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WIP carbonfreeze2 Update news


Livingdeadjedi

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thanks Toonces me ol mapping chum =]]]]

and padwan 7 =]]]

 

oh and pit was bright before

 

but some people prefered it with a dark look. with the flashing lights it kinda gives it an errie feel

 

i know in film some areas tend to be brighter, but in other shots the pit is dark as ive made it so you really have to say, right do i keep it bright or do i make it look kinda mysterious ?

 

i want to make it brighter. but alot of people like it as ive said so i tend to go with them to keep them happy :p

 

but i may lighten it very slightly

 

The other reason it is darker is because i switched to q3map2 bsp tool

and it made the lights alot darker as it did in episode1 version 2

 

the lights in the main pit are actually 30,000 strong . Most lights are 50 to 300 in the corridoors so you can see how large the area is =]],. Basically if you leap off the gantry youll never reach the edge by the time you hit the bottom of the shaft unless ya get a really good run up HEHE

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Originally posted by Livingdeadjedi

i know in film some areas tend to be brighter, but in other shots the pit is dark as ive made it so you really have to say, right do i keep it bright or do i make it look kinda mysterious ?

 

i want to make it brighter. but alot of people like it as ive said so i tend to go with them to keep them happy :p

 

but i may lighten it very slightly

i see what you mean (http://wso.williams.edu/~rfoxwell/starwars/pics/JoinMe.jpg). i think the map would benefit if the lighting was slightly brighter and closer to the lighting in that image. it's the best of two "worlds" (http://wso.williams.edu/~rfoxwell/starwars/pics/Vader3.jpg and http://wso.williams.edu/~rfoxwell/starwars/pics/Vader4.jpg). :D

 

also, i was looking around and though it'd be sweet if the carbon chamber had some psuedo-random smoke/steam bursts coming from the grates or pipes. this is only if you were feeling fancy, though. :rolleyes:http://www.pearl-jam.com/starwars/swpixnot/darthbes.jpg

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Originally posted by Livingdeadjedi

i know in film some areas tend to be brighter, but in other shots the pit is dark as ive made it so you really have to say, right do i keep it bright or do i make it look kinda mysterious ?

 

i want to make it brighter. but alot of people like it as ive said so i tend to go with them to keep them happy :p

 

but i may lighten it very slightly

 

Well if I could vote on the matter, I would have to say please make it brighter. :D

 

As a person who is actually afraid of heights, I think nothing is more terrifying than actually seeing how far a drop can be. For example, one time I visited the top of the Empire State building in New York. When I slowly approached the top of the building's edge to look down toward the street, I found that I couldn’t really see anything because it was very cloudy up there. And I, of course, was just fine. But then when there was a brake in the cloud cover, and I could actually see the street lights, cars, etc. below......eeeeeeee:whacked:!!!

 

Also, as for the mysterious side of things goes, I feel the carbon freezing chambers inside already provide that, and quite well I must add. :D

 

But LDJ, you're the master mapper. It is, of course, all up to you. I just wanted to provide you with maybe a different perspective on things. :p

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yes your dead right

the walls in bespin during the day are brilliant white , with a yellow line around some walls

 

now to get jk2 to do this would be very difficult. Sort of thing a mod maker would need to do.

so i chose to go for the sunset effect, i did make textures lighter, but when i made lights bright as well even with a scale of .1 they were just to bright :p

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:D

Great to see this!! I've been looking forward to this map ever since you released the original beta.

LDJ, without question, your maps are phenominal.

The architecture and lighting in Jabba's Palace is so authentic. Thank you so much for working on these great movie arenas.

 

If I had a vote, I would go for the pit to be brighter as well. Sometimes a group of people seem to be the majority, but then you find that they are not... so just in case this is one of those sittuations, I figured I'd give you my opinion.

 

Best of luck, and I am so looking forward to playing in this map. :D

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Right then :D

im hoping to release map this Sunday if all goes well

 

the main pit is lit just right now and the window has been improved to suit film =]

 

I havent been able to place a secret area in that i wanted to, so i will make a duel map for that :p

 

Lighting in the City corridoors is as good as i could get it. Sometimes the odd blue or red light is cast onto areas far from where the actual red lights are, but ive only seemed to encounter this problem with jk2. Even when using q3map2 compiler

 

But the city is really just a starting point, the real areas are in the carbon room and the gantry. But ive tried to make city area as fun as possible with multiple areas.

 

If jk2 engine had been able to make more (id hit the maximum shaders) then i would have made

 

1. The dinning hall

2. Secret landing pad with My famous and soon to be improved Vaders Shuttle NOT THE MODEL FROM JK2 game though.

3. a larger entrance area like in film, off of the xwings landing pad

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yep :D

once maps compiled, i will spend tonight trying to get the bots on a set path

 

only trouble they would have is with the One set of elevators. As if the elevator goes down and they try to follow. they will get stuck on top LOL :p and must keep going up and down on the lift till they die :mad:

 

oh well that would be good for a laugh =]

 

the route wil take them on a single path to the gantry

and obviously anyone they encounter they will attack :eek:

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ok this is strange.

ive made map. but when i try adding the bot routes it doesnt work ??? unlike my other maps

 

basically i type devamp ffa_carbonfreeze2

then \set bot_wp_edit 1 then i restart

 

but when i do bot_wp_add

instead of placing a bot route it says bot_wp_add is set to 1 default 1 ???? but this shouldnt happen HEEEEEELPPPP as i know people like bot support and if this doesnt work there wont be any

but ive goto add it cause some people cry if they cant play wi**... by themselves :D

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Exelent LDJ! If u complete this map it will far surpass any map you have done so far (Duel Of the Faites is my fave ^_^ but the Jabba and Sarlacc maps are also well done) IMO. One question though, how friendly will this map be to people with low end comps? (IE 1.3 ghz P4, 128 MB RAM, and Geforce2 32 MB card) i hope it wont be to hard on us :( but i will be geting a Geforce 4 64 MB card and MAYBE some ram for x-mas so...

 

anyway GREAT MAP! i cant wait LDJ, if its even close to the quality of your other maps we are all in for a real treat!

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well my friend has got an amd duron 800mhz cpu a nvidia tnt2 and a msi k7t pro version 2 mother board

and it plays fine on his

 

i get a slight slowdown of 40 fps in some areas. on my 1.4 with a geoforce 3

 

but he says he gets no slowdown apart from when theres tones of weapons firing :D and funny enough the HUGE IMMENSE pit gets the best FPS LOL :p

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Originally posted by Livingdeadjedi

ok this is strange.

ive made map. but when i try adding the bot routes it doesnt work ??? unlike my other maps

 

basically i type devamp ffa_carbonfreeze2

then \set bot_wp_edit 1 then i restart

 

but when i do bot_wp_add

instead of placing a bot route it says bot_wp_add is set to 1 default 1 ????

 

Hmm...dangerous and disturbing this puzzle is. ;)

 

Just kidding. Don't type "\set bot_wp_edit 1". Instead, type "\bot_wp_edit 1".

 

That should make it work. :D

 

Padawan_7

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