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Tuskin Raider Camp


seks03

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Posted

well i tryed that texture, had to modify it so it would be a pattern and remove the bird footprints. it ended up not looking to great so i think im gonna stick with the original texture. thanks though man.

 

For everyone else.... Im almost done, even though i havent been able to change the moon color, its ok because it dosent look bad.

I dont want to spend forever and a day fixing this. and i hate having to wait for something to be released. so it should be out any day now.

Posted

A lot of the textures need heavy re-working. I appreciate the LOD you've got going here, tho.

 

One thing that you could try is to make a 'dirty' shader utilizing TcGen shader keys - it'll make it dirty (just a lil bit) and it won't look very repetitive.

 

It worked good here : http://users.sisna.com/tokyopop/shot0012.jpg

 

That's 2 rock textures TcGen'd over each other, one provides rock info, the other makes neat sandstone looking schtuff.

 

Basically, instead of sandstone looking schtuff, it'd be altered to make 'dusty' 'dirty' schtuff.

Posted

My only comment is to make it not look like it;s a floating piece of land. You see how it just 'ends' at the sky and looks like it's floating, since the sky is so far away? You could add some canyon walls that people can't jump to to fix the problem.

 

Otherwise, it looks great :thumbsup:

Posted

ok guys I have everything I need to release it, but Im going to try and do something with the floor so it dosent look like its floating. but other then that its a go and will probably be out later today. Check my site be cause of course thats were its gonna be release first then Im sure the guys at the other site will pick it up later.

 

and as for the rock. i think its to dark to really take advantage of that dirty shader, but thanks though.

 

Anakin, Im gonna send you a link for the latest version. for the good of the aotc project. :)

Posted

It's too dark - make it dusk. Don't make the tents magically lit, and break up the repetitive texture with something to make them dustier and more primitive.

Posted

Great job seks! The map is excellent, man. Thanks for all of the hard work you put into this. You're pretty good for a first time mapper. :D

 

Hey, do you plan on making any more maps?

Posted

THATS AN AWSOME IDEA Hèkx Nòxú, but Im just getting the hang of mapping right now, dont think this brain of mine can handle learning something new right know, but if any one wants to do it, ill give them all the sorce file or what ever they need.

 

Hey padawan_7 , thanks for the comps, and ya Im actually working on my secound map right know, (terragen is endering skybox right now) I'll anounce it in a couple of days when its some what recognizable, and it well be a map based on EPII again.

Posted
Originally posted by seks03

...ya Im actually working on my secound map right know, (terragen is endering skybox right now) I'll anounce it in a couple of days when its some what recognizable, and it well be a map based on EPII again.

 

Cool.:)

Posted

pretty good map... one of my complaints is getting caught on some of the doorframes to some of the huts... crouching to get in some huts is tedious.

Posted

ya t3rr3or, I had thought long and hard about this, but desided to stick to making people crouch, here are thr reason why.

 

1.) its acurate to the movie.

2.) gives some1 that is being chased a little time to setup an ambush, heres the senerio (your being chased and you roll into a hutt and turn, ready to swing a red stance blow. while the person chasing you might have to crouch and walk slowly into an ambush. )

3.) door way tends to look a little to big.

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