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legameboy

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Honestly, I think there is some confusion regarding this. My understanding is that you will need to visit a cloning facility to 'save' your character. As far as stats, I think it will only restore you to whatever stats you had at that time and not what you had at the time of your demise. Killing will be a vengeful thing though. You can only be incapped unless they actually perform a 'Coup de grace' and finish you off. Otherwise you get back up after a short period of time. I do believe that I saw something regarding multiple incaps in a short time span though, something like five in three minutes is death and off to the cloners for you.

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Yup. This means that most mobs won't kill you, only incapitate you, while smarter, more evil, or malicious PvP enemies are the worst kind of enemies, since they'll send you back to Clonetown, and not just Painsville.

 

Well, since you basically don't ever gain stats, it is your skills and equipment that is endangered by death. Skills are saved when you go to the cloning facility, and equipment are secured by buying an insurance.

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I doubt anyone would be allowed to own/run such a facility. In any event, there would have to be at least one per planet and perhaps one for each 'side' of the planet i.e. four. (Is it four sides or six, I keep forgetting and am too close to the end of my shift at work to check.)

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I happen to think that there will be a cloning facility for each main city as well as a few in other towns.

 

I like the fact that you won't have to loot your corpse or go on outrageous corpse hunts inorder to get your stuff. But you would have to go get items that weren't insured, so basically that aspect still might be in gameplay.

 

I like the fact that most mobs won't finish you off, personally, it was a pain in the neck when I was at Lake of Ill Omen and some retard would aggro 10 skells on me and luckily i was a monk so i just did FD and they left, but stuff like that really bothered me. Yes, the act of actually finishing someone off would definitely provide an aspect to the game.

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Every planet will have a cloning facility so you needn't travel back to the planet you just died on. That's assuming you thought ahead enough to bind yourself to the new location. To keep it from being totally against the continuity and to reduce player frustration, small cloning outposts will be set up near the starports.

 

I found that while I was reading the "Shug_Nix" interview that IGN did. It was a good interview. I can't wait till open beta comes out, I feel that, obiviously, it'll give us a better understanding of what's actually in game and what's not. As well, I think for me it'll help me finally decide upon a race that I'll choose.

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I think that someone would be pissed if they just did something great and they died... HAD to start all over again.

 

This is illogical because things you DO and skills and items you EARN are two different things.;)

 

Unless you're talking about ACCOMPLISHING something great as in EARNING something... Other than that I see no reason for someone to forget something you did just because you died without Cloning. Losing equipment and skills, of course, that's easy. But say I get (Unlikely) the Rebels and the Empire to hug and make up. Wars over, I strut around a hero, trip and break my neck without cloning. BAMOLA!!! The Rebels and Imperials "forget" what I did and start the war right back up.

 

Maybe this isnt what you meant at all, but oh well.;)

I think that ACCOMPLISHMENTS will remain, while skills will be lost.:(

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I think that how they will set up the cloning and how many facilities are perfectly fine. I don't want to have to walk for days (in game) or for that matter ask around for hours to get someone to port me to a cloning facility. I think it's sound to have as many as they say there will be. If you are off in some remote place it's going to make your style of play a little more conservative than if you were a three minute walk from the cloning facility.

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I never liked the idea of cloning, only because it reminds me of AO. All I remember is getting half a level, and being about 10 steps from a town when I got trained. Had to do it all over again, and it wasn't fun. And that's not even that bad. I know people who figured "One more kill will do it..."

 

I haven't looked into the SWG cloning that much, so it might be better. If it's anything like AO, though, then I'm not going to like it. I don't like having my exp in my own hands; I'm not responsible enough.

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:D You just lose skills you haven't "saved" by cloning. :D

 

Not to mention any uninsured equipment left lying out in the wilderness upon some lowly, irresponsible exp handler's corpse that will be lost because they: ;):p

 

1.) Can't remember where they died.

 

2.) Don't have the patience to travel back to where they died.

 

3.) Keep getting murderized by the local monsters.

 

4.) Don't have the money to hire some mercenary to act as bait during corpse retrieval.

 

....Wait... That was YOU two??? :D;)

 

Don't worry 'bout it. It'll be fine. I trust the devs... Except that they use "God" mode for some awesome regenerative powers.:p

 

Maybe devs haven't died. J/K

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Yea DarthSidious said it right.

 

But it is a TEN minute 3 incapitation thing before you die. And yes, a coup de grace is the killing move.

 

From http://www.starwarsgalaxies.com

 

7.21 How does the character death and respawning system work?

 

A series of "cloning facilities" are located throughout the game. When your character dies, he or she will respawn at the last cloning facility they visited. All insured items will appear on your character when you respawn. Additionally any items you don't insure will remain on your corpse until you retrieve them (a "consented" friend can drag your corpse to a better location if you wish). The penalty for dying essentially is the loss of time (which could be critical for finishing missions) and loss of money spent on insuring/cloning.

 

7.22 What do you mean by "respawn"?

 

Respawn is a term for the system used to "bring a character back to life" in the game. We feel that players will invest a great deal of time into creating compelling characters, so we're not enforcing permanent death (or "perma-death") in the game; instead, if you are killed, you will be "resurrected."

 

7.23 Can player cities build a cloning facility?

 

Among other municipal buildings, player created cities may be able to build cloning facilities if they meet the requirements. This feature will be added post release.

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After reading an interview done by IGN, I think it was with Haden, it was stated that in a battleground situation you will not be able to enter the battlefield after you are killed. So, it's like you are just chilling on the outside waiting for the battle to finish so you can get your corpse. However, in a PA war you'll be able to quickly enter the battle after dying and being respawned. This is due to the difference in the battle situation and type.

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