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Everything posted by logan23
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I would say the top priority is getting all the lines done. We can always go back and clean up as well as tweak later.
I'm thinking of if we can get the VOs in even if some are temp tracks as place holders so we can hear voice verse silence then we can see if dlgs need to be tweaked, if they sound natural or pacing is correct.
Your tracks are already in the game.
Once there are voices in the game i can tweak and add lips, so if we replace some of the temp tracks with the final versions we will simply overriding the voice file and the lips are already there and flushed out.
Basically you are free to do the other male voices in the game, some will be temp tracks so don't worry about the exact quality.
I hope i did not confuse you
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The google site was 10 or 20 dollars a year. Not sure with my brothers sincw he might host the domain.
One thing i found out is that the game industry need people to do UI art work and icons/ 2d work. Its not the most exciting but easier to get into the industry then 3d work.
Yeah you need a website and a linkedid site.
Learned alot at gdc. Mind blowing.
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Cool! That movie looked good.
I'm back from GDC with some stories and ways to get into the game industry.
I also meet someone from Bioware who is working on the TOR.
Plus I might have some info to help with your portfolio for getting into the game industry if you want. Sat in a talk on portfolios for art
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Thank you!
The difference in demo and the main game are a few points. Some of the dlg is different in the main game as well as the graphics with the high res textures are really good which solved the lack of it in the demo.
I actually just ordered 2 books; one on game design- saw the author give a talk at GDC- and a book on level design...which is my door into the game industry.
Oh i talked to a guy there who was from Bioware and gave him my card. lol crazy..happen all by accident...