The Truthful Liar Posted July 15, 2003 Author Share Posted July 15, 2003 Ok, I'll let you guys in on a secret - this area I'm currently developing is merely the guardpost, the outsides of the main map if you will - you won't be crossing the bridge, so it's not really considered a bottleneck. Wedge: It might be alittle floating-ish, we'll see, I'd rather hope not. Stupid engine. Omikron: Familiar name... I hope it looks something of my style rather than from a game, it's my aim to remain original. :] Patrick: The lanterns are 3d models which you can easily tell, the flares or glows which come with them are as easily placed as would any other sprite texture (for flames, electric bolts, some people use FX's for them nowadays but in larger maps it can be quite fps consuming, for flares it's just downright silly to try use a FX). Edit: It seems that my name has a red glow and I never ordered that from the shop, also my points are gone. Bloody system. :-( Link to comment Share on other sites More sharing options...
Omikron Posted July 15, 2003 Share Posted July 15, 2003 UT is abit like Q3A. Anyway, this is sounds kool, keep up the good work. Also, everyones credits have gone it seems Link to comment Share on other sites More sharing options...
rgoer Posted July 15, 2003 Share Posted July 15, 2003 There's a new entity key for lights when you compile with newer versions of q3map2. I think this comes with versions 2.5.3 and newer: flare_radius. Just give it a key/value pair of flare_radius/1 and do a q3map2 compile... here is a shot of how it looks. Ignore the visible portal barriers, they aren't a part of this effect. Link to comment Share on other sites More sharing options...
Eldritch Posted July 16, 2003 Share Posted July 16, 2003 Originally posted by Omikron Also, everyones credits have gone it seems That's because the store has been removed. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 22, 2003 Author Share Posted July 22, 2003 Please ignore the overly bright lava lighting. Will be fixed on next compile. The towers are now both fully scalable, you can climb to the top as you would expect realistically. :] Link to comment Share on other sites More sharing options...
wedge2211 Posted July 22, 2003 Share Posted July 22, 2003 *Mordor theme starts playing in Wedge's head* Link to comment Share on other sites More sharing options...
Lil Killa Posted July 22, 2003 Share Posted July 22, 2003 Originally posted by rgoer There's a new entity key for lights when you compile with newer versions of q3map2. I think this comes with versions 2.5.3 and newer: flare_radius. Just give it a key/value pair of flare_radius/1 and do a q3map2 compile... here is a shot of how it looks. Ignore the visible portal barriers, they aren't a part of this effect. From what I see in the pic it appears that it make a flair for u out of the light... is that true? Also back on topic:D The map is looking awsome truthful, if i could be half the mapper u and wedge and eldritch and.......... Oh well keep up the good work it's looking nice:D Also ar u going to fix those two beam type stuctures going through the wood in the last pic or was that purposeful? Link to comment Share on other sites More sharing options...
Shotokan Posted July 28, 2003 Share Posted July 28, 2003 When ever I look at that I think of Lord of the Rings... Or even Vampire Hunter D... Link to comment Share on other sites More sharing options...
master_thomas Posted July 28, 2003 Share Posted July 28, 2003 Hmm, reminds me of Barad-dur. You never cease to amaze me, Truthful Liar. Can't wait to play that map. Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 28, 2003 Author Share Posted July 28, 2003 Originally posted by Lil Killa From what I see in the pic it appears that it make a flair for u out of the light... is that true? Also back on topic:D The map is looking awsome truthful, if i could be half the mapper u and wedge and eldritch and.......... Oh well keep up the good work it's looking nice:D Also ar u going to fix those two beam type stuctures going through the wood in the last pic or was that purposeful? The flare is a texture. Yes I plan to fix the beams, it's something which I have not found time to edit yet. Originally posted by master_thomas Hmm, reminds me of Barad-dur. You never cease to amaze me, Truthful Liar. Can't wait to play that map. You'll have to wait till our map pack is released. Approximate scheduled date is now September 19th-26th. Originally posted by Dark Mercenary. The map looks alot like odins tower were you get oden and master thornberry in ff8 ya know? lol Originally posted by Shotokan When ever I look at that I think of Lord of the Rings... Or even Vampire Hunter D... Originally posted by wedge2211 *Mordor theme starts playing in Wedge's head* I'm glad this map reminds you all of something, although it wasn't my intention to. This map is merely created in my mind and roughly sketched onto paper. I can't promise any of you screenshots in the near future, I'm now working on a Q3 map and I am flying to England on the 11th of August. Although, having said that, I will try to get one more update up before I leave. ; ) Link to comment Share on other sites More sharing options...
Matt-Liell Posted July 28, 2003 Share Posted July 28, 2003 *Matt tries to speak, all that comes out is a gurgling noise* *ugglfleflel* *waits 5 minutes while looking at pics* SWEET MOTHER OF VENUS! Holy crap that is awesome, that map is simple pefection in the name of jk2, forget raven I'm putting you incharge of mapping! Two suggestions to improve this map: 1. Yes I agree with wedge2211 either the Mordor theme or the Uruk-Hai theme would be perfect for this map. 2. I'm not sure whats being done in this area but this is just incase nothing is being done. Underneath the castle in those big pillars leading into the lava, it'd be cool to have stairs going down into some nice duel size dungeon rooms. Then if you keep going down, right at the bottom, the pillars open up letting lava come in except for an octaganal platform where you can duel in the middle of the lava, thatd be fun! Link to comment Share on other sites More sharing options...
The Truthful Liar Posted July 30, 2003 Author Share Posted July 30, 2003 Originally posted by Matt-Liell Two suggestions to improve this map: 1. Yes I agree with wedge2211 either the Mordor theme or the Uruk-Hai theme would be perfect for this map. Music? No. For the map pack we use certain music which is shared in other maps to reduce filesize. We probably will release two versions though, one without music and one pack for music. So if that's the case, then maybe. I'll definetly look into those songs as I've not heard them before, except for the mordor theme - I think I know what you're talking about. 2. I'm not sure whats being done in this area but this is just incase nothing is being done. Underneath the castle in those big pillars leading into the lava, it'd be cool to have stairs going down into some nice duel size dungeon rooms. Then if you keep going down, right at the bottom, the pillars open up letting lava come in except for an octaganal platform where you can duel in the middle of the lava, thatd be fun! I have considered adding sub-levels to this tower area. Honestly, I don't know if it's feasable on the FPS, although with JA coming around the corner and a planned release for it perhaps I'll be able to create them. We'll see. Link to comment Share on other sites More sharing options...
Chewie Bakker Posted August 4, 2003 Share Posted August 4, 2003 That is one *%#&ing unreal looking map! I don't know what else to say about it, The Truthful Liar, other than it's an amazing-looking level. The Force will be with you, always. Link to comment Share on other sites More sharing options...
Emon Posted August 4, 2003 Share Posted August 4, 2003 Looks great. Link to comment Share on other sites More sharing options...
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