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}{ow long is the 5th one gonna take?


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Mm. 2005 maybe? As for how long it’s going to take to develop, two or three years is my guess. I believe EMI had two years, but it could have done with three. Maybe once/if adventures start selling better, LucasArts will want to spend a little more time.

 

My only fear is that the Monkey Island becomes a licence to print money.

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Full throttle 2 and Samnmax two will serve two purposes, one will be to keep us waiting for development to start on mi5 and the other will be to build up an adventure crowd so that can be confident that enough people will buy monkey island 5

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Originally posted by Gabez

My only fear is that the Monkey Island becomes a licence to print money.

 

That's not very likely, really. Besides, the Monkey Island franchise has already been chewed up, spat out, remoulded, washed, bleached, hung out, brought back inside, and then beaten with a blunt wooden object. The last game was merely a spoof of the first two, and I predict further ridicularity in the fifth outing; which hopefully shall include a sing-along as the finale.

 

If the Monkey Island franchise were somehow extorted and blown into four dimensions of frenzy, then that could only increase adventure games in general. It could go two ways: Adventure games could become beloved by all, and we would see more motorbiking anti-heroes and purple tentacles arise from the depths of LucasArts. Or, it could corrupt the adventure genre, with games such as Monkey Island: House of the Dead, or Guybrush Grand Prix!

 

Besides, who doesn't want a Guybrush action figure? Or a Governor's Mansion Lego Castle?

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Originally posted by Neil Joshi

Full throttle 2 and Samnmax two will serve two purposes, one will be to keep us waiting for development to start on mi5 and the other will be to build up an adventure crowd so that can be confident that enough people will buy monkey island 5

 

What about the purpose of providing rich and entertaining adventures, with snappy quips, visuals that make your eyes bleed, hyperkinetic rabbity things, finger-lickin' puzzles, and an enthusiastic story that dances about the monitor like a sugared-up tooth fairy? I'm more excited about these two babies than Monkey Island 5.

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The thing is, I got the impression that EMI was only created because it was a safe adventure game to do, which already had an established fan based and so was pretty much guaranteed to sell. I don’t think this is the right reason for making a game, and I hope MI5 won’t be made on these grounds.

 

Of course it’s always something to do with money.

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Well, LEC is obviously in the game to make money, anything else wouldn't make sense. The fact that they made EMI when adventure games were considered to be dead by a vocal magazine majority is really a good thing in itself. I'm sure there are plenty of good people at LEC who are ready to do a MI5 if they get the chance (which they will soon enough).

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There's always money to be made, but adventure games are very unlikely to pull in a lot. There is obviously a nice, niche chunk of the market up for grabs, companies like Revolution have shown a lot of profit, and LucasArts are releasing non-EMI titles, which goes to show that market research has proven that adventures without monkeys still sell. Grim Fandango didn't fair too well, perhaps due to poor advertising, yet it still earned its keep, and proves that LucasArts don't just make safe moves - look at Gladius for instance, I haven't seen anybody getting excited about that.

 

Pirates of the Carribbean has only increased the chances of a Monkey Island 5, and both aren't expected for quite a while. Perhaps LucasArts will decide to grind something out quickly, or stick the first four monkeys in a "Mega Monkey Madness" pack.

 

The trailer looks pretty funky, in a "cheesy" kind of way.

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Originally posted by Suuri Yksl

*eyes suspiciously* what is that supposed to mean?

 

I was actually trying to be like Yoda there, but never mind.

 

Originally posted by Suuri Yksl

*actually, i'm not too impatient, but i just really want them to come out with it as soon as possible without making it crappy like emi.

 

Now that's the bee asking for less work and more honey. You can't have both, one must come without the other otherwise it just doesn't work. If you want a game to come out soon, it'll be crap, if you want a good game, it'll take time.

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yeah, i know. doesn't that stink?

 

when was it that emi came out anyway? was it like 2000-ish? it was somewhere from 00-01, i think. if they come out with it in 2005, that's like a four or five year gap! it's like an eternity. i've never had to wait that long for any mi games, not even the time between mi2 and mi3, cause i got mi2 in about '97 or '98.

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MI4 came out in 2000 (the birth of the efmi forums, this is us three years later). and frankly, i think we need time to forget how crappy efmi was so we can be conviced to buy another monkey island game from lucasarts with no doubt in our mind (the concept, not the band).

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yeah, i know. it seems like it was a year or so. too bad the game is so bad that i can't risk my health by playing it again and remembering what it was like. seriously, i would burn those CDs by dropping them in a volcano or something if i could. the only reason i haven't is because: 1) i don't live near a volcano and am not about to fly to one, and 2) it was a christmas present.

 

we probably do need a bit more time to forget emi. i hope mi5 is the mega-ultra-super-duper-terrificest game of all of them. they should make it in advanced 3d or in cmi style. except the cartoony style of cmi made it un-piratey. they need to make the backgrounds like the originals again. then they should make guybrush in 3d. you know what i've always wanted? a holgram game where you are guybrush, literally. not like a virtual reality game, but one where you are him and you put on a weird suit, and you can actually talk to the other characters by thinking the choices of what to say. so instead of touching or clicking your choices, you think or say them, kind of like those microphone things for a computer where you speak into it, and it types the stuff on your word prcoessor, but not really.

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then dorothy clicks her magic shoes together, says 'there's not place like home' and all returns to normal.

do you know how much money it would take to do that, not to menton that fact that every object and charcter in the game would have to have AI and plus lucasarts wouldn't make there money back in a million years considering we would have to buy all of the equiptment to play the thing.

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actually, i've also thought that way about computer games for a while. but i don't think it would work for a puzzel adventure game like monkey island.

 

but a pirate game where you basically have to go around and kill people whilst talking to others and performing dangerous feat, that would be a good game if done in the style you mentioned. this emans that the only way to play and win would be to use your real strength and agility along with quick thinking and so on. that would be cool.

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