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3D Studio Max Users Please Read!


Matt-Liell

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Unfortunately you will not be able to make a complete player character model using Gmax, or milkshape. You need 3dsmax4.2 in order to use the raven plug in released in the toolset and import XSI files which contain the skeleton to which you need to build your model. You will not be able to do any of the wieghing for the animations using any other program, or import any of the XSI files (as far as I know the importer plugin is only available for 3dsmax4.2 and above)

 

It is a LOT of work that you'll be getting into even if you just choose to modify a quake 3 model for JKII. It is not something easy and you'll be spending a LOT of time scaling, editing the mesh to fit the skeleton, weighing, egmenting, capping and linking your model accordingly. I am definitely not saying it's too difficult or that you cant do it, I just want to let you know that it's not a very simple editing process, and will take some time. (hey if, I can get a model into game, ANYBODY can ;) )

 

Be sure to get your hands on 3dsmax4.2 if you want to make character models.

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I'm thinking if you have this much trouble to get someone with max to just "import" a model and "save" it under a different format, it's going to be really frustrating when you'll need somebody to do a weeks worth of work on it.

 

I would help you since what you're asking is really nothing and just takes a few seconds to do, but right now I dont have an md3 importer for 4.2 installed on my machine, I'm too lazy to go look for one. ;)

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now it doesn't work like that! help guys! if i get the .md3 i'll be fine! i've done this before! Isanesith made a model in .md3 format that i skinned for him then we got Duncan to get it ingame from 3DSM it's easy please help!

 

Even someone with Milkshape could do this! Could someone with milkshape import the .glm and get me a .md3 of the model? PLEASE!

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