Great interview. I have to say the more we learn about Iron Phoenix’s development, the less clear it becomes. The narrative/timeline I had understood for the longest time was:
1) The project initiates under Joe Pinney, who establishes the basic concept.
2) Pinney leaves the studio and Aric Wilmunder steps in to continue where he left off, developing a much, much more detailed design document to prepare for the largely outsourced production that LucasArts management decided to sign up for.
3) The external studio fails to deliver, which is more or less what kills the project. Aric explores the FMV route as a Hail Mary pass to do the art/animation quicker and cheaper, but ultimately the project withers away.
The involvement of Dave Grossman and Mike Levine in these FMV tests throws things into a bit of confusion, because it suggests the FMV idea started earlier in development. Dave makes it sound like he got assigned to the project right after Pinney left, possibly as the lead, and that FMV had in fact been a proposed direction for a while leading up to that. Does that place his involvement during a brief transitional period before Aric took over?
The history of aborted Indy games in the early 90s remains one of our most enduring enigmas.