Maximus119 Posted August 9, 2002 Share Posted August 9, 2002 i have about 2 dozen binds saved on my keyboard. Is there anyway to save them? i need to reinstall the game and i dont feel like re-binding them Link to comment Share on other sites More sharing options...
thehomicidalegg Posted August 9, 2002 Share Posted August 9, 2002 put them into cfg files in your base. create a autoexec.cfg file by create a file with notepad, save all the binds you wish to load every time you play jk2, click save as, select the files tab and save as autoexec.cfg other binds can be saved into other configs like light.cfg, dark.cfg, merc.cfg, ctf.cfg etc. these configs can b executed by typing exec XXXX.cfg in your consol in game or bind these cfgs 2 keys in your autoexec.cfg Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted August 9, 2002 Share Posted August 9, 2002 how do you bind things to keys? Link to comment Share on other sites More sharing options...
teleguy Posted August 9, 2002 Share Posted August 9, 2002 AFAIK binds and savegames are not lost when you uninstall and reinstall. If you want to be on the safe side just make a backup of your config files ( jk2config.cfg and jk2mpconfig.cfg ). Link to comment Share on other sites More sharing options...
Floydian Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by Altus_Thrawn how do you bind things to keys? Binding is quite simple. Bring down the console during the game, SHIFT + ~. Then type you binds as follows: bind [key] [action] an example of this, is to bind the "taunt" command to a key: bind x taunt Then, back in the game, when you press x, the player taunts. This is done the same way for pretty much any command you want. I don't know but a few of them, and ones that I use commonly are: taunt, name, say But you can also bind movement and attack commands. Link to comment Share on other sites More sharing options...
C'jais Posted August 9, 2002 Share Posted August 9, 2002 How come my binds sometimes revert back to an "older date" suddenly? When I'm joining a server, my name is suddenly changed to an old name, and my binds are changed back to some older binds as well.... It's really annoying..... This obviously doesn't happen with every server, and there's no indication as to why it suddenly happens on a server. Anyone else have this problem? Link to comment Share on other sites More sharing options...
Rad Blackrose Posted August 9, 2002 Share Posted August 9, 2002 It depends on if a server is running a mod, like JediMod or AdminMod. Each different mod creates a seperate .cfg file based on your jk2mpconfig.cfg file Link to comment Share on other sites More sharing options...
SkinWalker Posted August 9, 2002 Share Posted August 9, 2002 my name is suddenly changed to an old name, and my binds are changed back to some older binds as well.... It's really annoying..... LOL... I found this not too long ago, as well. I was VERY annoyed! I changed a lot of my binds a few weeks ago and put in some model changes, taunts, etc. Last weekend I'm playing and want to change models, I press the key for that model and DIE! WTF?! I start trying to use bacta.... force powers... then I realize that these are my old binds. I got out of the game, renamed a bunch of cfg files that looked like they were created by mods.... everything back to normal. Wheew! SKinWalker Link to comment Share on other sites More sharing options...
C'jais Posted August 9, 2002 Share Posted August 9, 2002 Originally posted by Rad Blackrose It depends on if a server is running a mod, like JediMod or AdminMod. Each different mod creates a seperate .cfg file based on your jk2mpconfig.cfg file ***k! *r**!!! Am I then supposed to delete those configs that are created automatically, or rename them to jk2mpconfig.cfg like skinwalker said? Link to comment Share on other sites More sharing options...
SkinWalker Posted August 10, 2002 Share Posted August 10, 2002 Am I then supposed to delete those configs that are created automatically, or rename them to jk2mpconfig.cfg like skinwalker said? Whoa there! I didn't rename to jk2mpconfig.cfg.... what I did was change the extension from .cfg to .bak. I was going to delete them, but I thought I'd hang on to them in case it turned out they were vital or that I wanted to modify a script / command from them. There still there.. but not as .cfg files. Hope that helped... I definately would *not* rename *any*thing to jk2mpconfig.cfg.... If I remember correctly, this file has a warning at the top of it agains modifying it at all.... though I have from time to time. I found that if I only changed values, no bad ju ju happened.... I wouldn't change the order of anything, though. SKin Link to comment Share on other sites More sharing options...
zerowingzero Posted August 10, 2002 Share Posted August 10, 2002 What you can do is make copys of your edited mpcfg and just replace the updated one with the jedimod one and others Link to comment Share on other sites More sharing options...
thehomicidalegg Posted August 10, 2002 Share Posted August 10, 2002 dont rename the jk2mpconfig.cfg if you look in the gamedata folder you will see that each mod has its own folder, + the base folder, in each of these folder there will be different jk2mpconfigs, thus the different binds. if you want to keep the same binds, i suggest you create another config and copy that into all your mods' folders and the base folder. Link to comment Share on other sites More sharing options...
C'jais Posted August 10, 2002 Share Posted August 10, 2002 Thanks for the help guys, greatly appreciated! Link to comment Share on other sites More sharing options...
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