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Showing content with the highest reputation on 06/19/23 in all areas

  1. 👕 I beat #MojoleXtreme #454 and all I got was this stupid t-shirt. 5/6 🖤🖤💛💛🖤💛 💚💛💛🖤💛🖤 💚💛💛💛💚🖤 💚🖤🖤💚💚💚 💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ Gins dodges one way, I go the other, it helps neither of us
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  2. https://discord.gg/zj3NUDs
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  3. Like to get in on this but can't seem to find the Discord? The link above doesn't work for me for some reason
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  4. Same, I'd have gone with different labels too, but this was the only template on the site I could find that included all 14 Lucas adventure games plus Return. So, you know, give and take! A couple of these sort-of overlap a little bit. I'd probably have put "Save The World" in the third tier originally, but the remaster pushed it up to second for me with the visual facelift. I was also teetering between tier 2 and 3 for Maniac Mansion. (Was also semi-teetering Escape for tier 2 and 3, but I can't help having a soft spot for it!) Broken Age is on my list to play, however, as I still have it from the Double Fine pandemic sale!
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  5. I fixed your list. (I reserve the right to fix it again another day.) Edit: I changed the labels...
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  6. That's great to hear. I've been threatening to redo the entire site for years -- that stupid fixed background bug, lol. I even started a proper Fate of Atlantis guide. I hate game guides for adventure games, but with Last Crusade I think a guide like mine is essential if you want to enjoy it. It's got so much fun hidden beyond the tricky action sequences.
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  7. Just finished replaying Last Crusade and Fate of Atlantis ahead of Dial of Destiny's release. Been 5-10 years since I've last played them, and still enjoyed them both for different reasons. Crusade is definitely the rougher and more dated of the two in terms of interface and visuals, and even tonally it's a little all over the place as well, but in terms of having an open-ended nature, it's remarkable how many variations of puzzle solutions there are, some of which involve entire sections being able to be bypassed while other sections are made more fun with the optional alternatives. It makes the game more re-playable than it might have been to know that there are multiple ways to play it that can potentially change the game significantly. I will be honest and say that given the number of easily findable dead-ends, I found the game very difficult to play without a guide. Thankfully, Thunderpeel's Game Guide is still proving useful after all these years! Music in the game is fairly limited as in most of the older games (and mostly lifted from the movie) but it's still nice to hear in MIDI form regardless. Overall, a good game despite the technological limitations from the time. (Also, Last Crusade is easily my favourite of the Indy movies so I'm happy to have the game available as a companion piece.) Fate of Atlantis in my opinion still holds up as easily one of the best of the LucasArts Adventures. Primarily, again, because of the replayability, most of which is due to the three paths, and all three are worth replaying the game for to experience them all. That being said, I don't find the names of the paths (wits, fists, team) to be completely representative of the puzzles themselves (i.e. I didn't find the wits path significantly harder than the other two, Sophia reunites with you in the other paths eventually, and in the fists path there are at least two fights which are far more preferable to skip!) But yes, the three paths is a definite standout of the game that sets it apart from a lot of the other LucasArts games. The soundtrack despite being MIDI completely captures the spirit of the John Williams soundtracks and the melodies themselves are very memorable. I really enjoy the story, characters and puzzles. Despite deaths still being possible in this game, I don't *think* there are dead ends in terms of puzzle design (I could be wrong). The game honestly feels like a nice mid-point between the pre-MI1 and post-MI1 era, in which death is still possible, but you need to make an effort to make it happen, which feels perfect for an Indiana Jones adventure game, to be honest. Fate of Atlantis' only real limitation is the technology it was made with, which is fairly clear particularly now in 2023. Despite that, however, I'm actually very happy to consider FoA canon alongside the movies, which is a remarkable achievement given the difference in format and style, and says a lot about the games' merit as a work of art. I very much doubt we'll ever see a remaster of these particular games (barring unofficial fan remakes) but one can dream of how the games may appear with an updated visual style and interface while keeping the gameplay intact. When the Lucas special editions/remasters got it right, they got it right. I'd have liked to have seen these games (particularly Fate of Atlantis) get another chance someday.
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  8. I'm sure they got top men working on it.
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