Jump to content

Home

Without furthur ado.


The Truthful Liar

Recommended Posts

Ok, I'll let you guys in on a secret - this area I'm currently developing is merely the guardpost, the outsides of the main map if you will - you won't be crossing the bridge, so it's not really considered a bottleneck.

 

Wedge: It might be alittle floating-ish, we'll see, I'd rather hope not. Stupid engine.

 

Omikron: Familiar name... I hope it looks something of my style rather than from a game, it's my aim to remain original. :]

 

Patrick: The lanterns are 3d models which you can easily tell, the flares or glows which come with them are as easily placed as would any other sprite texture (for flames, electric bolts, some people use FX's for them nowadays but in larger maps it can be quite fps consuming, for flares it's just downright silly to try use a FX).

 

Edit: It seems that my name has a red glow and I never ordered that from the shop, also my points are gone. Bloody system. :-(

Link to comment
Share on other sites

There's a new entity key for lights when you compile with newer versions of q3map2. I think this comes with versions 2.5.3 and newer: flare_radius. Just give it a key/value pair of flare_radius/1 and do a q3map2 compile... here is a shot of how it looks. Ignore the visible portal barriers, they aren't a part of this effect.

Link to comment
Share on other sites

Originally posted by rgoer

There's a new entity key for lights when you compile with newer versions of q3map2. I think this comes with versions 2.5.3 and newer: flare_radius. Just give it a key/value pair of flare_radius/1 and do a q3map2 compile... here is a shot of how it looks. Ignore the visible portal barriers, they aren't a part of this effect.

 

 

From what I see in the pic it appears that it make a flair for u out of the light... is that true?

 

 

Also back on topic:D The map is looking awsome truthful, if i could be half the mapper u and wedge and eldritch and..........

 

Oh well keep up the good work it's looking nice:D

 

Also ar u going to fix those two beam type stuctures going through the wood in the last pic or was that purposeful?

Link to comment
Share on other sites

Originally posted by Lil Killa

From what I see in the pic it appears that it make a flair for u out of the light... is that true?

 

 

Also back on topic:D The map is looking awsome truthful, if i could be half the mapper u and wedge and eldritch and..........

 

Oh well keep up the good work it's looking nice:D

 

Also ar u going to fix those two beam type stuctures going through the wood in the last pic or was that purposeful?

 

The flare is a texture. Yes I plan to fix the beams, it's something which I have not found time to edit yet.

 

Originally posted by master_thomas

Hmm, reminds me of Barad-dur.

 

You never cease to amaze me, Truthful Liar. Can't wait to play that map.

 

You'll have to wait till our map pack is released. Approximate scheduled date is now September 19th-26th.

 

Originally posted by Dark Mercenary.

The map looks alot like odins tower were you get oden and master thornberry in ff8 ya

know? lol

 

Originally posted by Shotokan

When ever I look at that I think of Lord of the Rings... Or even Vampire Hunter D...

 

Originally posted by wedge2211

*Mordor theme starts playing in Wedge's head*

 

I'm glad this map reminds you all of something, although it wasn't my intention to. This map is merely created in my mind and roughly sketched onto paper.

 

I can't promise any of you screenshots in the near future, I'm now working on a Q3 map and I am flying to England on the 11th of August. Although, having said that, I will try to get one more update up before I leave. ; )

Link to comment
Share on other sites

*Matt tries to speak, all that comes out is a gurgling noise*

 

*ugglfleflel*

 

*waits 5 minutes while looking at pics*

 

SWEET MOTHER OF VENUS! Holy crap that is awesome, that map is simple pefection in the name of jk2, forget raven I'm putting you incharge of mapping!

 

Two suggestions to improve this map:

 

1. Yes I agree with wedge2211 either the Mordor theme or the Uruk-Hai theme would be perfect for this map.

 

2. I'm not sure whats being done in this area but this is just incase nothing is being done. Underneath the castle in those big pillars leading into the lava, it'd be cool to have stairs going down into some nice duel size dungeon rooms. Then if you keep going down, right at the bottom, the pillars open up letting lava come in except for an octaganal platform where you can duel in the middle of the lava, thatd be fun!

Link to comment
Share on other sites

Originally posted by Matt-Liell

Two suggestions to improve this map:

 

1. Yes I agree with wedge2211 either the Mordor theme or the Uruk-Hai theme would be perfect for this map.

 

Music? No. For the map pack we use certain music which is shared in other maps to reduce filesize. We probably will release two versions though, one without music and one pack for music. So if that's the case, then maybe. I'll definetly look into those songs as I've not heard them before, except for the mordor theme - I think I know what you're talking about.

 

2. I'm not sure whats being done in this area but this is just incase nothing is being done. Underneath the castle in those big pillars leading into the lava, it'd be cool to have stairs going down into some nice duel size dungeon rooms. Then if you keep going down, right at the bottom, the pillars open up letting lava come in except for an octaganal platform where you can duel in the middle of the lava, thatd be fun!

 

I have considered adding sub-levels to this tower area. Honestly, I don't know if it's feasable on the FPS, although with JA coming around the corner and a planned release for it perhaps I'll be able to create them. We'll see.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...