Mix_Master2k Posted May 20, 2003 Share Posted May 20, 2003 well, i was inspired what can i say. I think its coming along, what do you think? Thats all you get, but in the map there will be more http://www25.brinkster.com/mixomni/reloaded.jpg -Mix Master P.S. after clicking URL, put a "?" mark after the adress in your adress bar Link to comment Share on other sites More sharing options...
Wudan Posted May 20, 2003 Share Posted May 20, 2003 Looks cool. Change the lighting to a little bit yellow-er, and I think you see the archi spots that don't match up, but it's looks pretty cool. I'd perhaps make it a little bigger though, but it's cool. Also, it might help if you turn off lightmap compression. I beleive the console command is "r_ext_compress_lightmaps 0", after which you'll need to do a vid_restart, but it'll fix up the crappy lightmap rendering of JK2mp. Link to comment Share on other sites More sharing options...
Eldritch Posted May 20, 2003 Share Posted May 20, 2003 I would also fix the awful looking weapon sprites on the wall. Create some yourself, or blend them in a bit better with the lighting... because they look very out of place right now. Link to comment Share on other sites More sharing options...
Anakin Posted May 20, 2003 Share Posted May 20, 2003 Looks like its a little flat, but looking good so far Link to comment Share on other sites More sharing options...
Mix_Master2k Posted May 21, 2003 Author Share Posted May 21, 2003 i made the weapons texure transpaerent cuz i cant find any sowrd/shield models, asnd dont know how to model. And right after i posted i noticed the lighting. Link to comment Share on other sites More sharing options...
Eldritch Posted May 21, 2003 Share Posted May 21, 2003 Well, you can create simple models in Radiant using patches and vertex editing. There's nothing to complicated there, so just get friendly with the Vertex tool. Link to comment Share on other sites More sharing options...
Wudan Posted May 21, 2003 Share Posted May 21, 2003 That would get tought to do and costly on the renderer. Make them in GTKRadiant and then export to ASE format using Q3Map2, then you can load them in as models, and rotate them without the 'brush masterpeice' problems, and they get passed to the renderer in one pass, unlike brush faces. Link to comment Share on other sites More sharing options...
Altus_Thrawn Posted May 25, 2003 Share Posted May 25, 2003 Wudan, you know to much about this stuff. The map looks very good, but it should be more yellow. Link to comment Share on other sites More sharing options...
Crazy_Ivan Posted May 27, 2003 Share Posted May 27, 2003 I would really appreciate the map if it were as detailed as the Matrix Subway station...if not more. Now I know that might be hard to do....but with time, your map will look just like the chateau in the movie did. Link to comment Share on other sites More sharing options...
Zappa_0 Posted June 4, 2003 Share Posted June 4, 2003 Wow....your gonna make alot of Matrix Fans really really happy with this map! Link to comment Share on other sites More sharing options...
boinga1 Posted June 4, 2003 Share Posted June 4, 2003 Looks good...if you're going to do more of it...and have access to the Enter the Matrix game, I suggest you use it for some reference.... Link to comment Share on other sites More sharing options...
nucular_jedi_14 Posted June 4, 2003 Share Posted June 4, 2003 you should make the lighting a bit more yellowish, that would fix all I see except for the arangement of the weapons on the wall. Besides that, great job NuKe OuT! Link to comment Share on other sites More sharing options...
The Cheat Posted June 24, 2003 Share Posted June 24, 2003 this looks great, isnt there anohter chateau from the matrix being made for jedi outcast though? Link to comment Share on other sites More sharing options...
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