Guest DarthMaulUK Posted December 5, 2002 Share Posted December 5, 2002 Garry mentioned that he is currently working on a related SWGB project. What's your views and thoughts on this? Put them all here. LA told me that any project Garry is working on is way,way off currently, so don't expect anything too soon. DMUK Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 5, 2002 Share Posted December 5, 2002 My guess is an update maybe not SWGB 2. I don't think it's gonna be a second x-pac because as all of us know, in terms of marketing ony us will buy it. I forgot to mention! Garry has a new baby soooooooo don't expect of him to work a lot on this ''project'' Link to comment Share on other sites More sharing options...
joesdomain Posted December 6, 2002 Share Posted December 6, 2002 Hopefully it is the sequel to the original with new features, buildings, strutures, additional units like Imperial Officers, Rebel Snowtroopers, etc. Hopefully they will add V-wings, E-wings, and buildable B-wings and Tie Advanced Fighters. Hopefully they will add a new space combat mode with better better graphics. As long as it comes out before Episode III. I will be satisfied. Maybe they could add more Star Wars Locales to the single player mode like Corusacant, Kamino, Bespin, Tipoca City, CLoud City, and Mos Eisley. I still prefer 2-d RTS over 3-D because I don't want to have to buy a new computer just to be able to play it. Link to comment Share on other sites More sharing options...
pbguy1211 Posted December 6, 2002 Share Posted December 6, 2002 Originally posted by lukeiamyourdad My guess is an update maybe not SWGB 2. I don't think it's gonna be a second x-pac because as all of us know, in terms of marketing ony us will buy it. How would you differentiate an update from an expansion? I forgot to mention! Garry has a new baby soooooooo don't expect of him to work a lot on this ''project'' Not neccessarily. A lot of jobs require you work ridiculous amounts of hours. I'd think working for George Lucas would fall into that category. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 6, 2002 Share Posted December 6, 2002 update=patch example: v1.2 Well he has a new baby. I think GL gave him a paternity break. Link to comment Share on other sites More sharing options...
AU_Andy_Ewok Posted December 6, 2002 Share Posted December 6, 2002 Garry doesn't work on the patches. If there wasd a patch they would need to change maybe three things at most. That's like a weeks work lol. Definatly wont be a new Expac. SWGB 2 me thinks. Definatly a new SW RTS game anyway. ES started work on the AOM engine the week AOK was realeased that's like 6 years. The new movie is in 3 years. Unless they have been making there own engine over last few years. They will definatly want to release it in or around time for ep3. I can't wait now hehe Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 6, 2002 Share Posted December 6, 2002 Actually Ewok, while they did physically started on the engine the week AoK came out, it was in the works since before AoE came out. The BANG! engine was a hefty progect, and ES said tht they're probably going to use updated versions of it for at least their next game. Link to comment Share on other sites More sharing options...
Young David Posted December 6, 2002 Share Posted December 6, 2002 I think it's a new SW related stratagy game. Possibly SWGB, but let's refer to it as GGG (Gary Gaber's Game) Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted December 7, 2002 Share Posted December 7, 2002 If it does come out I would say use the RoN engine. Here's why: - Zooming in on the battle like EE and AoM - More than 50 techs - More potential for more civs - The Conquer the World feature can be easily converted to Conquer the Galaxy, maybe including different scenarios like Rebels vs. Empire or the Clone Wars - 32 rare resources, only found in one place on each map. Can be converted to specific SW resources like Naboo Plasma and Spice - Never depleting resources - "Smart" villagers - Borders - "Special" units with different abilities like Generals, Spies and Scouts - Flanking - Terrain effects Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 7, 2002 Share Posted December 7, 2002 I say they make their own engine but it better be good!!!!!!!!! Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 8, 2002 Share Posted December 8, 2002 Crazy Dog, no offense, but that was just a plug for RoN, not really any validation for why LA should go with RoN's engine. Link to comment Share on other sites More sharing options...
Darth Windu Posted December 8, 2002 Share Posted December 8, 2002 As a continuation of crazy's post - RoN is designed for ranged Heavy Armoured vehicles - RoN is designed for ranged combat aircraft - RoN is designed for ranged infantry all of which no other game, except the questionable EE, are designed to use. Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted December 8, 2002 Share Posted December 8, 2002 Exactly! No offence taken Sithmaster. Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted December 9, 2002 Share Posted December 9, 2002 Is there a link for this RoN someone could post. Cheers DMUK Link to comment Share on other sites More sharing options...
Sithmaster_821 Posted December 9, 2002 Share Posted December 9, 2002 link It really isnt going to be a great game. It's ok, but a lot of stuff is over exaggerated (like any other game pre-release) Link to comment Share on other sites More sharing options...
Guest DarthMaulUK Posted December 9, 2002 Share Posted December 9, 2002 Thanks for the url. If SWGB 2 was based on this, it would be taking a step back. Looks to me like a cross between AOE & Civilisations. If LA could create their own game engine, the scope for what they could do would certainly make SWGB 2 a much better SW RTS. Remember, its a Star Wars RTS. Its time to move on and create something that can handle proper space battles like in Rebellion/Supremacy and decent ground battles like Episode V and II DMUK Link to comment Share on other sites More sharing options...
Admiral Vostok Posted December 9, 2002 Share Posted December 9, 2002 Agreed DMUK. But remember, LucasArts doesn't have to start a new Engine from scratch. Jedi Outcast was based on some other FPS engine but they at least modified it enough so it was Star Warsy. With SWGB they mostly just put replacement art in. They could have done a lot more to alter the engine. If SWGB2 uses the RON engine, they had better change it drastically. At the moment doesn't RON have a lot of ages to progress through? SWGB would need to cut down on basically all the pre-WWII ages, and if the rest of the game wasn't changed tremendously SWGB2 would be like a scaled-down, inferior version of RON. Definitely not what I want. And I agree with Sithmasters comment about how good RON will be. Link to comment Share on other sites More sharing options...
Crazy_dog no.3 Posted December 9, 2002 Share Posted December 9, 2002 Well of course cut down on some of the ages! Keep it as current GB's tech levels. Also shields and Jedi should be added, and borders taken away. Link to comment Share on other sites More sharing options...
KoL ShadowJedi Posted December 9, 2002 Share Posted December 9, 2002 i like the AOM engine bt all these engines wudnt fit the game properly, what they shud try and do is combine a cuple engines together, but i dont think they wud have enough time. Link to comment Share on other sites More sharing options...
AU_Andy_Ewok Posted December 9, 2002 Share Posted December 9, 2002 Originally posted by Admiral Vostok Agreed DMUK. But remember, LucasArts doesn't have to start a new Engine from scratch. Jedi Outcast was based on some other FPS engine but they at least modified it enough so it was Star Warsy. With SWGB they mostly just put replacement art in. They could have done a lot more to alter the engine. Did you ever play AoK, SWGB was modded so much, saying just art is silly. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 9, 2002 Share Posted December 9, 2002 SWGB was mainly AoK with SW units. Except for mechs and air. If they use another persons engine, they would need to modify it a lot like someone else said. Or they could simply make their own engine. Link to comment Share on other sites More sharing options...
Fishflesh Posted December 9, 2002 Share Posted December 9, 2002 i think thay sould make a totaly new engine i know what happend in the past whit force commander but thay have learnt from there foulds now i alsow think thay sould make anthor rebelion game Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted December 9, 2002 Share Posted December 9, 2002 I also think that if they have the time: -Develop their own game engine -making a rebellion/swgb double game the rebellion/swgb game would not be mode switching. You would start in space/ground and do the same thing except that ground and space have different units. Link to comment Share on other sites More sharing options...
Darth Windu Posted December 10, 2002 Share Posted December 10, 2002 How would RoN be bad for SWGB2? Although it would have to be modified, it already has many new innovations for an RTS game, and also adds the epic scope needed in a star wars game. In almost every respect, RoN is superior to ANY RTS, and as such, along with its innovations, epic scope, inbuilt armour and aircraft, would make it the perfect base for SWGB2. Link to comment Share on other sites More sharing options...
AU_Andy_Ewok Posted December 10, 2002 Share Posted December 10, 2002 Originally posted by lukeiamyourdad SWGB was mainly AoK with SW units. Except for mechs and air. If someone who worked on SWGB read that they would be insulted. It's completly false. LA changed the engine and game so much. Go and play Age of Kings for a few weeks and you will find it so hard compared to playings SWGB. In AoK the food is the same every game, 6 sheep, 6 deer and two boars. Every AoK start is the same preety much. SWGB has random food, different every map. In AoK you build a carbon centre and the workers stand there doing nothing. In SWGB workers are clever and mine resources etc. AoK = unbalanced to the extreme every patch made it more unbalanced. SWGB = very well balanced. SWGB counter units work. New things such as queing farms helps alot, idle ville button and ildle military button. In AoK at a decent level people only ever fighted in Fuedal (T2) in SWGB you can win the game in any TL. There are just so many differences, i personally found AOK un playable after 2 1/2 years of it once i started playing SWGB. Link to comment Share on other sites More sharing options...
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