Prime Posted June 20, 2003 Share Posted June 20, 2003 The trooper skins are coming along nicely. I'll probably post some screenshots soon (after I send them to you Kengo). Link to comment Share on other sites More sharing options...
Kengo Posted June 23, 2003 Author Share Posted June 23, 2003 Great news Prime, I very much look forward to it I must appologise for the lack of screenshots, here are a couple of action shots... I'm gonna compile and test everything I've tried to work on after the first round of beta testing tommorow, more pics coming up! Link to comment Share on other sites More sharing options...
master_thomas Posted June 23, 2003 Share Posted June 23, 2003 Looking good Kengo. Link to comment Share on other sites More sharing options...
lassev Posted June 23, 2003 Share Posted June 23, 2003 Yeah, I can tell this level contains a lot of action. And you must also be careful, because the imperials just don't leave crates and barrels of ammo lying aroung in these maps. It suit me, because it encourages the slow playing style I always cherish. I especially liked those extraordinary (Matrix inspired?) columns in that one big room. Link to comment Share on other sites More sharing options...
Kengo Posted June 23, 2003 Author Share Posted June 23, 2003 Originally posted by lassev Yeah, I can tell this level contains a lot of action. And you must also be careful, because the imperials just don't leave crates and barrels of ammo lying aroung in these maps. It suit me, because it encourages the slow playing style I always cherish. I especially liked those extraordinary (Matrix inspired?) columns in that one big room. I've added some more ammo and health to make it a little less impossible, but I still want it to be a challenge - its worthwhile to creep around a bit. Yeh, those columns were Matrix inspired, its an old trick I used in Prison Escape, always worth re-using old material I say Link to comment Share on other sites More sharing options...
master_thomas Posted June 23, 2003 Share Posted June 23, 2003 I'm thinking that my gun-shot-dynamic-light mod would look good with the RN-115 Assault Blaster Rifle. Link to comment Share on other sites More sharing options...
Kengo Posted June 23, 2003 Author Share Posted June 23, 2003 Originally posted by master_thomas I'm thinking that my gun-shot-dynamic-light mod would look good with the RN-115 Assault Blaster Rifle. I appreciate the thought but I'm not very fond of that look myself. All the gun modding is pretty much almost done already. More pics tonight or tommorow, beta testing continues...slowly reducing the massive list of problems Link to comment Share on other sites More sharing options...
Kengo Posted June 27, 2003 Author Share Posted June 27, 2003 Well, after some more work and testing last night, I'm basically declaring the mapping and scripting done! All that remain now are getting all the subtitles working, and some outside resources, and the documentation. Does anyone have any ideas why sometimes subtitles in palces don't work. It all works except for two maps, which work for a few lines then stop working. Any ideas? Frankly, I'm glad to have reached this point where I can now take a more lesuirely apporach to the project until its done, because yesterday my right eye was twitching all day...and now I seem to have RSI on my clicking finger on the right hand I'll have some time to put some more shots up later Link to comment Share on other sites More sharing options...
Prime Posted June 27, 2003 Share Posted June 27, 2003 Originally posted by Kengo All that remain now are getting all the subtitles working, and some outside resources, and the documentation. I would be one of those "outside resources". I have the the basic trooper pretty much done, and I am just trying a few tweeks here and there. However, I find that most of the tweeks I try at this point I'm deciding against, which tends to mean I'm done Hopefully this weekend I finish the trooper outfit, and then I can start on finishing the different characters. This shouldn't take too long, since the suit should fit the different models, because most use the same body. I'm aiming for everything to be done by next weekend. Kengo, I'll probably send you some updated screenshots early next week... Link to comment Share on other sites More sharing options...
Kengo Posted June 28, 2003 Author Share Posted June 28, 2003 That's wonderful news Prime The rate and quality of your work is really astounding, I'm really looking forward to seeing how the finished skins look in the levels! Link to comment Share on other sites More sharing options...
Tyler_Durden Posted June 30, 2003 Share Posted June 30, 2003 Hey Kengo, this mod just keeps getting better and better. I played your previous works and i especially enjoyed your prison escape map. Some great work there. Now this project just sounds groundbreaking in terms of gameplay and also adds a new dimension to JO. I also think it's pretty awesome that you can include some new weapons ingame instead of having the same old ones we always use. Hey is there any place where we can download the DL-44? I always wanted to use the weapon and i seen model shots of one in progress about a year ago but it looks like the guy never completed it. Link to comment Share on other sites More sharing options...
Kengo Posted June 30, 2003 Author Share Posted June 30, 2003 Thanks a lot man, I appreciate it You can get the beautiful DL-44 model with the equally wonderful Han Solo skin at http://www.jk2files.com/file.info?ID=7779 Both the skin and model are by the scarily talented Major Clod, and the weapon even comes with customised sounds which just make you want to use it Link to comment Share on other sites More sharing options...
lassev Posted July 5, 2003 Share Posted July 5, 2003 From news gathered everywhere, I think we are going to get the final product next week, aren't we? Considering the number of third party components, it's a good achievement to integrate it all together to a working packet. I'm really looking forward to seeing all the faces of the biographied fellows and hearing their voices. The cinematics should prove interesting now that everything is at it's proper place. And also I'm looking forward to playing the game without my bullets running out and crying desperately for even one little bacta. Man, it was hard... Link to comment Share on other sites More sharing options...
Kengo Posted July 5, 2003 Author Share Posted July 5, 2003 Sorry to say I found out earlier today due to outside resources it will be delayed maybe a week or so, possibly a bit more depending. However, never fear, I'm gonna get some screenshots up later, and I now have the documentation pretty much done, the subtitles should be fixed (thanks to Leslie) and I have of course added some SERIOUS ammo Gonna work on the levelshots later too, and just throwing in as many extras as I can. I've added a lightsaber as an extra special Easter Egg for all those beta tester who said they missed having it around It's so obscure though, you should only find it after you see its location revealed at the end of the end credits... Link to comment Share on other sites More sharing options...
Prime Posted July 5, 2003 Share Posted July 5, 2003 Originally posted by Kengo Sorry to say I found out earlier today due to outside resources it will be delayed maybe a week or so, possibly a bit more depending... This is my fault guys. I am on vacation this week and unfortunately I didn't get my part finished before I left like I had hoped. But as soon as I get back next week I'll finish things up. It shouldn't take long at all (a few days at most). So direct your flames and blame at me for delaying this awesome project. Sorry Link to comment Share on other sites More sharing options...
Kengo Posted July 5, 2003 Author Share Posted July 5, 2003 Hey Prime, worry ye not, your great work on these skins is very much appreciated and I am happy to wait while you take a well earned break, it just gives me the opportunity to polish things some I know you aren't the type to rush something just to get it done if it isn't going to be as good as you want, and I respect that as well. It's actually pretty well timed for me anyway, I have a few things coming up that would have slowed the project down anyway. Link to comment Share on other sites More sharing options...
Prime Posted July 5, 2003 Share Posted July 5, 2003 Cool It shouldn't take long to finish after I'm back... Link to comment Share on other sites More sharing options...
Kengo Posted July 6, 2003 Author Share Posted July 6, 2003 Some promised screenshots: Failure A (kind of) new NPC you may rememebr...the Imperial Commando! Model by Corto Maltes (http://www.cortocg.com) Take some of THIS An older shot with temporary skybox, just to show some architectural stuff I'm trying to show some good stuff without giving everything away... Been working on the documentation a lot, yet another character bio: Micheal Jameson Head of Galtech Industries Race: Human Home Planet: Corellia Voice Actor: (In Occupation) Erik "Muurn" Moon Galtech's founder Micheal Jameson is well known for going against the established system and it was a typical act for him to base his company on a planet not in the busiest parts of the Hub but somewhere between the Hub and the Rim of the Republic. A Corellian with a strong independant streak, he often visits his beloved homeworld. Details of his activities in the Galactic Civil war, and in the years preceeding it are hazy at best, certainly he did not set up Galtech until shortly after the Galatic Civil War ended. There are many rumours about his past, none have much proof behind them. Kyle doesn't trust him, along with several important New Republic figures. Also disliked by much of the Corperate sector in general, he appears to be low on friends. Link to comment Share on other sites More sharing options...
lassev Posted July 6, 2003 Share Posted July 6, 2003 Nice screenshots. Quite finely elaborate the fact that many of your enemies in this campaign are not of the usual stock. It would be nice of you to show the faces of the biographied fellows, if you don't think it would spoil too much. However, you could still, now that Prime gave you an excuse, do some juicy texture alignment. For example, if you look at your second figure, you see that the texture on the wall with the lamp does not end near the ceiling, as does the same texture on the wall with the doorway or in the corridor. And if I may suggest further, it wouldn't hurt to add a couple'o'windows to your town. In fact, now that I think of it, it might be a good advice to me likewise. Maybe I should spend an hour or two to add some windows to the beautiful archipelago surrounding Lighthouse. Oh, thanks for giving me this idea! Link to comment Share on other sites More sharing options...
Prime Posted July 21, 2003 Share Posted July 21, 2003 Just a note, but I have sent my skins to Kengo, so it shouldn't be long now (not to put pressure on you Kengo ) Link to comment Share on other sites More sharing options...
The Cheat Posted July 21, 2003 Share Posted July 21, 2003 sweet screenshots, love that it has the awesome gun thinghy in there Link to comment Share on other sites More sharing options...
Kengo Posted July 21, 2003 Author Share Posted July 21, 2003 Thanks everyone Yes, Prime has got those skins to me, in a short time later today I will start work on finishing Occupation 2 up for release, I'm not likely to stop till it's complete Link to comment Share on other sites More sharing options...
lassev Posted August 5, 2003 Share Posted August 5, 2003 Have you released this campaign yet? I didn't find it at PCGameMods. From what I have heard, I though it's quite finished already. Have you got some setbacks? Link to comment Share on other sites More sharing options...
Prime Posted August 5, 2003 Share Posted August 5, 2003 I'm wondering about the status as well... Link to comment Share on other sites More sharing options...
Eldritch Posted August 5, 2003 Share Posted August 5, 2003 Kengo, if you're still up for sending it to me in pieces, let me know next time you see me on MSN. I can reassemble it and submit it for you. Link to comment Share on other sites More sharing options...
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