El Sitherino Posted November 30, 2002 Posted November 30, 2002 hey seks go here for the texture i made
seks03 Posted December 2, 2002 Author Posted December 2, 2002 thanks man, ill try that texture right know. and ill try that light thing
seks03 Posted December 2, 2002 Author Posted December 2, 2002 well i tryed that texture, had to modify it so it would be a pattern and remove the bird footprints. it ended up not looking to great so i think im gonna stick with the original texture. thanks though man. For everyone else.... Im almost done, even though i havent been able to change the moon color, its ok because it dosent look bad. I dont want to spend forever and a day fixing this. and i hate having to wait for something to be released. so it should be out any day now.
Anakin Posted December 2, 2002 Posted December 2, 2002 I like- any chance you could mail me at aotctc@hotmail.com
Wudan Posted December 3, 2002 Posted December 3, 2002 A lot of the textures need heavy re-working. I appreciate the LOD you've got going here, tho. One thing that you could try is to make a 'dirty' shader utilizing TcGen shader keys - it'll make it dirty (just a lil bit) and it won't look very repetitive. It worked good here : http://users.sisna.com/tokyopop/shot0012.jpg That's 2 rock textures TcGen'd over each other, one provides rock info, the other makes neat sandstone looking schtuff. Basically, instead of sandstone looking schtuff, it'd be altered to make 'dusty' 'dirty' schtuff.
Wes Marrakesh Posted December 3, 2002 Posted December 3, 2002 My only comment is to make it not look like it;s a floating piece of land. You see how it just 'ends' at the sky and looks like it's floating, since the sky is so far away? You could add some canyon walls that people can't jump to to fix the problem. Otherwise, it looks great
seks03 Posted December 3, 2002 Author Posted December 3, 2002 ok guys I have everything I need to release it, but Im going to try and do something with the floor so it dosent look like its floating. but other then that its a go and will probably be out later today. Check my site be cause of course thats were its gonna be release first then Im sure the guys at the other site will pick it up later. and as for the rock. i think its to dark to really take advantage of that dirty shader, but thanks though. Anakin, Im gonna send you a link for the latest version. for the good of the aotc project.
Wudan Posted December 3, 2002 Posted December 3, 2002 It's too dark - make it dusk. Don't make the tents magically lit, and break up the repetitive texture with something to make them dustier and more primitive.
El Sitherino Posted December 4, 2002 Posted December 4, 2002 if you play the actuall map itself and not just look at the pics it looks very well made and the skybox is setup pretty well just do somethin about the FPS.
Hekx Posted December 4, 2002 Posted December 4, 2002 I saw some screenies on your JediMoves site, and the map looks very good. Great site by the way JediMod > JediPlus Keep up the good work
seks03 Posted December 5, 2002 Author Posted December 5, 2002 thanks for the comps. a if anyone is gonna host a server w/ this map, let me know. i wanna play, i swing a pretty mean saber
Hekx Posted December 5, 2002 Posted December 5, 2002 You could also try making an SP version of the map, with Tuskens to slice Might be a good idea; but lots of work
Padawan_7 Posted December 5, 2002 Posted December 5, 2002 Great job seks! The map is excellent, man. Thanks for all of the hard work you put into this. You're pretty good for a first time mapper. Hey, do you plan on making any more maps?
seks03 Posted December 5, 2002 Author Posted December 5, 2002 THATS AN AWSOME IDEA Hèkx Nòxú, but Im just getting the hang of mapping right now, dont think this brain of mine can handle learning something new right know, but if any one wants to do it, ill give them all the sorce file or what ever they need. Hey padawan_7 , thanks for the comps, and ya Im actually working on my secound map right know, (terragen is endering skybox right now) I'll anounce it in a couple of days when its some what recognizable, and it well be a map based on EPII again.
Padawan_7 Posted December 6, 2002 Posted December 6, 2002 Originally posted by seks03 ...ya Im actually working on my secound map right know, (terragen is endering skybox right now) I'll anounce it in a couple of days when its some what recognizable, and it well be a map based on EPII again. Cool.
t3rr0r Posted December 6, 2002 Posted December 6, 2002 pretty good map... one of my complaints is getting caught on some of the doorframes to some of the huts... crouching to get in some huts is tedious.
seks03 Posted December 6, 2002 Author Posted December 6, 2002 ya t3rr3or, I had thought long and hard about this, but desided to stick to making people crouch, here are thr reason why. 1.) its acurate to the movie. 2.) gives some1 that is being chased a little time to setup an ambush, heres the senerio (your being chased and you roll into a hutt and turn, ready to swing a red stance blow. while the person chasing you might have to crouch and walk slowly into an ambush. ) 3.) door way tends to look a little to big.
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