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Guest DarthMaulUK

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Scale! Yes thats the word I was looking for! yes we need that, did you see the decimators?

 

Ok the buildings must be unique to every civ. (the shape and look) for example the confedracy, since it is made up of diffrent associactions should have all sorts of diffrent buildings. (ex. one building is made from metal and is just towering over things, wile another is small and made of rock....)

 

not everyone should make mechs in mech factory (etc.)... some civs. should build them in another sort of building.

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Well in my opinion. SWGB:II should be a 3D-ish version of SWGB. SWGB is perfect in my opinion. Everything is balanced very well (execpt air cruisers). If you every played AoK you will notice the little people you can make at the castle who literally blow themselves up and obliterate almost any building they touch on contact. In SWGB there is an equivelent, only it is a droid. It is only in the senero editor not in the game. That was taken out because everyone would have just loaded up transports full of them and dropped them off in their enemies base. Also I have to agree that George Lucas has lost some of the force. He only directed ANH if I'm not mistaken. And what ever happened to the magic of starwars. I cant remember one quote from Episodes I and II that are anywhere near the old one's. "JOIN THE DARKSIDE", "NICE SHOT KID THAT WAS ONE IN A MILLION","LUKE, I AM YOUR FATHER", "YOU REBEL SCUM", "CHEWIE GET US OUT OF HERE!", ETC.. The only one I can think of is "BEGUN THE CLONE WAR HAS". Only to have the clone war over in Episode III.

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Samanoske: George Lucas directed The Phantom Menace and Attack of the Clones too, so you are mistaken.

 

Joe and others: The reason all the buildings looked the same was because the civs were generic. As such, you can easily tell which building is which when you play a different civ because of the way it looks. If SWGB2 has unique unit sets, this won't be a problem because the buildings will also be unique. However if SWGB2 has generic unit sets like SWGB1 then I think they should keep the similar-shaped buildings.

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I guess I prefer unique unit sets over generic unit sets for Galactic Battlegrounds 2. I would prefer keeping the same civilizations or reducing the number of civilizations by one by removing the Wookie Civilization. That way we just have civilizations that came from the movies only.

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Forums are slow, eh? Sure...

 

Lol, sorry Joe. I can't help but be suspicious when someone posts "I am not spamming" three times in a row.

And it doesn't matter if they're different topics. Why, I often put six different things in one post before breakfast. That's what pa-ra-graphs are for. They're really quite ingenious. Try them out sometime, because if you don't, a mod is guaranteed to get annoyed.

 

And yes, if unit sets are unique, then we won't be restricted to things like one fighter, one bomber, one air transport, etc.

 

See, that was a different topic....

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I was trying to say I was sorry for doing that. I tried to send the thing once and it froze. So I hit the submit button twice to see if that would help! Any ways! Back on the topic, I would like to see more aircraft in each civilization's airbase. That is the mainpoint I am trying to make.

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None of the less they could have a little more creative on the buildings guns of the troopers, etc.

 

No tech levels! that would be a great idea! you just reaserch what you want in different buildings. (I think cossacks used an academy to reaserch upgrades.)

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I'd still like a "tech-level" like approach, but if you rename it it makes more sense.

 

In the Age games, advancing tech levels/ages meant you had progressed to a new technological state. You were now ready to research more technological advancements and create a more advanced army. It was an evolutionary stage for your civilisation. This doesn't work so well for Star Wars, where technology stays basically the same for as long as civilisation can remember.

 

So instead of advancing tech levels (where your civ gets smarter) I think your civ should just be "upgraded in status". Your base starts as an Outpost, then is upgraded to Station, then Compound, then Stronghold. You get access to new technology not because your civilisation is more advanced, but because your superiors have decided your base is big enough to warrant using better equipment. So in essence you don't research anything - it's already researched. You merely upgrade. The technolgy already exists, you just need to prove to your superiors you are worth spending money on to re-equip.

 

So realistically it works better if TL1 is changed to "Outpost", TL2 is changed to "Station", TL3 is changed to "Compound", TL4 is changed to "Stronghold", and everything is "upgraded" instead of researched.

 

Kind of hard to follow, but there you have it.

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I am back! Anybody missed me?;)

 

Anyway Joe, it's simply stupid in a game where not all units can hit aircrafts to allow us to build them so early. Air-strong civs are too powerful.

 

Vostok: Nice Idea. It makes more sense then what we have. Maybe we could have better names tho. Stronghold should be Fortress.

Actually it's the same thing isn't it?:confused:

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TL1: Camp (or something similar to that)

TL2: Outpost

TL3: Fort

TL4: Garrison

 

I dunno, that's the best I can come up with, but I still think the last one should be Garrison. Sounds better than fortress/stronghold and it is somewhat "Star Warsey"

 

@ luke'sdad: You were gone? I didn't notice j/k :p

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Tech levels: I'd like to keep them in the game, but not anywhere near as rigidly defined as those in the Age games (Empires, Kings, Mythology). No matter how much you rename them, what Vostok said is perfectly true. This simply does not work for SW, because you are not evolving and discovering huge fundamental things like stone and iron, but merely upgrading and honing the things you already have, and by doing so gaining access to more things.

It's clear that a 'tech tree' system like we've seen in the Craft games (War and Star) would be great for GB2. Researching things and building things opens up more things, which allow you to research more things and build more things, and so on. It fits the Star Wars universe much more than the tech levels, as I will show in this helpful demonstration.

Okay. This is showing how a civ gains access to a Rocket Trooper (something I just made up on the spot), through the two different methods.

Tech Levels: Player starts in TL1, with very little technology. Player builds a Barracks, but for some reason can only train Basic Troopers. He suddenly mystically turns his base into the second level of base, by some hastily made up explanation like 'shipping in supplies from offworld.' Now, he finds he can build Rocket Troopers.

Tech Tree: Player stars with limited access to technology, units and buildings. He builds a Basic Barracks, and trains a Basic Trooper. He builds an Armoury, researches Focussing Coils and Portable Propulsion Mechanisms, and he can now build Rocket Troopers.

 

Doesn't the tech tree seem much more appealing?

But as I said before, I still want some kind of Tech Levels- not really as a ground-shaking coming-down-from-the-trees-scale evolutionary step, but as a kind of special technology, an ingenious development. It's been done before (Town Hall>Keep>Stronghold in the Warcrafts), and I think we can implement it, even just for the sake of keeping with the original. Some kind of combination between levels and trees would be quite new and unique, and might help to set this game apart.

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Why keep them? If LA does keep tech levels, they should re-name them. I personnaly hate spending 1000 food to go to the next tech level and then have to spend 5000 food on reaserch. They should update some things automatically.

 

Maybe when you update from one tech to the next, you should just have to send your troops back to the troop center to upgrade them. (yes I know the idea sounds stupid, but it's like advanced training when you finish the trooper get's a new gun.)

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eizo- That's almost the same as with a tech tree.

 

Moving troopers back to upgrade-Not stupid realistic but Gameplay>realism

 

Either way(tech tree or lvls) is doable and fits well if given the right names and how it's achieved. It can be as stupid as it can be realistic and well made.

 

Of course right name 'cause...well...don't try to call something a hamster if it's a tech lvl...

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