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Odd bug with the demo


Perfect Chaos

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Weird... when I started up the mod it ran perfectly fine, until I met an officer. He was like 1/100th the size of a normal one; and he was so small there was no way I could shoot him. The stormtroopers were also like this; but the commandos were fine. Maybe it is just a problem on my part, but I dunno. I also noticed I had a heal force power which didn't even work heh. Lastly, there's an extra life in the cave which is supposed to be a secret but isn't. I don't wanna sound like I'm complaining, as this was(is) an awesome mod. I just want it to be the best it can be ;) Overall I'd give this mod a 9.5/10 so far. Keep it up :cool:

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Yeppers, that was the problem. Man I must say I am not very skilled at JO single player... it seems you gotta pinpoint your shots or else it will "miss" the enemies. Recently I re-played Quake I for the first time in a while and I could easily complete that in "Nightmare" difficulty; IMO they don't make single player like they used to... I mean, it seems unless you hit the guys precisely in the center it counts as a "miss" :p

 

Or perhaps I am too used to MP where you have to lead your target somewhat and of course SP does not have any of that. BTW I've got a question for the team. Will they release a new version of the demo whenever the next level is finished? I.e. when the second one is finished they release a 0.15 version, then after the third a 0.20, etc... To be truthful I don't want to have to wait a year for the whole thing at once ;)

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Originally posted by Perfect Chaos

Yeppers, that was the problem. Man I must say I am not very skilled at JO single player... it seems you gotta pinpoint your shots or else it will "miss" the enemies. Recently I re-played Quake I for the first time in a while and I could easily complete that in "Nightmare" difficulty; IMO they don't make single player like they used to... I mean, it seems unless you hit the guys precisely in the center it counts as a "miss" :p

 

Or perhaps I am too used to MP where you have to lead your target somewhat and of course SP does not have any of that. BTW I've got a question for the team. Will they release a new version of the demo whenever the next level is finished? I.e. when the second one is finished they release a 0.15 version, then after the third a 0.20, etc... To be truthful I don't want to have to wait a year for the whole thing at once ;)

 

nope we aren't going to do it this way because we don't work on the assets for one level only. We are building many different parts all at the same time, and to strip everything down to only what is needed by one or two specific levels is a nightmare.

 

sorry - if we can get more help making the maps, skins, models and so on, it won't take us a year, so send us some help and there won't be so long to wait for the full game.

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Well, I would greatly enjoy helping you guys; but the big problem is, I have no modeling, skinning, mapping, nor texturing skills. If you have someone that can tutor me or something, I can try. I would need the original DF game unless you could get me some good screenies; so I gotta find it heh. It's been a while since I played it so it may be hard to locate.

 

I was seriously considering mapping but the greatest thing that turned me off was the poor camera movements in JKII Radiant. If there is a way to convert UT maps to JO format, then I could do it. I'm pretty good at making UT (Unreal Tournament) maps and if I could make that then convert it to JO I'd definately try it. Or perhaps if there is another editor besides Radiant, but I don't think there is.

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