legameboy Posted March 20, 2003 Share Posted March 20, 2003 how will cloning work, i know if your not a jedi and your killed its just like you all over again, but will you have the same skills and will it cost you anything? Link to comment Share on other sites More sharing options...
Deft Aklin Posted March 20, 2003 Share Posted March 20, 2003 Honestly, I think there is some confusion regarding this. My understanding is that you will need to visit a cloning facility to 'save' your character. As far as stats, I think it will only restore you to whatever stats you had at that time and not what you had at the time of your demise. Killing will be a vengeful thing though. You can only be incapped unless they actually perform a 'Coup de grace' and finish you off. Otherwise you get back up after a short period of time. I do believe that I saw something regarding multiple incaps in a short time span though, something like five in three minutes is death and off to the cloners for you. Link to comment Share on other sites More sharing options...
setsuko Posted March 20, 2003 Share Posted March 20, 2003 Yup. This means that most mobs won't kill you, only incapitate you, while smarter, more evil, or malicious PvP enemies are the worst kind of enemies, since they'll send you back to Clonetown, and not just Painsville. Well, since you basically don't ever gain stats, it is your skills and equipment that is endangered by death. Skills are saved when you go to the cloning facility, and equipment are secured by buying an insurance. Link to comment Share on other sites More sharing options...
legameboy Posted March 20, 2003 Author Share Posted March 20, 2003 alright thnx for clearing things up for me, how many clonign facilities would there be on 1 planet, if sum1 owned one and charged a fee they would get a large sum of money Link to comment Share on other sites More sharing options...
Deft Aklin Posted March 20, 2003 Share Posted March 20, 2003 I doubt anyone would be allowed to own/run such a facility. In any event, there would have to be at least one per planet and perhaps one for each 'side' of the planet i.e. four. (Is it four sides or six, I keep forgetting and am too close to the end of my shift at work to check.) Link to comment Share on other sites More sharing options...
Jan Gaarni Posted March 20, 2003 Share Posted March 20, 2003 Last time I checked it was 4 sides, D_S Link to comment Share on other sites More sharing options...
legameboy Posted March 20, 2003 Author Share Posted March 20, 2003 no, 8 sides, 4 on top 4 and bottom Link to comment Share on other sites More sharing options...
UnfrozenCaveman Posted March 24, 2003 Share Posted March 24, 2003 I happen to think that there will be a cloning facility for each main city as well as a few in other towns. I like the fact that you won't have to loot your corpse or go on outrageous corpse hunts inorder to get your stuff. But you would have to go get items that weren't insured, so basically that aspect still might be in gameplay. I like the fact that most mobs won't finish you off, personally, it was a pain in the neck when I was at Lake of Ill Omen and some retard would aggro 10 skells on me and luckily i was a monk so i just did FD and they left, but stuff like that really bothered me. Yes, the act of actually finishing someone off would definitely provide an aspect to the game. Link to comment Share on other sites More sharing options...
setsuko Posted March 24, 2003 Share Posted March 24, 2003 Originally posted by UnfrozenCaveman Yes, the act of actually finishing someone off would definitely provide an aspect to the game. AND let you be really naughty in PvP! Link to comment Share on other sites More sharing options...
UnfrozenCaveman Posted March 24, 2003 Share Posted March 24, 2003 Every planet will have a cloning facility so you needn't travel back to the planet you just died on. That's assuming you thought ahead enough to bind yourself to the new location. To keep it from being totally against the continuity and to reduce player frustration, small cloning outposts will be set up near the starports. I found that while I was reading the "Shug_Nix" interview that IGN did. It was a good interview. I can't wait till open beta comes out, I feel that, obiviously, it'll give us a better understanding of what's actually in game and what's not. As well, I think for me it'll help me finally decide upon a race that I'll choose. Link to comment Share on other sites More sharing options...
legameboy Posted March 25, 2003 Author Share Posted March 25, 2003 i think there should be only 1 or 2 cloning facilities on each planet so you dont go 'saving' yourself everytime you do sumthing great Link to comment Share on other sites More sharing options...
Sunshine Badass Posted March 25, 2003 Share Posted March 25, 2003 I think that someone would be pissed if they just did something great and they died... HAD to start all over again. This is illogical because things you DO and skills and items you EARN are two different things. Unless you're talking about ACCOMPLISHING something great as in EARNING something... Other than that I see no reason for someone to forget something you did just because you died without Cloning. Losing equipment and skills, of course, that's easy. But say I get (Unlikely) the Rebels and the Empire to hug and make up. Wars over, I strut around a hero, trip and break my neck without cloning. BAMOLA!!! The Rebels and Imperials "forget" what I did and start the war right back up. Maybe this isnt what you meant at all, but oh well. I think that ACCOMPLISHMENTS will remain, while skills will be lost. Link to comment Share on other sites More sharing options...
legameboy Posted March 26, 2003 Author Share Posted March 26, 2003 i mean like skills go up and stuff, not items Link to comment Share on other sites More sharing options...
Jan Gaarni Posted March 26, 2003 Share Posted March 26, 2003 no, 8 sides, 4 on top 4 and bottom Eh, no that is corners. But if I go with the way I thik you where thinking, then it becomes 6 sides: one on the ground, one in the air, and 4 on each side .... like a box. A box has (usually) 6 sides, and 8 corners. Link to comment Share on other sites More sharing options...
legameboy Posted March 28, 2003 Author Share Posted March 28, 2003 ok, how long would it take you too travel from one side of the planet to another Link to comment Share on other sites More sharing options...
setsuko Posted March 28, 2003 Share Posted March 28, 2003 Each planet is supposed to be larger than Norrath (land of EQ), and noone doubts it would take RL days to walk across that world without the aid of rapid transportation. So you better check out the public transportation! Link to comment Share on other sites More sharing options...
UnfrozenCaveman Posted March 28, 2003 Share Posted March 28, 2003 I think that how they will set up the cloning and how many facilities are perfectly fine. I don't want to have to walk for days (in game) or for that matter ask around for hours to get someone to port me to a cloning facility. I think it's sound to have as many as they say there will be. If you are off in some remote place it's going to make your style of play a little more conservative than if you were a three minute walk from the cloning facility. Link to comment Share on other sites More sharing options...
Jackrabbit Posted March 28, 2003 Share Posted March 28, 2003 I never liked the idea of cloning, only because it reminds me of AO. All I remember is getting half a level, and being about 10 steps from a town when I got trained. Had to do it all over again, and it wasn't fun. And that's not even that bad. I know people who figured "One more kill will do it..." I haven't looked into the SWG cloning that much, so it might be better. If it's anything like AO, though, then I'm not going to like it. I don't like having my exp in my own hands; I'm not responsible enough. Link to comment Share on other sites More sharing options...
Sunshine Badass Posted March 28, 2003 Share Posted March 28, 2003 You just lose skills you haven't "saved" by cloning. Not to mention any uninsured equipment left lying out in the wilderness upon some lowly, irresponsible exp handler's corpse that will be lost because they: 1.) Can't remember where they died. 2.) Don't have the patience to travel back to where they died. 3.) Keep getting murderized by the local monsters. 4.) Don't have the money to hire some mercenary to act as bait during corpse retrieval. ....Wait... That was YOU two??? Don't worry 'bout it. It'll be fine. I trust the devs... Except that they use "God" mode for some awesome regenerative powers. Maybe devs haven't died. J/K Link to comment Share on other sites More sharing options...
Jackrabbit Posted March 28, 2003 Share Posted March 28, 2003 I knew the players would need a Mercenary for something Link to comment Share on other sites More sharing options...
Jan Gaarni Posted March 28, 2003 Share Posted March 28, 2003 5) Forgot to insure their stuff. Link to comment Share on other sites More sharing options...
UnfrozenCaveman Posted March 29, 2003 Share Posted March 29, 2003 JR, we could start a business- helping people retrieve corpses. I'll be the ranger knowledgeable in the area and you can be the doop that all the mobs will aggro to, while our client get his corps. Sounds good, eh? Link to comment Share on other sites More sharing options...
Jackrabbit Posted March 29, 2003 Share Posted March 29, 2003 Yeah it does. I want you all to remember this. If your on Starsider, and you loose a corpse, come to UnfrozenCaveman and Jackrabbit Link to comment Share on other sites More sharing options...
Reborn Outcast Posted March 29, 2003 Share Posted March 29, 2003 Yea DarthSidious said it right. But it is a TEN minute 3 incapitation thing before you die. And yes, a coup de grace is the killing move. From http://www.starwarsgalaxies.com 7.21 How does the character death and respawning system work? A series of "cloning facilities" are located throughout the game. When your character dies, he or she will respawn at the last cloning facility they visited. All insured items will appear on your character when you respawn. Additionally any items you don't insure will remain on your corpse until you retrieve them (a "consented" friend can drag your corpse to a better location if you wish). The penalty for dying essentially is the loss of time (which could be critical for finishing missions) and loss of money spent on insuring/cloning. 7.22 What do you mean by "respawn"? Respawn is a term for the system used to "bring a character back to life" in the game. We feel that players will invest a great deal of time into creating compelling characters, so we're not enforcing permanent death (or "perma-death") in the game; instead, if you are killed, you will be "resurrected." 7.23 Can player cities build a cloning facility? Among other municipal buildings, player created cities may be able to build cloning facilities if they meet the requirements. This feature will be added post release. Link to comment Share on other sites More sharing options...
UnfrozenCaveman Posted March 31, 2003 Share Posted March 31, 2003 After reading an interview done by IGN, I think it was with Haden, it was stated that in a battleground situation you will not be able to enter the battlefield after you are killed. So, it's like you are just chilling on the outside waiting for the battle to finish so you can get your corpse. However, in a PA war you'll be able to quickly enter the battle after dying and being respawned. This is due to the difference in the battle situation and type. Link to comment Share on other sites More sharing options...
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