MM-86 Posted April 1, 2003 Share Posted April 1, 2003 Starwarsphreak(?) As i also have said before, to make the game balanced you have to make the turrets and defences better against mechs than they where in the movie. Perhaps the Rebels could have a converted landspeeder with a Anti-vehicle cannon, but no more! They have their Tauntaun as a recon unit. Link to comment Share on other sites More sharing options...
joesdomain Posted April 2, 2003 Share Posted April 2, 2003 Here is my prediction of the price and release date: 1. First, based off of GB1 I think it will be $49.99! 2. Second, since Galaxies probably isn't coming out in spring or summer 2003. I would only guess a Fall or Winter 2003 release date for Galaxies. Plus, they are making an space expansion pack for Galaxies after they release it. That might take 6-12 months. Knights of the Old Republic coming out in the Fall, 2003 and Full Throttle II coming out in Winter 2003. Plus I have noticed they have been concentrating on trying to get Indiana Jones and The Emperor's Tob, Gladius, and RTX Red Rock out ASAP. Now, that they released information about Sam and Max Hit the Road coming out Early 2004 and a possible Rogue Squadron 3 for GC it doesn't look good for a 2003 release date. Then you have to factor in Lucasarts problems with postponing release dates of video games and the lack of details/information coming from Lucasarts. I would think it would come out in October, November, or December 2004 with an Episode III expansion pack coming out 1-2 days before Episode III comes out in May 2005. I am hoping they come out with PC and Mac version again. But I only care about PC version myself. Hopefully, it will come out in 2003 or 2004. I would hate to wait till 2005. Link to comment Share on other sites More sharing options...
CorranSec Posted April 2, 2003 Share Posted April 2, 2003 Vostok: Um, do you have any idea how odd that sounds? A massive ion cannon wandering around, then plopping down and shooting at targets on the ground in front of them? Or a turret doing the same? The Rebs should have some (fairly weak) fixed defenses, as well as some speedy light mechs. It just makes sense. Link to comment Share on other sites More sharing options...
Darth Windu Posted April 2, 2003 Share Posted April 2, 2003 Vostok - you can not give the rebels any mechs. Even if its just a small anti-infantry mech, they should have at least one. Link to comment Share on other sites More sharing options...
MM-86 Posted April 2, 2003 Share Posted April 2, 2003 Giving the Rebels SOME mechs does not make sense Corransec, since it is really not their type of warfare. Giving them ONE mech might make sense, since they probably have some converted landspeeders on other bases than Hoth. But i still think they shouldn't have any. Link to comment Share on other sites More sharing options...
CorranSec Posted April 2, 2003 Share Posted April 2, 2003 Windu: Er, I'm don't you mean "you cannot give the rebels no mechs"? MM-86: What exactly do you define as 'their type of warfare'? Well, a few things that spring to mind (in my case) are guerilla warfare, speedy yet weak attacks, hit-and-fade tactics..... The types of mechs I'm thinking of fit with those perfectly. Transports would help your commandos (or troopers, or whatever) to get in and out, and some speedy attack mechs could participate in the hit-and-fade battles. Your other argument about 'converted landspeeders' is pretty crazy. It's a perfect example of realism>gameplay thinking (focussing on what they had on Hoth), but yet at the same time it's impossible in realism terms to imagine the Rebels turning a basic landspeeder into something combat-ready. Link to comment Share on other sites More sharing options...
swphreak Posted April 2, 2003 Share Posted April 2, 2003 what if instead of mechs, the rebs can have mech "Hijackers" Chewie does it. The unit would go up to a mech, and there would be an "X" amount of time for it to "Hijack" it. Like converting, but you "lose" the hijacker after he captures the mech cuz he's "driving" the mech now. the more there are, the faster they Hijack. Link to comment Share on other sites More sharing options...
joesdomain Posted April 3, 2003 Share Posted April 3, 2003 I personally don't want to see mechs in the Rebels civilization since they really didn't use any in the movies. I suppose to keep gameplay>realism fans happy maybe keep the strike mech from Galactic Battlegrounds 1. Really the Empire, Republic, and Confederacy had good mechs. Naboo, Gungans, and Rebels did not. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted April 3, 2003 Share Posted April 3, 2003 Okay, ignore my deploying turrets idea, it was crap. Here are the mechs I think might fit: 1 - A fast, lightly armed mech similar to their current strike mech. 2 - some sort of ground transport, lightly armoured but speedy, that may or may not have an attack. I personally would go for 2 with an attack. But that is all the mechs I think they should have. Joe - Naboo had good mechs. They were fast and one shot could take out an AAT. They were lightly armoured though. Gungans mechs weren't crap either. Rebels are the only civ that should not have many mechs. Link to comment Share on other sites More sharing options...
MM-86 Posted April 4, 2003 Share Posted April 4, 2003 Corransec Rebel type of warfare-No mechs, mainly air assaults. Why is a converted landspeeder such a crazy idea? Give the landspeeder some armour plates and a turbolaser cannon on a tripod mount in the back of the vehicle, and you'll have a pretty decent mech. Starwarsphreak Now that is a wonderful idea! And it is absolutely something that could work, since the GLA in CC Generals have that kind of hijackers, and it is, as you say, still close to the movies since Chewie hijack an AT-ST. A splendid idea, you certanly deserve some credit. Naboo mechs did not such, they where lightly armoured, but had some hell of a firepower! Those AAT's are really heavily armoured. I never saw gungan mechs in TPM, but i think they could have some, since there is probably just a animal with some sort of a cannon, like in SWGB, and that is ok i think. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 5, 2003 Share Posted April 5, 2003 Note to everyone- Why the hell do we call a snowspeeder snowSPEEDER. Converted landspeeder- That's just stupid. Unless the landspeeder had some hell of a firepower. I have to remind you that the rebs did not only have fighters. You have to keep in mind that the rebel commandoes did more damage then the fighter force(think endor). Those small stealth hit-and-fade attacks and sabotage mission using very fast methods were very devastating. Link to comment Share on other sites More sharing options...
MM-86 Posted April 5, 2003 Share Posted April 5, 2003 Now tell me, why is a converted landspeeder so stupid? The GLA in CC Generals (i mention Generals very often) have converted pickup trucks with machineguns on, called "Technicals", to counter the China flamethrowing tank and the US Humvee. Snowspeeder is called Snowspeeder beacuse it can not travel in space, it's like an aircraft. The rebels did have commandos, so? I have mentioned them earlier in this thread as a powerful infantry unit. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 5, 2003 Share Posted April 5, 2003 Yes...pick up trucks vs Humvees and flame-throwing tanks...that's not stupid...*cough* cough* Besides I don't landspeeders can even stand a few second vs anything. It's simply useless. If you played the rebs more often you would know the usefulness of every unit in their arsenal even ships. Link to comment Share on other sites More sharing options...
swphreak Posted April 5, 2003 Share Posted April 5, 2003 Ok, the SNOWspeeder is a modified T-47 AIRspeeder. They had to modify it because of the cold conditions on Hoth. The rebel's focus was more on Space Battles. That's why they practically almost get their butts kicked on ground mission. Link to comment Share on other sites More sharing options...
joesdomain Posted April 6, 2003 Share Posted April 6, 2003 I was basing Naboo mechs on there two mechs. The gian speeder and flash speeder. They may had good firepower. They looked small and didn't look like they had good armor. Realistically the gungans mechs are not good because all their army was organic. It would take much for a AT-ST or a AT-AT to kill an animal. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 6, 2003 Share Posted April 6, 2003 Well as for gungans---------> GAMEPLAY>REALISM And if Naboo has mechs then rebs can. If wookiees can then rebs can...besides rebs have a lot of commandoes and are using them really often. You can't win a war relying on one thing only. Link to comment Share on other sites More sharing options...
CorranHorn328 Posted April 6, 2003 Share Posted April 6, 2003 I think there should be a shiny black docking bay floor terrain and one that's wooden planks. And units that can go from land to air, like Boba and Jango with jetpacks. Link to comment Share on other sites More sharing options...
joesdomain Posted April 6, 2003 Share Posted April 6, 2003 If the project isn't Galactic Battlegrounds related and Garry Gaber related only. I hope it is a new Star Wars game with 3-D Space combat so we can battle it out with fleets of aircraft, cruisers, etc. I always wanted to take control of Star Destroyers but couldn't because they made ground based strategy game with a star destroyer cheat that had firepower of a air cruiser. That was so fake. Link to comment Share on other sites More sharing options...
CorranSec Posted April 6, 2003 Share Posted April 6, 2003 MM-86: Your idea of the "Rebel type of warfare" is clearly quite off the mark. Once again, let's look at it. Guerilla/commando-style warfare: shown in all of the movies, such as the Death Star infiltration, Luke on Bespin, and so on. Speedy yet weak, hit-and-fade tactics: Think of the commando raids etc on Endor. Now, this is just thinking about ground stuff, seeing as mechs are ground units. I'm sure they have good space stuff, but that doesn't mean that they should have absolutely no ground stuff. Vostok: You see? That's what I've been trying to say all along. Those two mechs are perfect for the Rebs, and could be used for some great strategies. SWPhreak: Ah, I think the Rebs should have at least those two mechs that Vostok described. And besides, the Hijackers sound very overpowered. A single trooper-sized unit being the match of a mighty AT-AT packed with stormies? The Rebels actually controlling that same AT-AT? It doesn't fit with the civ, it doesn't sound balanced, and it doesn't sound fun. Link to comment Share on other sites More sharing options...
Darth Windu Posted April 6, 2003 Share Posted April 6, 2003 I definately agree with Corran here. Even if they arent very good, the rebels NEED at least one mech, preferably 2. Also, considering they are turning out to be very good in infantry, onme should be a fast APC. Link to comment Share on other sites More sharing options...
CorranSec Posted April 6, 2003 Share Posted April 6, 2003 Wow, Windu and I are agreeing! Quickly, someone, take a picture! And yeah, I think one of the Reb mechs should be a speedy transport/APC. By the way, I had an idea which I thought might be fun. What if mechs had some kind of 'trample' damage when they move where another unit is (mostly trooper-sized units)? Hovering mechs would do a moderate to small amount of damage (they just batter the unit or knock them down), but mechs that actually touch the ground murder anything that gets in their way (think AT-ATs literally walking over squads of troopers) Link to comment Share on other sites More sharing options...
MM-86 Posted April 6, 2003 Share Posted April 6, 2003 Oh, now we are there again. *sigh* A civ without mechs is very possible, stop thinking with the old SWGB in mind, think with the new RTS games like Generals. Balance without mechs-highly possible. Rebels don't have mechs, Rebels don't need mechs! As for the hijackers, it could take two hijackers to capture a AT-ST, since they have two crew. And lotsa hijackers for an AT-AT, how many i don't know right now. Hijackers could have weak armour, they are easily shot down before they reach their target, IF they don't have fire support from a infantry unit or something like that. I'm soon going mad, isn't there any true Star wars fan in here who wan'ts a great Star wars RTS rather than a stupid Sci-fi RTS who reminds about Star wars? Link to comment Share on other sites More sharing options...
CorranSec Posted April 6, 2003 Share Posted April 6, 2003 A civ without mechs is indeed possible. Balance without mechs is indeed possible. Hell, balance is possible without lots of things. Each civ could just start with one identical trooper, and that would be perfectly balanced. We could have totally generic civs, and it would be perfectly balanced. But do you know what? Neither of those would be fun. However, tt is clear that the mechs we've suggested fit with the Rebel playstyle and would be good to use, in both fun and strategic terms. I'm not thinking about the old GB, and I'm not thinking about Generals either. I'm thinking about GB2, and I'm thinking about a fun Star Wars RTS. Rebels don't have hijackers, Rebels don't need hijackers! However, with some work, the proposed hijackers could be a good (fun and strategic) addition to the Rebel forces. Vostok here is a true purist zealotish fundamentalist hardcore Star Wars fan, but he realises that gameplay is more important that absolutely perfect realism (exept for a few little slips, such as ye olde Field Officer debate). You should learn a lesson from him, MM-86. And about those hijackers: Well, I don't think you'll ever find a completely unprotected mech cruising along- and if it is terribly injured, it can just run away from the hijacker. On the other hand, it seems insane that in the middle of a battle, a skilful commander can run a few hijackers through the enemy trooper lines and just steal their main attacking force. Link to comment Share on other sites More sharing options...
eizo131 Posted April 6, 2003 Share Posted April 6, 2003 Come on! The rebs had at least one speeder with a gun on it... (so they get a speeder with a gun on top) And it would be cool if you could run over units. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted April 6, 2003 Share Posted April 6, 2003 Hijackers- Actually I think it may work. Only if those hijackers had some kind of stealth mode(similar to StarCraft's ghosts) but were really weak and quite costly to balance out. If it's not stealth then it's pointless 'cause the mech will kill it without any trouble...even with fire cover. Link to comment Share on other sites More sharing options...
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