Jump to content

Home

Leaderboard

Popular Content

Showing content with the highest reputation on 02/02/24 in all areas

  1. Even more quickly added (hour of dev), even less tested - I considered adding an option to split each MIDI file into new tracks based on channels (which we did for HighLand), but decided I don't have the time right now. 🙂 https://github.com/Jither/iMUSE-Sequencer/releases/tag/Misty-1.1.0 New "verb" is split - it also allows remapping at the same time. You can, of course, just use the output format that is built in, which will store the output files in the same folder with the same name and tracknumber appended. There's another example of a format in the examples. Beware that if you don't include "{track}" in the format, it'll generate the same name for every file, and they'll overwrite each other - a format like "{folder}/{name}.mid" will even overwrite the original file without warning. 😉 This is all very hacky development for now.
    4 points
  2. Looks right. Almost done (although I have done zero testing yet while writing all the code...), and for good measure I made a quick verb on the command that lists out the mapping with instrument names (if it has a "comment" about what standards are used on both sides - only support GM and MT-32 so far, though): ' ETA: Does seem to be working - at least from doing byte comparisons on input and output. It also allows inputting raw ROL chunks (and other chunks) - i.e., it just removes the LEC headers from those. Still need to test the part of the functionality where it remaps iMUSE instrument changes in addition to the standard Program Change messages. So, will probably be ready tomorrow.
    3 points
  3. Well, what's done here (Stan's Theme) is setting up all the variations that happen for each repeat of the theme - adding instruments, removing them, transposing them, and changing them for other instruments. 🙂 Anyway, here's the first release... Like I said, it's "cooked together" - very quickly done, but seems to leave the MIDIs exactly the same, except for remapping all instrument references. https://github.com/Jither/iMUSE-Sequencer/releases/tag/Misty-1.0.0 Just decompress the .zip to a folder. The command line provides help (and examples) for each verb (two of them - one for the actual remapping, one for getting the mapping in a more readable format with instrument names). Just type misty or misty help. It then lists the verbs - you can get help for those by typing misty <verbname> help. (Also works to just type misty remap - since it will find that the required input file parameter is missing, so it will show the help for the verb - it doesn't, however, work that way for misty mapinfo - because the mapinfo verb can be called with no parameters). So, misty remap file.mid is the simplest usage, which will use the default mapping file that's included (the one you sent, but with a single changed line - which allows the mapping info "verb" to find the instrument names). You can create multiple mapping files and specify a different one with -m path-to-file or --mapping path-to-file. After remapping, it outputs to a file with the same name, in the same folder, except for replacing the extension with ".remapped.mid". (Note that it will *not* warn or prompt if the output path already exists - it will just overwrite it). You can also just specify a second file name that it should output to, rather than letting it create a default output path. ETA: Forgot: Requires .NET 8.0 runtime - https://dotnet.microsoft.com/en-us/download/dotnet/8.0 - the one named ".NET Runtime 8.0.x" will do, but you might as well install the one named ".NET Desktop Runtime 8.0.x" - just adds support for GUI apps (SCUMMRev 8, if it ever appears, will be one of those).
    2 points
  4. Hey everyone! A couple of days ago I remastered the iconic Monkey Island theme (from TSOMI) Back in the early 90's, the OPL3 soundchip was the core of many well-known and popular audio cards such as the Sound Blasters. Unfortunately, mostly for compatibility reasons, the OPL3 was rarely used as its full potential and sounded like a "mere" OPL2 (Adlib). In this remaster, I tried to demonstrate how OPL3 music can sound, when used as its full potential. Monkey Island theme - AdLib VS Soundblaster I'm seriously thinking about remastering the entire soundtrack this way. Worth it? 😄
    1 point
  5. 90 minute documentary this coming Monday (5th February) https://fxtwitter.com/noclipvideo/status/1753461991723995332?s=20
    1 point
  6. It’d be worth it for a specific type of nostalgia because so many people played the game with that sound chip, and it’s the sound they associate with 90s PC gaming (I am one of those people). Hearing this sounds like coming across a “lost” version of the score, it’s really cool. (That said, it’s worth pedantically pointing out that the composers composed on, optimized it for an MT-32. Or at least I’m 99% sure that’s the case. So this wouldn’t actually be a “lost restoration,” more of a “what if?” situation.) I’d love to hear more!
    1 point
  7. Anyway, I finalized "The Coldest Year of My Life", which is such a beautiful track! Hard to believe, something like this to show up in a 90s point-and-click adventure. Indiana Jones and the Fate of Atlantis (fan soundtrack) by Clint Bajakian, Peter McConnell, Michael Z. Land And yeah, the Adlib and MT-32 versions of the track use different endings as Indy leaves for New York.
    1 point
×
×
  • Create New...