HapSlash Posted June 6, 2003 Share Posted June 6, 2003 I like the way the new head is shaping up. It looks scores better than the other one. But, to be honest, I've never been fond of the idea of those little spines all over it's body,... I would never say that cutting polys is worthless though. You should always try to optimize your models as much as you possibly can. There is no reason to have a model with a polycount higher than it needs to be. But,... there's a fine balance between polycount and detail. You shouldn't have to sacrifice detail for polycount, but you need to make decisions on which polys are necessary to achieve the look you are going for, and which ones need to be cut. Looking at the model I can see several areas that could be greatly reduced without changing it's appearance. Just because it's a boss,... doesn't mean you should slack off. Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted June 7, 2003 Share Posted June 7, 2003 hm...is that a mouth/jaw i see in the works? if so...why? i havent looked at the concept sketches in awhile, but it doesnt seem to have much use for a mouth. that is, if the jaw doesnt move, then i dont mind. Link to comment Share on other sites More sharing options...
CortoCG Posted June 7, 2003 Author Share Posted June 7, 2003 No more updates. Link to comment Share on other sites More sharing options...
The Count Posted June 7, 2003 Share Posted June 7, 2003 Looks nice, great improvement over the original. Link to comment Share on other sites More sharing options...
Geoffrey S Posted June 7, 2003 Share Posted June 7, 2003 Looks great. But if the polycount can be reduced be sure to do so, please. Link to comment Share on other sites More sharing options...
Darth]-[azard Posted June 7, 2003 Share Posted June 7, 2003 Can't wait for Phase 2 man. Link to comment Share on other sites More sharing options...
darth_yomama Posted June 8, 2003 Share Posted June 8, 2003 If you want to stick to the concept drawing, I have a list of things I would personally like you to do. 1. The shield definately needs to be larger. 2. Its eyes aren't circular in the drawing but rather nearly rectangular. 3. I don't remember any spikes on its back... 4. You could add the cords plugging into his knees and from his chest to arms. 5. If you look closely at the original dark trooper and the concept drawing from starwars.com, you can see that the top of his head is segmented into parts -- three seperate segments on each side with some diddlybopper in the middle according to the drawing. 6. The concept drawing has the stormtrooper-looking breathing tubes on the sides head. I'm not criticizing your model, but I am here to point out things so you may perfect it. Otherwise, what is this thread for? I actually think your model is SCHWEET!!! Keep up the good work! Link to comment Share on other sites More sharing options...
David Aspmo Posted June 8, 2003 Share Posted June 8, 2003 If you want to stick to the concept drawing, I have a list of things I would personally like you to do. The drawing you are referring to is not a concept drawing, and as far as I'm concerned, it's not even a very good drawing - certainly not accurate to what was in the game. The concept art that is influencing this model is from Justin Chin, and it looks considerably different from that drawing - which was illustrated (I believe) for The Essential Guide to Driods. It's also notably different from the sprite in many respects. The direction the model is going in - at least as far as I know (Incidentally, I'm a texture and skin artist on the MOD team de-lurking for the first time since the private forums have been knocked out for so long) - is to incorporate the basic skeletal-Terminator-like shape from the sprite with the detail (which we are unable to discern from the sprite as it's resolution is so low) coming from the concept art. 1. The shield definately needs to be larger. It probably should be larger, but not the shape that it is in that drawing. The shape that Corto has it in is closer to how it is in the sprite. 2. Its eyes aren't circular in the drawing but rather nearly rectangular. In the actual concept art, the "eyes" (the parts that glow, anyway) are round - with a kind of squared shape behind them. Personally, I prefer them round - they seem spookier that way. 3. I don't remember any spikes on its back... I hven't taken a good look at the rear view of the sprite, so I don't know if there are indeed supposed to be six "spikes" in the back, but there are definitely at least two protrusions coming out from the sholders. I expect these are meant to be struts for the jetpack that will be placed on him when he becomes a Phase II Dark Trooper. 4. You could add the cords plugging into his knees and from his chest to arms. Again, according to the concept art and sprite, those don't actually belong there. They would also conflict with the basic look we are going for on the model. At least at the size they are in that drawing - I could probably conceive of a way to incorporate them if they were a good deal thinner. 5. If you look closely at the original dark trooper and the concept drawing from starwars.com, you can see that the top of his head is segmented into parts -- three seperate segments on each side with some diddlybopper in the middle according to the drawing. That's debatable in the original sprite, and, again, I'm not wild about the design concocted for that drawing. Personally, I think the head on the model looks excellent right now (especially since I have a pretty good idea of what the skin will look like). 6. The concept drawing has the stormtrooper-looking breathing tubes on the sides head. Honestly, I don't understand why. It's supposed to be a mechanical replacement for a human, so I would think the head should be fairly human shaped (even skull shaped) with no extra accessories. I think the skin will actually invoke a more appropriate abount of the stormrooper-look. Other general thoughts about the model: I'd like to see some larger open areas on the coverings on the inner theighs - open areas that wrap around to the front so you can see more of the femur-like structure beneath. I also think I like it better without the two bannana-like things on the shoulders - there's a lot of lovely detail on that collar area that gets covered up. The rest of it looks terrific - almost exactly like I pictured it. . David Aspmo Link to comment Share on other sites More sharing options...
darth_yomama Posted June 8, 2003 Share Posted June 8, 2003 I am sorry I did not know you were modeling by the sprite before I typed up that message. Well anyway, I have a good set of pics for the phase 1 dark trooper. Go to http://www.eyrie.org/~aerianne/dark.forces/phase1.gif. Closely examine the head on each of the views, especially the side view, and you will see those segments on the head and that thicker segment in the middle. Link to comment Share on other sites More sharing options...
darth_yomama Posted June 8, 2003 Share Posted June 8, 2003 Copy and paste that link without the period at the end! My bad. Link to comment Share on other sites More sharing options...
darth_yomama Posted June 8, 2003 Share Posted June 8, 2003 Just noticed something else in that same picture! The shield is actually bigger like on the concept art picture, if you look from the side view, but it looks just like the model's by looking at the dark trooper straight forward! Neo strikes again! Link to comment Share on other sites More sharing options...
CortoCG Posted June 8, 2003 Author Share Posted June 8, 2003 No more updates. Link to comment Share on other sites More sharing options...
The_One Posted June 8, 2003 Share Posted June 8, 2003 Neo, please use the edit post button in future. Thanks Link to comment Share on other sites More sharing options...
darth_yomama Posted June 9, 2003 Share Posted June 9, 2003 Sorry bout' that. I am still very new to posting. Link to comment Share on other sites More sharing options...
CortoCG Posted June 23, 2003 Author Share Posted June 23, 2003 No more updates. Link to comment Share on other sites More sharing options...
The Count Posted June 23, 2003 Share Posted June 23, 2003 The DT looks very, how may I put it; bad ass, it's alot more intimidating than the original, well done! Link to comment Share on other sites More sharing options...
CortoCG Posted June 23, 2003 Author Share Posted June 23, 2003 No more updates. Link to comment Share on other sites More sharing options...
jp-30 Posted June 23, 2003 Share Posted June 23, 2003 Holy crap! That's AWESOME! Link to comment Share on other sites More sharing options...
Geoffrey S Posted June 23, 2003 Share Posted June 23, 2003 Hell yeah, that's more like it. Way better looking than before. Textures still need quite a bit of work with regards to detail, but it's finally looking closer to a finished product than a WIP. Link to comment Share on other sites More sharing options...
ewok mercenary Posted June 23, 2003 Share Posted June 23, 2003 Whoa!! That looks awesome!! Link to comment Share on other sites More sharing options...
spsblue Posted June 23, 2003 Share Posted June 23, 2003 Awesome! And scary enough! I had my doubts when I first read that you were going back to concept sketch rather than the sprite but you really pulled/ are pulling it off excellently! Link to comment Share on other sites More sharing options...
CortoCG Posted June 23, 2003 Author Share Posted June 23, 2003 No more updates. Link to comment Share on other sites More sharing options...
ImmolatedYoda Posted June 23, 2003 Share Posted June 23, 2003 holy sh!t corto! thats freakin awesome. Link to comment Share on other sites More sharing options...
Maullaney Posted June 23, 2003 Share Posted June 23, 2003 The new Dark Trooper is Boss to the Max. All the positions its in are pretty funny. Link to comment Share on other sites More sharing options...
CortoCG Posted June 23, 2003 Author Share Posted June 23, 2003 No more updates. Link to comment Share on other sites More sharing options...
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