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WIP: Matt-Liell's Legolas Model


Matt-Liell

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When we brought him into 3DSM there were some problems so I spent some time remodeling some parts but here is an update, he is only flat shaded right now:

 

 

 

 

Wipmlegolas.jpg

 

 

 

 

 

I'm having some problems getting the root XSI to work. When it loads the skeleton is all deformed, now if I get a working skeleton I could get him to fit on it but right now I can't, could anybody help me? Another option would be for someone else to fit him to the skeleton and then I could do the rest.

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You have to segment the model then you have to weight the mesh to the skeleton, (when uvw mapping is done of course).

 

You can add the caps later or while you are segmenting the model.

 

Once you have weighted everything, you have to link the hierarchy together.

 

The tags also need to be weighted it can be done from the start or after the model is weighted.

 

If you have done all of the above, then you go to file export then select XSI, save in your _humanoid dir and launch assimilate.

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there actually is a LotR:TC being made right now. Mostly by myself, The Brahma Bull and Chairwalker

 

The Brahma Bull is in charge of the mod and is going to be putting everything together in the end, he is also working on some maps and skinning of the weapons models.

 

i am the weapons modeler. i'm making just about EVERY weapon in LOTR, from Legolases Bow and daggers to Gimli's Axes, and even Narsil and Sting. about 20+ models in total

 

Chairwalker is the character modeler. hes currently working on some Orcs and the dark lord Sauron himself.

 

We need all the help we can get, especially at making the character models, and we would be honored if you would join our TC.

 

a link to our site (though the site and forums arn't very good i do admit, they'll get better when the mod gets farther along) is here: Click Here For LotR:TC

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Originally posted by Orophin Amandil

omg when is this gonna get released! its so...so...so...ITS LEGOLAS!!! ARG!!! Can't wait...my preeeecioussssssssssss...precioussss....

 

Be patient I'm getting closer and closer to getting him ingame, infact if Psyk0Sith can help me we'll be one step closer to skinning him!:D

 

BTW Psyk0Sith I sent the file to you! Thanks again!:D

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Originally posted by Araegon

there actually is a LotR:TC being made right now. Mostly by myself, The Brahma Bull and Chairwalker

 

The Brahma Bull is in charge of the mod and is going to be putting everything together in the end, he is also working on some maps and skinning of the weapons models.

 

i am the weapons modeler. i'm making just about EVERY weapon in LOTR, from Legolases Bow and daggers to Gimli's Axes, and even Narsil and Sting. about 20+ models in total

 

Chairwalker is the character modeler. hes currently working on some Orcs and the dark lord Sauron himself.

 

We need all the help we can get, especially at making the character models, and we would be honored if you would join our TC.

 

a link to our site (though the site and forums arn't very good i do admit, they'll get better when the mod gets farther along) is here: Click Here For LotR:TC

 

You may use my Legolas model in the Mod when it's done if you like. As long as I get credit.

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This model is kind of falling apart so I need desperate help. Even though I've got someone with 3DSM I can't make good enogh skinmaps to get good detail in there. Psyk0sith is also helping me out a bit, if I could send the .max to someone to make the skin maps so I can skin it and I skin it I'll be about 80% done. Please help if you can make skinmaps.

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AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SOMEONE HELP HIM FOR THE LOVE OF GOD!!!!!! I'LL DONATE ALL...hundredsomethin POINTS IF SOMEONE HELPS HIM!!! *not valid in Nevada*

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Cant your friend fix the trouble spots i pointed out? start by fixing those.

 

Also uvw mapping should have been done before the model segmentation, but it still can be done.

 

I will not help fix this model's mesh for the simple reason that i didnt make it and i'm also working on other models.

 

Ponda Baba had unwelded vertices errors, gaps, a few missing faces and symetry problems but nothing needed to be re-done from scratch.

 

Start by reducing the polycount on some of the meshes (the arrows for instance) 2000 faces is way too much for an "item".

 

I can however help you by pointing out errors and answer your questions (to the best of my knowledge) about the export process.

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