Matt-Liell Posted January 15, 2003 Author Share Posted January 15, 2003 When we brought him into 3DSM there were some problems so I spent some time remodeling some parts but here is an update, he is only flat shaded right now: I'm having some problems getting the root XSI to work. When it loads the skeleton is all deformed, now if I get a working skeleton I could get him to fit on it but right now I can't, could anybody help me? Another option would be for someone else to fit him to the skeleton and then I could do the rest. Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 15, 2003 Author Share Posted January 15, 2003 Well I used the Jedi Trainer .XSI and I think I've got the bones set up right so now do I export it as a .XSI and put it through carcass? If so how? Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 15, 2003 Share Posted January 15, 2003 You have to segment the model then you have to weight the mesh to the skeleton, (when uvw mapping is done of course). You can add the caps later or while you are segmenting the model. Once you have weighted everything, you have to link the hierarchy together. The tags also need to be weighted it can be done from the start or after the model is weighted. If you have done all of the above, then you go to file export then select XSI, save in your _humanoid dir and launch assimilate. Link to comment Share on other sites More sharing options...
morphius_doh Posted January 16, 2003 Share Posted January 16, 2003 So far it's a good start, but the jaw is still too long. Link to comment Share on other sites More sharing options...
Araegon Posted January 16, 2003 Share Posted January 16, 2003 there actually is a LotR:TC being made right now. Mostly by myself, The Brahma Bull and Chairwalker The Brahma Bull is in charge of the mod and is going to be putting everything together in the end, he is also working on some maps and skinning of the weapons models. i am the weapons modeler. i'm making just about EVERY weapon in LOTR, from Legolases Bow and daggers to Gimli's Axes, and even Narsil and Sting. about 20+ models in total Chairwalker is the character modeler. hes currently working on some Orcs and the dark lord Sauron himself. We need all the help we can get, especially at making the character models, and we would be honored if you would join our TC. a link to our site (though the site and forums arn't very good i do admit, they'll get better when the mod gets farther along) is here: Click Here For LotR:TC Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 16, 2003 Author Share Posted January 16, 2003 I best at modeling weapons actually but I'll think about your offer, thanks! Now about my model, I'm really stuck right now. I exported it as a .XSI but carcass doesn't work. Could someone try putting my .XSI through their carcass? Link to comment Share on other sites More sharing options...
Orophin Amandil Posted January 16, 2003 Share Posted January 16, 2003 omg when is this gonna get released! its so...so...so...ITS LEGOLAS!!! ARG!!! Can't wait...my preeeecioussssssssssss...precioussss.... Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 16, 2003 Share Posted January 16, 2003 send it to me if there are no errors it should work fine. I could also tell you how... psykopat@geocities.com (zipped if possible so it will hopefully take less space) Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 17, 2003 Author Share Posted January 17, 2003 Originally posted by Orophin Amandil omg when is this gonna get released! its so...so...so...ITS LEGOLAS!!! ARG!!! Can't wait...my preeeecioussssssssssss...precioussss.... Be patient I'm getting closer and closer to getting him ingame, infact if Psyk0Sith can help me we'll be one step closer to skinning him! BTW Psyk0Sith I sent the file to you! Thanks again! Link to comment Share on other sites More sharing options...
AnaKin_SkYwalKr Posted January 17, 2003 Share Posted January 17, 2003 I think this was mentioned before, but his nose is a little too wide at the bottom. Legolas has a smaller nose. Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 17, 2003 Author Share Posted January 17, 2003 I fixed it up no worries! Link to comment Share on other sites More sharing options...
Elessar-Eärfalas Posted January 18, 2003 Share Posted January 18, 2003 looking pretty darn good for your first model, great job! what do you have planned for your next model? Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 18, 2003 Author Share Posted January 18, 2003 No clue still trying to get Legolas to work, maybe a Gollum model? EDIT: Actually I think I might make Aragorn because he's my second favourite! Psyk0sith, check your email! Link to comment Share on other sites More sharing options...
El Sitherino Posted January 18, 2003 Share Posted January 18, 2003 gollum/smeagol would be good. Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 18, 2003 Author Share Posted January 18, 2003 Originally posted by Araegon there actually is a LotR:TC being made right now. Mostly by myself, The Brahma Bull and Chairwalker The Brahma Bull is in charge of the mod and is going to be putting everything together in the end, he is also working on some maps and skinning of the weapons models. i am the weapons modeler. i'm making just about EVERY weapon in LOTR, from Legolases Bow and daggers to Gimli's Axes, and even Narsil and Sting. about 20+ models in total Chairwalker is the character modeler. hes currently working on some Orcs and the dark lord Sauron himself. We need all the help we can get, especially at making the character models, and we would be honored if you would join our TC. a link to our site (though the site and forums arn't very good i do admit, they'll get better when the mod gets farther along) is here: Click Here For LotR:TC You may use my Legolas model in the Mod when it's done if you like. As long as I get credit. Link to comment Share on other sites More sharing options...
El Sitherino Posted January 18, 2003 Share Posted January 18, 2003 wooooooooo go matt. sorry. hey have you got a status report? my guess is 80%-90% done am i right. Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 18, 2003 Author Share Posted January 18, 2003 Well I'm having problems with getting it into carcass and stuff. Psyk0sith is trying to help but my skeletons are messed up so I'd say 60-70% not sure though! Psyk0sith check email again please! Link to comment Share on other sites More sharing options...
El Sitherino Posted January 18, 2003 Share Posted January 18, 2003 ok just checkin matt. Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 19, 2003 Author Share Posted January 19, 2003 Well I figured out how to UVW Uwrap correctly but how do I get my new image for the model part onto the model? Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 19, 2003 Author Share Posted January 19, 2003 This model is kind of falling apart so I need desperate help. Even though I've got someone with 3DSM I can't make good enogh skinmaps to get good detail in there. Psyk0sith is also helping me out a bit, if I could send the .max to someone to make the skin maps so I can skin it and I skin it I'll be about 80% done. Please help if you can make skinmaps. Link to comment Share on other sites More sharing options...
Darth Vader III Posted January 20, 2003 Share Posted January 20, 2003 I wish I could help but I'm no good... :( ON the otherhand the model is looking great!!! Btw: Matt-Liell check your PMs;) Link to comment Share on other sites More sharing options...
Kain Posted January 20, 2003 Share Posted January 20, 2003 AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH SOMEONE HELP HIM FOR THE LOVE OF GOD!!!!!! I'LL DONATE ALL...hundredsomethin POINTS IF SOMEONE HELPS HIM!!! *not valid in Nevada* Link to comment Share on other sites More sharing options...
Psyk0Sith Posted January 20, 2003 Share Posted January 20, 2003 Cant your friend fix the trouble spots i pointed out? start by fixing those. Also uvw mapping should have been done before the model segmentation, but it still can be done. I will not help fix this model's mesh for the simple reason that i didnt make it and i'm also working on other models. Ponda Baba had unwelded vertices errors, gaps, a few missing faces and symetry problems but nothing needed to be re-done from scratch. Start by reducing the polycount on some of the meshes (the arrows for instance) 2000 faces is way too much for an "item". I can however help you by pointing out errors and answer your questions (to the best of my knowledge) about the export process. Link to comment Share on other sites More sharing options...
Matt-Liell Posted January 20, 2003 Author Share Posted January 20, 2003 Alright thanks for all of your help, you've been really patient with this newbie! I'm going to work on Legolas with the pointers you've given, It'll be awhile but at least it'll work! Link to comment Share on other sites More sharing options...
wedge2211 Posted January 21, 2003 Share Posted January 21, 2003 I think his face is too wide. Legolas's (or, at least, Orlando Bloom's) face is narrower than that. Other than that, looks good! PS to y'all...if you botch a LotR mod I will hunt you all down and kill you. Have a nice day. Link to comment Share on other sites More sharing options...
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