Pnut_Man Posted September 16, 2002 Share Posted September 16, 2002 Great map...and could you possibly make a good cantina in one of those buildings ? Link to comment Share on other sites More sharing options...
buckman Posted September 16, 2002 Author Share Posted September 16, 2002 Cantina, is that like a bar where obione and luke get to know hansolo? if it is i have already begun in building one like that... -Buck out Link to comment Share on other sites More sharing options...
Padawan_7 Posted September 16, 2002 Share Posted September 16, 2002 Yeah, the Cantina is the bar in Ep.4 with Han Solo. Oh, by the way, what SAGA map are you working on Buckman? Link to comment Share on other sites More sharing options...
buckman Posted September 17, 2002 Author Share Posted September 17, 2002 Well, i was a mapper in the MotF (Master of the Force), and then i was working on a SAGA map, but now im with the NewJediOrder mod, and a mapper for them, but i havnt really started on a saga map yet...I have just begun making one main room... Buck out Link to comment Share on other sites More sharing options...
Pnut_Man Posted September 18, 2002 Share Posted September 18, 2002 Im happy to hear you're working on the cantina...the cantina map i rp with right now isnt that great cause people always run outside and jump around when they arent in the bar. And im happy to hear you joined the Njo groupo Link to comment Share on other sites More sharing options...
buckman Posted September 18, 2002 Author Share Posted September 18, 2002 I havnt really done much with the cantina, i have just put some tables in with som beerglasses on them, and the bar itself with some spotlights. Now i have to make the lower area in the bar and a couple of booths that you can se in the movie. About the NJO mod, i havnt red any of the njo-books, but i will do my best to make maps for the mod anyway -Buck out Link to comment Share on other sites More sharing options...
Pnut_Man Posted September 18, 2002 Share Posted September 18, 2002 hehe well atleast im hearing good news bout the map Link to comment Share on other sites More sharing options...
buckman Posted September 18, 2002 Author Share Posted September 18, 2002 People! You can expect an update with screenshots in a near future! I have added something like a "city-port" and a city borderwall that shows where the citylimits end. I have tried to get the func_plat to work with different triggering and such, i i will see if it works after the compile im doing now... Anyway, keep your eyes open for the screenshots -Buck out Link to comment Share on other sites More sharing options...
buckman Posted September 18, 2002 Author Share Posted September 18, 2002 Well, i have fixed the screenshots now, links to them are here: http://total.mine.nu/bilder/bilder/shot0545.jpg http://total.mine.nu/bilder/bilder/shot0546.jpg http://total.mine.nu/bilder/bilder/shot0548.jpg http://total.mine.nu/bilder/bilder/shot0549.jpg http://total.mine.nu/bilder/bilder/shot0550.jpg http://total.mine.nu/bilder/bilder/shot0551.jpg http://total.mine.nu/bilder/bilder/shot0552.jpg http://total.mine.nu/bilder/bilder/shot0553.jpg http://total.mine.nu/bilder/bilder/shot0554.jpg http://total.mine.nu/bilder/bilder/shot0555.jpg Enjoy and comment please! -Buck out Link to comment Share on other sites More sharing options...
keo718 Posted September 18, 2002 Share Posted September 18, 2002 In shot 552, the building is a bit close to the pit. Otherwise looking good. Of course, I'd like to see daytime shots. Maybe the area could be wider as well. Link to comment Share on other sites More sharing options...
LOTM_NadunHagar Posted September 18, 2002 Share Posted September 18, 2002 wow, gertting better and better. looks alot more refined than before. Still hoping you will be able to jump an all the buildings and i had a problem getting in and out of the jail type room, i had to roll to get in. other than that it looks f'n great. Link to comment Share on other sites More sharing options...
Eldritch Posted September 18, 2002 Share Posted September 18, 2002 Looking better Buck. Doesn't look as red as the last time I took a peek. Y'know what I'd like to see as far as time of day? Just after sundown, when there's a little light off to the west, but above it's dark blue/black and you can see the stars. I guess that time of day is called dusk? I'd like to see dusk, personally (doesn't have to be on this stage, though that would be cool... always wanted to see more of Star Wars locations at this time). -Anakin Link to comment Share on other sites More sharing options...
buckman Posted September 18, 2002 Author Share Posted September 18, 2002 Im messing with bryce now, and i have made a cool, blue eveningsky, but i cant get the stars to work! I would like the sky full of stars, but maybe the program is just bugging...anyway, ill keep trying and come back with some screenshots, although it takes forever to render each image in bryce -Buck out Link to comment Share on other sites More sharing options...
buckman Posted September 19, 2002 Author Share Posted September 19, 2002 bump *bumpz0r* Link to comment Share on other sites More sharing options...
Padawan_7 Posted September 19, 2002 Share Posted September 19, 2002 Lookin' even better Buck! I would also love to see you get that night sky with stars working!!! I mentioned a page ago (I didn't know if you seen it or not, or maybe you haven't got around to it), but I had said that ... "I would suggest moving the landing pit up out of the ground some more or increasing the height of it's lip. If you look at the "Clone War" trailer (the last one for Ep.II) you can see a bantha walking in front of one of those landing pits. You can probably size the pit's lip by using the bantha as a height reference. From what I can tell the lip stands a little above the height of a man (about 7 to 8 feet maybe?). " Of course, it's all up to what ever you would like. Your the guy working plenty hard to get this map as perfect as possible! Padawan_7 Link to comment Share on other sites More sharing options...
buckman Posted September 20, 2002 Author Share Posted September 20, 2002 Padawan_7: I know about the lip thingy, but its just a real pain to fix it with all the bevels/curves so ill just do it later.. -Buck out Link to comment Share on other sites More sharing options...
iSlak Posted September 20, 2002 Share Posted September 20, 2002 Depending on the version of Bryce you're using, I could probably help you with implementing those stars. The map is looking very nice. Link to comment Share on other sites More sharing options...
Pnut_Man Posted September 20, 2002 Share Posted September 20, 2002 nice screenshots, awesome job. Link to comment Share on other sites More sharing options...
buckman Posted September 20, 2002 Author Share Posted September 20, 2002 iSlak: I am using the trial/demo version of Bryce5 and it would be really great if you could help me out. Happy that you like the map -Buck out EDIT: Pnut i saw your post just after i posted this one, looks like we posted at the same time! Link to comment Share on other sites More sharing options...
buckman Posted September 21, 2002 Author Share Posted September 21, 2002 Is there any way to make a .md3 (prefab/model) solid wothout using shot_solid? Becasue right now you can run right through it and shoot through it! -Buck out Link to comment Share on other sites More sharing options...
Tchouky Posted September 21, 2002 Share Posted September 21, 2002 you can always create an invisible brush where your md3 is Link to comment Share on other sites More sharing options...
buckman Posted September 21, 2002 Author Share Posted September 21, 2002 Tchouky: That worked pretty well iSlak: How about it? Will you help me with the stars? Please respond to this thread if you want to -Buck out Link to comment Share on other sites More sharing options...
Tchouky Posted September 21, 2002 Share Posted September 21, 2002 Originally posted by buckman Tchouky: That worked pretty well i should have been a mapper ,not a coder Link to comment Share on other sites More sharing options...
buckman Posted September 22, 2002 Author Share Posted September 22, 2002 Now, i think that the map might be ready for release soon, but there is still much work left. For example the botroutes, i have no idea of how to do that. And i am having trouble with Wattos Shop! How am i going to fill upp his junkyard? There aro no good models for this, only the "broken_droid" and the "r5_head" -models. I could really use some help with these things people. And what about you iSlak? Will you help me with the stars in Bryce? -Buck out Link to comment Share on other sites More sharing options...
Pnut_Man Posted September 22, 2002 Share Posted September 22, 2002 bot support really isnt really necessary for the first official release of the map...and about wattos shop..but add boxes..crates...heads of those imperial finder droids etc Link to comment Share on other sites More sharing options...
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