john_doe Posted September 5, 2003 Share Posted September 5, 2003 Hi there, I've found out a lot since yesterday. I'm still not quite sure how the skeleton files are made up. I think I know where the bone data is stored but there are some more values I don't yet know. I've found out more about the animation files (.animb). They store keyframes which tell the positions of a bone at a specific time in the animation. Each bone has its own keyframe-list. Also, I've encountered two types of keyframe-lists: One that store rotations (using quaternions) and one that stores transformations as a 3d vector. I've also updated the mesh specs but they've grown to big to post everytime so I'll upload them when I'm at home. Link to comment Share on other sites More sharing options...
myzinsky Posted September 5, 2003 Author Share Posted September 5, 2003 wenn ichs richtig verstanden habe machst du ein update! wo kann ich es downloaden? Link to comment Share on other sites More sharing options...
john_doe Posted September 9, 2003 Share Posted September 9, 2003 Now I've found out most of the file specs (meshb, animb and sklb). I'll put up the specs when I'm at home. But I just can't get the skeleton to show correctly. It almost looks good but only almost. There's probably something I'm missing. If anyone who has experience in 3d stuff reads this please contact me to help if you want. Link to comment Share on other sites More sharing options...
Benny Posted September 9, 2003 Share Posted September 9, 2003 Someone help him, I demand it Link to comment Share on other sites More sharing options...
john_doe Posted September 9, 2003 Share Posted September 9, 2003 I've compiled all my knowledge about the 3d files into a text file that you can download from here: Escape from Monkey Island model specs There's still some stuff missing but the majority of stuff seems to be right. Link to comment Share on other sites More sharing options...
Benny Posted September 9, 2003 Share Posted September 9, 2003 Nice one, its so much better when people document stuff Great work. Link to comment Share on other sites More sharing options...
Krazy Posted September 28, 2003 Share Posted September 28, 2003 Will you ever be able to see all the characters animations? That would be cool. Link to comment Share on other sites More sharing options...
myzinsky Posted September 28, 2003 Author Share Posted September 28, 2003 eed the tool!!!!! Link to comment Share on other sites More sharing options...
Serge Posted September 29, 2003 Share Posted September 29, 2003 Great work, as always, Ben (john)! Which reminds me... Working on something at the moment, something very small, very tiny, and probably never to be finished, much less released. But if it does, may I use the formats you've figured out since I last roamed in the LEC community? (You might have guessed by now what it is) Thanks are given, of course, where thanks are due - and I'm devising a scheme to make it a bit more elaborate than the previous "thank you" lists I've done. Oh, and may I use your real name, bg, in case you turn up in the thanks list too? Just need to gather permissions for something I'll never do anyway Oh, and if you (bg) have any idea where Murray is, ask him about the cgi-irc thingy. No way for me to get on IRC without it - Serge Link to comment Share on other sites More sharing options...
Serge Posted September 29, 2003 Share Posted September 29, 2003 Heck, that SCUMMLord title is really misleading by now - Serge Link to comment Share on other sites More sharing options...
john_doe Posted September 29, 2003 Share Posted September 29, 2003 @Serge: Thanks and of course Link to comment Share on other sites More sharing options...
myzinsky Posted September 29, 2003 Author Share Posted September 29, 2003 jon ich hab nicht verstanden was er gemeint hat kannst du das bitte nochmal zusammenfassen??? THX Link to comment Share on other sites More sharing options...
Tomas Posted September 30, 2003 Share Posted September 30, 2003 Oh my, I almost fell off my chair when I read Serge's name there. Really. Well, umm, that's about all I had to say... Link to comment Share on other sites More sharing options...
Serge Posted September 30, 2003 Share Posted September 30, 2003 Ben: Thanks! myz: Was ich gesagt habe hat nichts zu tun mit der "ripping" von Monkey Island 4 models. Ich benutzte nur diesen "Thread" weil ich wirklich nicht ein langes Thread anfangen will, das über ein Gerücht basiert ist. Ich fragte nur ob ich john_doe's Code anwenden kann, wenn ich vielleicht ein projekt wieder aufnehme. Excuse my poor German Needed to try and use that again... Tomas: I'm pretty much a constant lurker here... Just never have anything useful to say since I'm not working on anything, and most people here know all that I know anyway, and can answer the questions asked better Oh, and Tomas... If you have some contacts capable of setting up a cgi-irc script like the one Murray once had on some server, so that I can once again access IRC, I'd be eternally grateful. - Serge Link to comment Share on other sites More sharing options...
jannar85 Posted October 1, 2003 Share Posted October 1, 2003 Originally posted by Serge Oh, and Tomas... If you have some contacts capable of setting up a cgi-irc script like the one Murray once had on some server, so that I can once again access IRC, I'd be eternally grateful. http://www.dikt.no click chat on the left then "Klikk her for å starte webchat! " then.. advanced then.. fill in the info and then login Link to comment Share on other sites More sharing options...
Serge Posted October 3, 2003 Share Posted October 3, 2003 Ooh, great! Thanks Didn't think anyone would provide unrestricted access to servers... I'll check if it works this afternoon. - Serge Link to comment Share on other sites More sharing options...
Serge Posted October 3, 2003 Share Posted October 3, 2003 Works fine... Although they only allow one server at a time, and I need to be on gamesnet and freenode at the same time, oh well Also feel a bit bad about misusing other peoples' cgi friendliness Oh, ben (John), did I never send you those .3do specs I meant to send to you? Can't tell from the specs you've made - although I CAN tell that a lot is missing, it may be stuff my (almost complete) specs just got wrong. If I didn't, I might as well send them to you in case you ever start working on .3do again. Can't post them here for various reasons that I won't go into - Serge Link to comment Share on other sites More sharing options...
khalek Posted October 4, 2003 Share Posted October 4, 2003 If you're after proven Grim Fandango specs you could have a look at the residual interpreter in ScummVM CVS which renders 3DOs fine and lets you play the game to a rather limited extent. Link to comment Share on other sites More sharing options...
myzinsky Posted October 4, 2003 Author Share Posted October 4, 2003 please translate / bitte übersetzen thx Link to comment Share on other sites More sharing options...
Serge Posted October 6, 2003 Share Posted October 6, 2003 That too, yes, khalek... Which would be better than the specs I made 2 years ago. And which also reminds me to bow down in awe of the fantastic dedication of the ScummVM team Too bad that it's already NECESSARY to do a GrimE engine port. Not just for other platforms, but even for Windows Long live LEC's support for "old" games... - Serge Link to comment Share on other sites More sharing options...
john_doe Posted October 6, 2003 Share Posted October 6, 2003 I haven't updated my specs as you might have guessed, they've been untouched for several years And when I'm in the right mood I'll work on my tool again (mentioned somewhere above) and integrate support for 3do files and maybe (!) also make an exporter or even an importer (i.e. a converter). But there's so much I want to do regarding "game resource viewers", I'm working on too much stuff Tools for Toonstruck, Broken Sword 1+2, Discworld, Goblins 1-3(..) and a player for Sierra's VMD videos.... Link to comment Share on other sites More sharing options...
khalek Posted October 6, 2003 Share Posted October 6, 2003 Originally posted by john_doe I haven't updated my specs as you might have guessed, they've been untouched for several years And when I'm in the right mood I'll work on my tool again (mentioned somewhere above) and integrate support for 3do files and maybe (!) also make an exporter or even an importer (i.e. a converter). But there's so much I want to do regarding "game resource viewers", I'm working on too much stuff Tools for Toonstruck, Broken Sword 1+2, Discworld, Goblins 1-3(..) and a player for Sierra's VMD videos.... Well for Broken Sword 2 you have the modified version of the original code in ScummVM CVS to look at, and any broken sword questions can probably be answered if need be as well Might I suggest you talk to/collaborate with Mike Melanson regarding the VMD stuff? He is quite interested in all these game video formats as you'll see by poking around http://www.pcisys.net/~melanson/codecs/ or the game formats part of the mplayer sample ftp he maintains. He mentioned in one of his journal entries he has a bunch of VMD files from GK and maybe something else, can't remember now. Link to comment Share on other sites More sharing options...
john_doe Posted October 6, 2003 Share Posted October 6, 2003 I know enough of most formats/resources of the games to actually display the sprites, for example. The only thing I'm still missing is how the sprite codec called "RLE7" in Broken Sword 1 works. It's probably simple but I didn't look that deeply into it. However, I've made a program for BS2 more than a year ago which displays the rooms or at least the background screen, I didn't know about the multiple layers then, and plays the sprite animations. And I can play some of the VMD movies from GK2. However, some movies seem to be different than others and they crash my player. This is still quite new, I only started two weeks ago to make a new player. I have an old player I made several years ago and still runs in DOS Still, compared to Smush/Insane the VMD format is a piece of cake. The hardest thing was to find out how the LZ decompression works (I had it disassembled, but my assembly knowledge is at a bare minimum). Nuff nonsense for today, nag you later. Link to comment Share on other sites More sharing options...
myzinsky Posted October 6, 2003 Author Share Posted October 6, 2003 i dont understand!!!! in german please!!! i need the help for the models!!!! Link to comment Share on other sites More sharing options...
Drigo Zoxx Posted October 7, 2003 Share Posted October 7, 2003 Originally posted by khalek Might I suggest you talk to/collaborate with Mike Melanson regarding the VMD stuff? He is quite interested in all these game video formats as you'll see by poking around http://www.pcisys.net/~melanson/codecs/ or the game formats part of the mplayer sample ftp he maintains. He mentioned in one of his journal entries he has a bunch of VMD files from GK and maybe something else, can't remember now. There is a brand new VMD player by Vladimir Gneushev. I've not tied it yet, but it sounds promising. Also, I know that's totally out of thread, however... http://vagsoft.chat.ru/sci.html Link to comment Share on other sites More sharing options...
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