Livingdeadjedi Posted November 16, 2002 Share Posted November 16, 2002 ok go here http://www.sgnonline.com/vb/showthread.php?s=&threadid=2938 for screenshots so far Link to comment Share on other sites More sharing options...
t3rr0r Posted November 16, 2002 Share Posted November 16, 2002 looks great, but why is the exhaust shaft so dark? Link to comment Share on other sites More sharing options...
Padawan_7 Posted November 16, 2002 Share Posted November 16, 2002 WOW, that looks great LDJ!!!!!! And yeah, that shaft is too dark. But, you probably haven’t gotten around to placing lights down there. At least I hope... Link to comment Share on other sites More sharing options...
Toonces Posted November 16, 2002 Share Posted November 16, 2002 Impressive....Most Impressive Looks great LDJ, this map will be a treat Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted November 17, 2002 Author Share Posted November 17, 2002 thanks Toonces me ol mapping chum =]]]] and padwan 7 =]]] oh and pit was bright before but some people prefered it with a dark look. with the flashing lights it kinda gives it an errie feel i know in film some areas tend to be brighter, but in other shots the pit is dark as ive made it so you really have to say, right do i keep it bright or do i make it look kinda mysterious ? i want to make it brighter. but alot of people like it as ive said so i tend to go with them to keep them happy but i may lighten it very slightly The other reason it is darker is because i switched to q3map2 bsp tool and it made the lights alot darker as it did in episode1 version 2 the lights in the main pit are actually 30,000 strong . Most lights are 50 to 300 in the corridoors so you can see how large the area is =]],. Basically if you leap off the gantry youll never reach the edge by the time you hit the bottom of the shaft unless ya get a really good run up HEHE Link to comment Share on other sites More sharing options...
Archonon Posted November 17, 2002 Share Posted November 17, 2002 This looks amazing LDJ!! Thanks for the fantastic makeover to my fave JK2 map. Will this version have botroutes though? That's who I'm always stuck playing against and I'd love to be able to actually play in this map Link to comment Share on other sites More sharing options...
t3rr0r Posted November 17, 2002 Share Posted November 17, 2002 Originally posted by Livingdeadjedi i know in film some areas tend to be brighter, but in other shots the pit is dark as ive made it so you really have to say, right do i keep it bright or do i make it look kinda mysterious ? i want to make it brighter. but alot of people like it as ive said so i tend to go with them to keep them happy but i may lighten it very slightly i see what you mean (http://wso.williams.edu/~rfoxwell/starwars/pics/JoinMe.jpg). i think the map would benefit if the lighting was slightly brighter and closer to the lighting in that image. it's the best of two "worlds" (http://wso.williams.edu/~rfoxwell/starwars/pics/Vader3.jpg and http://wso.williams.edu/~rfoxwell/starwars/pics/Vader4.jpg). also, i was looking around and though it'd be sweet if the carbon chamber had some psuedo-random smoke/steam bursts coming from the grates or pipes. this is only if you were feeling fancy, though. http://www.pearl-jam.com/starwars/swpixnot/darthbes.jpg Link to comment Share on other sites More sharing options...
Padawan_7 Posted November 17, 2002 Share Posted November 17, 2002 Originally posted by Livingdeadjedi i know in film some areas tend to be brighter, but in other shots the pit is dark as ive made it so you really have to say, right do i keep it bright or do i make it look kinda mysterious ? i want to make it brighter. but alot of people like it as ive said so i tend to go with them to keep them happy but i may lighten it very slightly Well if I could vote on the matter, I would have to say please make it brighter. As a person who is actually afraid of heights, I think nothing is more terrifying than actually seeing how far a drop can be. For example, one time I visited the top of the Empire State building in New York. When I slowly approached the top of the building's edge to look down toward the street, I found that I couldn’t really see anything because it was very cloudy up there. And I, of course, was just fine. But then when there was a brake in the cloud cover, and I could actually see the street lights, cars, etc. below......eeeeeeee:whacked:!!! Also, as for the mysterious side of things goes, I feel the carbon freezing chambers inside already provide that, and quite well I must add. But LDJ, you're the master mapper. It is, of course, all up to you. I just wanted to provide you with maybe a different perspective on things. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted November 17, 2002 Author Share Posted November 17, 2002 oh i have added steam at intervalls. but it not much. 1 because jk2 steam isnt very dense and also it would make FPS hit the roof LOL but ya get loads in the carbon pit itself when you fall in =]]] that only lowers FPS while your in there so doesnt effect anyone else Link to comment Share on other sites More sharing options...
t3rr0r Posted November 17, 2002 Share Posted November 17, 2002 Originally posted by Livingdeadjedi oh i have added steam at intervalls. but it not much. just the odd little "pfft" is good. Link to comment Share on other sites More sharing options...
acdcfanbill Posted November 18, 2002 Share Posted November 18, 2002 also, not to be nitpicky but from what i remimber in ESB wasnt Cloud City made mostly of white? as in the walls and doors and whatnot? even Ravens maps have all this brown all over... anyone else remiber it like that? btw: Map == heart attack *dies* Link to comment Share on other sites More sharing options...
D.L. Posted November 18, 2002 Share Posted November 18, 2002 The special edition gave it more of an orange glow. It depends on the time of day really. Then again, you never really saw Cloud City at street level in the films. Just the interior of a few buildings. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted November 18, 2002 Author Share Posted November 18, 2002 yes your dead right the walls in bespin during the day are brilliant white , with a yellow line around some walls now to get jk2 to do this would be very difficult. Sort of thing a mod maker would need to do. so i chose to go for the sunset effect, i did make textures lighter, but when i made lights bright as well even with a scale of .1 they were just to bright Link to comment Share on other sites More sharing options...
Wudan Posted November 18, 2002 Share Posted November 18, 2002 The Quake3 lighting has an overall problem with white. It would take time to get it so that it looks white and not grey, but it could be done, in theory. Raven's Bespin is brown and orange because of this Link to comment Share on other sites More sharing options...
DapperDanMan Posted November 20, 2002 Share Posted November 20, 2002 Good show. That's amazing man. Can't wait! Link to comment Share on other sites More sharing options...
nomad Posted November 22, 2002 Share Posted November 22, 2002 Great to see this!! I've been looking forward to this map ever since you released the original beta. LDJ, without question, your maps are phenominal. The architecture and lighting in Jabba's Palace is so authentic. Thank you so much for working on these great movie arenas. If I had a vote, I would go for the pit to be brighter as well. Sometimes a group of people seem to be the majority, but then you find that they are not... so just in case this is one of those sittuations, I figured I'd give you my opinion. Best of luck, and I am so looking forward to playing in this map. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted November 23, 2002 Author Share Posted November 23, 2002 Right then im hoping to release map this Sunday if all goes well the main pit is lit just right now and the window has been improved to suit film =] I havent been able to place a secret area in that i wanted to, so i will make a duel map for that Lighting in the City corridoors is as good as i could get it. Sometimes the odd blue or red light is cast onto areas far from where the actual red lights are, but ive only seemed to encounter this problem with jk2. Even when using q3map2 compiler But the city is really just a starting point, the real areas are in the carbon room and the gantry. But ive tried to make city area as fun as possible with multiple areas. If jk2 engine had been able to make more (id hit the maximum shaders) then i would have made 1. The dinning hall 2. Secret landing pad with My famous and soon to be improved Vaders Shuttle NOT THE MODEL FROM JK2 game though. 3. a larger entrance area like in film, off of the xwings landing pad Link to comment Share on other sites More sharing options...
Pnut_Man Posted November 23, 2002 Share Posted November 23, 2002 Great news! Can't wait for tomorrow =) This is a beautiful map.. Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted November 23, 2002 Author Share Posted November 23, 2002 yep once maps compiled, i will spend tonight trying to get the bots on a set path only trouble they would have is with the One set of elevators. As if the elevator goes down and they try to follow. they will get stuck on top LOL and must keep going up and down on the lift till they die oh well that would be good for a laugh =] the route wil take them on a single path to the gantry and obviously anyone they encounter they will attack Link to comment Share on other sites More sharing options...
Padawan_7 Posted November 23, 2002 Share Posted November 23, 2002 Cool, I can't wait! Thanks in advance LDJ!!!!! :D Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted November 23, 2002 Author Share Posted November 23, 2002 ok this is strange. ive made map. but when i try adding the bot routes it doesnt work ??? unlike my other maps basically i type devamp ffa_carbonfreeze2 then \set bot_wp_edit 1 then i restart but when i do bot_wp_add instead of placing a bot route it says bot_wp_add is set to 1 default 1 ???? but this shouldnt happen HEEEEEELPPPP as i know people like bot support and if this doesnt work there wont be any but ive goto add it cause some people cry if they cant play wi**... by themselves Link to comment Share on other sites More sharing options...
YoDa2k2 Posted November 23, 2002 Share Posted November 23, 2002 Exelent LDJ! If u complete this map it will far surpass any map you have done so far (Duel Of the Faites is my fave ^_^ but the Jabba and Sarlacc maps are also well done) IMO. One question though, how friendly will this map be to people with low end comps? (IE 1.3 ghz P4, 128 MB RAM, and Geforce2 32 MB card) i hope it wont be to hard on us but i will be geting a Geforce 4 64 MB card and MAYBE some ram for x-mas so... anyway GREAT MAP! i cant wait LDJ, if its even close to the quality of your other maps we are all in for a real treat! Link to comment Share on other sites More sharing options...
Livingdeadjedi Posted November 23, 2002 Author Share Posted November 23, 2002 well my friend has got an amd duron 800mhz cpu a nvidia tnt2 and a msi k7t pro version 2 mother board and it plays fine on his i get a slight slowdown of 40 fps in some areas. on my 1.4 with a geoforce 3 but he says he gets no slowdown apart from when theres tones of weapons firing and funny enough the HUGE IMMENSE pit gets the best FPS LOL Link to comment Share on other sites More sharing options...
t3rr0r Posted November 23, 2002 Share Posted November 23, 2002 Originally posted by Livingdeadjedi well my friend has got an amd duron 800mhz cpu a nvidia tnt2 and a msi k7t pro version 2 mother board and it plays fine on his yay, that's good to know. /me whipes brow Link to comment Share on other sites More sharing options...
Padawan_7 Posted November 24, 2002 Share Posted November 24, 2002 Originally posted by Livingdeadjedi ok this is strange. ive made map. but when i try adding the bot routes it doesnt work ??? unlike my other maps basically i type devamp ffa_carbonfreeze2 then \set bot_wp_edit 1 then i restart but when i do bot_wp_add instead of placing a bot route it says bot_wp_add is set to 1 default 1 ???? Hmm...dangerous and disturbing this puzzle is. Just kidding. Don't type "\set bot_wp_edit 1". Instead, type "\bot_wp_edit 1". That should make it work. Padawan_7 Link to comment Share on other sites More sharing options...
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