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Hogwarts WIP


Eldritch

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thx, just do what you have to do btw i'm glad your making a hogwarts map, Harry Potter has to be my fav book series ever besides LOTR and The Hobbit. It looks great this will be a map i''ll play again and again. Oh and I got an Idea for your next map unless you add this to this map.. Ok here goes, ability to go outside of the castle and into the greenhouse, and make it on an island such as in the films/books.

 

And the next map idea would be to make remake the tounament form The Goblet Of Fire. That would be cool, and like the underwater place were he has to rescue Ron. :D

 

ok that's about it if you ever need HP ideas i got em :D.

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Eldritch-the map is coming along great. I love it.

 

Will the library be included?

In your website there is a pic that shows all the triangles, how do you make JK2 do this?

 

I'd like to help out, but I don't have any useful talents...I can map yes, but not nearly as well as you obviously can.

Your mapping skill / 100 = my mapping skill

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Originally posted by Altus_Thrawn

...In your website there is a pic that shows all the triangles, how do you make JK2 do this?...

 

After you have loaded your map, type ''r_showtris 1'' in the console. If you are doing this in multiplayer, you'll need to type ''developer 1'' first.

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Originally posted by Altus_Thrawn

Eldritch-the map is coming along great. I love it.

 

Will the library be included?

Thanks. Yes, the library will definitely be included. And the plans I have for it are pretty detailed... it should be one of the best looking places in the castle. :)

In your website there is a pic that shows all the triangles, how do you make JK2 do this?

Business_Eskimo beat me to answering this for you. ;)

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Ok, an update has been a long time coming. I am working on a new section of the map, but took a short break to give the Great Hall a much needed re-working (and facelift). Here's a couple shots... as usual, my first compile is a bit dark - i'll be adjusting the lighting later.

 

The big doors to the Great Hall (and part of the connecting hallway).

gh2.txt

 

The new struts/butresses/windows. Scouttrooper's Ravenclaw gargoyle model is implemented, but I still need someone to do the other 3 house animals (if you're interested, please drop me a note/email/whatever).

gh3.txt

 

The whole kit and kaboodle.

gh1.txt

 

Let me know what you think.

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Hey, "great minds..." and all that. Looking very good (who expected anything less?), E-man. Can't wait to play it. One thing: I can't quite tell (it might just be jpeg compression), but it looks like the texture you've got on the walls is tiling a bit too much. Kind of noisy. Other than that, the architecture! Very nice.

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rgoer-

The texture on the walls is indeed small. A larger version is in the works, so that it doesn't appear to repeat as often, which will hopefully take care of the "noise." The walls at the front and back also will have other things on them which should serve to further break up any repetitiveness.

 

Psynex-

Not yet, but I've got a new idea... we'll see how it goes.

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Supposedly Dad*Mad and his team are trying to come up with a mod that raises the brush limit. I don't think they'll be successful, and besides, there's not much point to a map that you have to mod just to play.

 

When JA comes out, i'll be able to do all the things I really want to do anyway, so i'll just port the map over when it does.

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The two main things that come to mind are doors that swing open and stairs that can rotate the way they do in the movies.

 

JA is said to have scripting available for multiplayer, so i'll be able to do some things with that, plus make some changes for the new MP game modes.

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Originally posted by Eldritch

Earlier in this thread I stated that I would not mod this map just so that it could be played. I want to keep it accessible to everyone, including those that may not want to mod their version of JO (like me).

 

I might do a modded version in the future that would implement wudan's swinging doors code, though. If Dad*Mad's team breaks the brush limit barrier (which I doubt is possible), then I might consider using it.

 

Well, what you could do is if DAD*MAD does succeed in removing the Brush Limit, you could implement their success into the map file itself.. that way only when using the map that people's game would be technically modded, although if you think about it, ANY addition to a game, even a map, is a mod in itself since you are adding onto the OOBE (Out of Box Experience).

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