Perfect Chaos Posted November 28, 2002 Share Posted November 28, 2002 Weird... when I started up the mod it ran perfectly fine, until I met an officer. He was like 1/100th the size of a normal one; and he was so small there was no way I could shoot him. The stormtroopers were also like this; but the commandos were fine. Maybe it is just a problem on my part, but I dunno. I also noticed I had a heal force power which didn't even work heh. Lastly, there's an extra life in the cave which is supposed to be a secret but isn't. I don't wanna sound like I'm complaining, as this was(is) an awesome mod. I just want it to be the best it can be Overall I'd give this mod a 9.5/10 so far. Keep it up Link to comment Share on other sites More sharing options...
TheMadDoofer Posted November 28, 2002 Share Posted November 28, 2002 Hmmm. That didn't seem to happen to me. Do you have the Tiny Empire mod installed? Link to comment Share on other sites More sharing options...
Katarn07 Posted November 28, 2002 Share Posted November 28, 2002 I agree on that secret area one. But it seems they have thrown a new one in as well. It's not like you're denied that extra life, its just no secret in the mod. Tiny Empire is the only logical explanation for your problem. Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted November 28, 2002 Share Posted November 28, 2002 i agree with the above about Tiny Empire, you must have the npcs.cfg or whatever from it in your base i think. but thanks to Tine Empire, i learned that you can make people larger too!! bwhahah! Link to comment Share on other sites More sharing options...
JEDI OUTCAST Posted November 28, 2002 Share Posted November 28, 2002 demo rocks. . there are no bugs when i played it. you must have a mod that makes them like that. Link to comment Share on other sites More sharing options...
Perfect Chaos Posted November 28, 2002 Author Share Posted November 28, 2002 Alrighty thanks alot guys. I'm gonna see if I can get rid of this tiny empire mod Link to comment Share on other sites More sharing options...
michael_collins Posted November 28, 2002 Share Posted November 28, 2002 i did notice the weird force heal thing thou, it kinda freaked me out but i used it when i could lol, seems its only worth like 15hp Link to comment Share on other sites More sharing options...
TheMadDoofer Posted November 28, 2002 Share Posted November 28, 2002 The icon for force heal looks like the Death Star plans model, so it's sorta weird. But it gave me a full 25% heal. Link to comment Share on other sites More sharing options...
Katarn07 Posted November 28, 2002 Share Posted November 28, 2002 It doesn't work for me... I'm kind of glad. Although, I always near full health. I am one fast, agile son of a Gundark... Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted November 28, 2002 Share Posted November 28, 2002 mere mortals. us Gods never get hurt. Link to comment Share on other sites More sharing options...
Perfect Chaos Posted November 29, 2002 Author Share Posted November 29, 2002 Yeppers, that was the problem. Man I must say I am not very skilled at JO single player... it seems you gotta pinpoint your shots or else it will "miss" the enemies. Recently I re-played Quake I for the first time in a while and I could easily complete that in "Nightmare" difficulty; IMO they don't make single player like they used to... I mean, it seems unless you hit the guys precisely in the center it counts as a "miss" Or perhaps I am too used to MP where you have to lead your target somewhat and of course SP does not have any of that. BTW I've got a question for the team. Will they release a new version of the demo whenever the next level is finished? I.e. when the second one is finished they release a 0.15 version, then after the third a 0.20, etc... To be truthful I don't want to have to wait a year for the whole thing at once Link to comment Share on other sites More sharing options...
Emon Posted November 29, 2002 Share Posted November 29, 2002 JO's hit detection is much more advanced than Q3, it's surface to surface detection as opposed to big boxes. Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted November 29, 2002 Share Posted November 29, 2002 yeah, in Quake you would just fire a rocket, hit an enemies arm and blow them up. with better AI and hit detection and locational damage its harder now. Link to comment Share on other sites More sharing options...
Katarn07 Posted November 29, 2002 Share Posted November 29, 2002 That whole, hitting the torso doesn't do as much as their head... But I got used to it and with the mouse (yes, I use a mouse now ) it's a breeze. Link to comment Share on other sites More sharing options...
Darth_Linux Posted November 29, 2002 Share Posted November 29, 2002 Originally posted by Perfect Chaos Yeppers, that was the problem. Man I must say I am not very skilled at JO single player... it seems you gotta pinpoint your shots or else it will "miss" the enemies. Recently I re-played Quake I for the first time in a while and I could easily complete that in "Nightmare" difficulty; IMO they don't make single player like they used to... I mean, it seems unless you hit the guys precisely in the center it counts as a "miss" Or perhaps I am too used to MP where you have to lead your target somewhat and of course SP does not have any of that. BTW I've got a question for the team. Will they release a new version of the demo whenever the next level is finished? I.e. when the second one is finished they release a 0.15 version, then after the third a 0.20, etc... To be truthful I don't want to have to wait a year for the whole thing at once nope we aren't going to do it this way because we don't work on the assets for one level only. We are building many different parts all at the same time, and to strip everything down to only what is needed by one or two specific levels is a nightmare. sorry - if we can get more help making the maps, skins, models and so on, it won't take us a year, so send us some help and there won't be so long to wait for the full game. Link to comment Share on other sites More sharing options...
Perfect Chaos Posted November 29, 2002 Author Share Posted November 29, 2002 Well, I would greatly enjoy helping you guys; but the big problem is, I have no modeling, skinning, mapping, nor texturing skills. If you have someone that can tutor me or something, I can try. I would need the original DF game unless you could get me some good screenies; so I gotta find it heh. It's been a while since I played it so it may be hard to locate. I was seriously considering mapping but the greatest thing that turned me off was the poor camera movements in JKII Radiant. If there is a way to convert UT maps to JO format, then I could do it. I'm pretty good at making UT (Unreal Tournament) maps and if I could make that then convert it to JO I'd definately try it. Or perhaps if there is another editor besides Radiant, but I don't think there is. Link to comment Share on other sites More sharing options...
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