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WIP: Matrix Reloaded "chateau"


Mix_Master2k

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Posted

Looks cool. Change the lighting to a little bit yellow-er, and I think you see the archi spots that don't match up, but it's looks pretty cool. I'd perhaps make it a little bigger though, but it's cool.

 

Also, it might help if you turn off lightmap compression. I beleive the console command is "r_ext_compress_lightmaps 0", after which you'll need to do a vid_restart, but it'll fix up the crappy lightmap rendering of JK2mp.

Posted

I would also fix the awful looking weapon sprites on the wall. Create some yourself, or blend them in a bit better with the lighting... because they look very out of place right now.

Posted

Well, you can create simple models in Radiant using patches and vertex editing. There's nothing to complicated there, so just get friendly with the Vertex tool. :D

Posted

That would get tought to do and costly on the renderer. Make them in GTKRadiant and then export to ASE format using Q3Map2, then you can load them in as models, and rotate them without the 'brush masterpeice' problems, and they get passed to the renderer in one pass, unlike brush faces.

Posted

I would really appreciate the map if it were as detailed as the Matrix Subway station...if not more. Now I know that might be hard to do....but with time, your map will look just like the chateau in the movie did.

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