happydan Posted April 22, 2003 Share Posted April 22, 2003 they should take ESB as influence for the style. lots of darkness with just the saber glow showing, and maybe flickering lights... what do you guys think? Link to comment Share on other sites More sharing options...
coupes. Posted April 22, 2003 Share Posted April 22, 2003 i agree, some of the levels should be very dark. One of the screens actually shows a level which is kinda like a temple at night, looks really cool. i'm really looking foward to play this level Link to comment Share on other sites More sharing options...
Prime Posted April 22, 2003 Share Posted April 22, 2003 I don't mind dark levels and ESB atmosphere, but it shouldnt' be too moody. Star Wars is a popcorn movie after all. Link to comment Share on other sites More sharing options...
happydan Posted April 22, 2003 Author Share Posted April 22, 2003 i agree that starwars was, but ESB was almost a tim burton standard of dark. and i think we should prepare (and i hope) for a very dark movie for ep3. i think its about time that games try to evoke the same emotions as movies are capable of... and it shouldnt be too hard to achieve that with the richness of the star wars universe. (do you remember the first time you travelled in the railcar in HL? ) Link to comment Share on other sites More sharing options...
boinga1 Posted April 22, 2003 Share Posted April 22, 2003 Well....I don't mind some darkness, but I would get sick of running around level after level through dark places, using Goggle to see and all.....there need to be some fairly "normal" planets, ie. most jedi operate in the day. Link to comment Share on other sites More sharing options...
Blademaster_109 Posted April 22, 2003 Share Posted April 22, 2003 yeah like in a cave Link to comment Share on other sites More sharing options...
taekwondo joe Posted April 23, 2003 Share Posted April 23, 2003 i think it should be dark as far story, bad guys, and good guy getting there butts handed to em, like in "Empire Strikes Back" that kinda dark, but as far as lighting, i prefere it to be day, bright, i like seeing every thing, and my monitor is old so i have to turn brightness up high any way Link to comment Share on other sites More sharing options...
Prime Posted April 23, 2003 Share Posted April 23, 2003 Yes, the darkness should be the mood, not the lighting Link to comment Share on other sites More sharing options...
happydan Posted April 23, 2003 Author Share Posted April 23, 2003 i guess... but just remember anakin vs dooku, or the carbon chamber! dark and moody. maybe the showdown should be like that? like the skaarj scene in unreal? Link to comment Share on other sites More sharing options...
taekwondo joe Posted April 23, 2003 Share Posted April 23, 2003 thats cool witht he sabers and all, but i say let there be light, as far as seeing is conserned, it will be a dark game for me, since i will turn to th dark side Link to comment Share on other sites More sharing options...
happydan Posted April 23, 2003 Author Share Posted April 23, 2003 hahaha. good point. Link to comment Share on other sites More sharing options...
Pedro The Hutt Posted April 23, 2003 Share Posted April 23, 2003 They could try to make the lightsaber an active lightsource again like it was in JK, rather than giving things that already have light shining on them a coloured hue. Link to comment Share on other sites More sharing options...
JaledDur Posted April 24, 2003 Share Posted April 24, 2003 Originally posted by Prime I don't mind dark levels and ESB atmosphere, but it shouldnt' be too moody. Star Wars is a popcorn movie after all. *nod* mmmm popcorn Link to comment Share on other sites More sharing options...
Prime Posted April 24, 2003 Share Posted April 24, 2003 Originally posted by happydan i guess... but just remember anakin vs dooku, or the carbon chamber! dark and moody. Actually, I found this pretty annoying. The light from the sabers was cool, but I didn't like not being able to really see what was really going on. Besides, give me the Obi-wan/Darth Maul fight any day! Link to comment Share on other sites More sharing options...
happydan Posted April 24, 2003 Author Share Posted April 24, 2003 j'accuse. you are no true fan, mr prime. /me prods prime in the shoulder. its a toss-up between dooku vs anakin, the carbon chamber and obi vs jango for me... Link to comment Share on other sites More sharing options...
HertogJan Posted April 24, 2003 Share Posted April 24, 2003 Dark & Moody, hmm... Well I'd rather have the story to be dark and the environments to be moody The story must be dark and full of conspiracies (hmm I think I'm addicted to Deus Ex ), but the environments (=maps) not too dark, but with great atmosphere, e.g. very Star Wars like Great halls and the like. Link to comment Share on other sites More sharing options...
taekwondo joe Posted April 24, 2003 Share Posted April 24, 2003 Originally posted by HertogJan Dark & Moody, hmm... Well I'd rather have the story to be dark and the environments to be moody The story must be dark and full of conspiracies (hmm I think I'm addicted to Deus Ex ), but the environments (=maps) not too dark, but with great atmosphere, e.g. very Star Wars like Great halls and the like. there ya go, thats what i be saying, and yeah, deus ex is a great game! Link to comment Share on other sites More sharing options...
HertogJan Posted April 24, 2003 Share Posted April 24, 2003 Wrong, Deus Ex is the best game ever Well best singleplayer anyway BETTER THAN JEDI KNIGHT?? Yes... better than JK Link to comment Share on other sites More sharing options...
Prime Posted April 24, 2003 Share Posted April 24, 2003 Originally posted by happydan j'accuse. you are no true fan, mr prime. /me prods prime in the shoulder. its a toss-up between dooku vs anakin, the carbon chamber and obi vs jango for me... You dare challange me?? Well, if we are going to throw the original trilogy into the mix, I'll take Vader vs. Luke parts I and II anytime. Sure, the "technical" skill wasn't as good, but the mood, characters, and story-altering outcomes were by far the best. /me rubs shoulder poked by happydan Link to comment Share on other sites More sharing options...
happydan Posted April 24, 2003 Author Share Posted April 24, 2003 ok, i guess dark story and moody environments was what i was getting at... but a darkened jedi duel, maybe in a factory woth sparks everywhere, or a crumbling imperial outpost... in JK2, the lights always seem the last thing to fail! Link to comment Share on other sites More sharing options...
Iblis Reborn Posted April 24, 2003 Share Posted April 24, 2003 you gotta have a little of everything the dark moody places the bright busy places and the semi dark seemingly normal ambush places you need it all Link to comment Share on other sites More sharing options...
StormHammer Posted April 26, 2003 Share Posted April 26, 2003 Originally posted by Iblis Reborn you gotta have a little of everything the dark moody places the bright busy places and the semi dark seemingly normal ambush places you need it all I have to agree with this. We don't really know what SP is going to be like...but we know there will be a variety of missions in a variety of locations. I don't think the theme should be continuously dark and moody. If there is an underlying arc to the storyline then those missions could potentially be darker in nature and lighting to add weight to whatever nefarious plots are unfolding. Although ESB had a darker mood, it still had some light and airy locations. Without seeing lighter areas, you'll have no contrast to make the darker regions even more sinister. I think it was TheBlueFlamingo in one of the other threads who said that Darth Vader looked far more imposing a figure on Bespin, because he was all black in a white room. That sort of thing has a great visual impact that can add a lot of weight to the mood, in spite of the airy surroundings. So I hope they go for a good mix, and work in those contrasts between light and dark in terms of lighting and design - while building the atmosphere through the story... Link to comment Share on other sites More sharing options...
Prime Posted April 27, 2003 Share Posted April 27, 2003 Originally posted by StormHammer I think it was TheBlueFlamingo in one of the other threads who said that Darth Vader looked far more imposing a figure on Bespin, because he was all black in a white room. That sort of thing has a great visual impact that can add a lot of weight to the mood, in spite of the airy surroundings. This is an excellent point. In those locations Vader was in such great contrast with his surroundings. You could hardly make out the details of his suit. It just made him seem so much more evil... Link to comment Share on other sites More sharing options...
JDKnite188 Posted April 30, 2003 Share Posted April 30, 2003 Originally posted by HertogJan Dark & Moody, hmm... Well I'd rather have the story to be dark and the environments to be moody The story must be dark and full of conspiracies (hmm I think I'm addicted to Deus Ex ), but the environments (=maps) not too dark, but with great atmosphere, e.g. very Star Wars like Great halls and the like. "Addicted to Deus Ex". That is something I can admit to. I don't know about darkness. It would be appropriate in some places. The whole game should be moody though. If it was excitement or fear or whatever the mood, it should be amplified! Link to comment Share on other sites More sharing options...
Emon Posted April 30, 2003 Share Posted April 30, 2003 Dark is not appropriate for all settings, therefor it should not always be used. Overusing this sucks. A lot. Link to comment Share on other sites More sharing options...
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