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Everything posted by logan23
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I will see what i can do. Will also look at the ones not published at this time as well.
I'm working on getting the next tested build done today. =)
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Awesome!!!! I look forward to seeing them =)
Happy New Year!
I will also get you in the team social group tomorrow...since your becoming an active team member now, with the saber hilt creations
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Hey, i like the saber hilt you showed me in the PM. I can tell your getting better and better with each saber hilt you work on!
Happy new year!
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lol, ....I'm also throwing you into the saber progression system right off the bat in the first conversation. This mod is packed with features and more.... The Demo will have the systems ...which means the parts/modules and content of the rest of ACT 1 will be just content since the systems are all in place.
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Basically yes,
I'm thinking it will have a basic run down of the Trust system, the Lightsaber progression system, species stats, and other features...in case they want to look through it and have some reference material..i guess a manuel..lol
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Hey,
You should write a simple basic guide for editing color for the GUI.
Welcome to Lucas Forums!
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Oh you can see in the group team social group on the stats for each....this when released will be in a text document/ called Guide to RoR
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I built the choice of the Species affecting your stats in the first dlg with the droid. So you will have an option there,..and dont have to throw in or out a ncs file to get it the way you want
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over at deadly streams are 2 pics of the start off eye covers for the mirulkias in the game
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Hey,
Np with the third one, take your time.
I'm hoping to have this build done tonight.....have a few tweaks to do.
But it is shaping up nicely! I'm even going to have the PC get introduced to the Lightsaber progression system right off the bat! I also found a way to make the room you start in not the PC or your masters, and make perfect sense=)
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Hey, having an issue with an onenter script where i want to remove unequip the items on the party member uldir, both his right/left arms and the slot where you can switch to.
INVENTORY_SLOT_RIGHTWEAPON ,oNPC);
object oWeapon2 = GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON ,oNPC);
INVENTORY_SLOT_RIGHTWEAPON2 ,oNPC);
object oWeapon2 = GetItemInSlot(INVENTORY_SLOT_LEFTWEAPON2 ,oNPC);
want to remove these from my one party member
Thanks in advance =)