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logan23

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Everything posted by logan23

  1. hey,

    will send you another link in an hour

  2. sounds good.

    Also remember to delete the old .mod files you have from the pre beta since sometimes the module folder wont copy over the old ones. i know with mine i have to delete old then place new .mod files in

  3. hey,

    I looked at the social group, but some of the entries are a bit old so dont know what was the final plot is or characters.

  4. hey hows the tweaking going?

  5. You will be getting a PM with link in around 30 minutes

  6. It is going well. I should be starting Beta testing later today.

  7. Hey, welcome back

    Whats new

  8. Thats awesome!

    I'm right now building the Holonet news woman's dlg for corellia.

    Then i re package a few mod files and then start making the test file to tell about install and what is missing so you guys know they are not bugs

  9. you should be getting a pm with a link tonight for testing :-)

  10. Hey,

    Talked to Juan, everything is going well.

    Can you send me an invite to the social group

  11. If the file names are in the 2da appearence then i would think you just have to match the names with the skin and it could all be tossed in over ride folder, will this work?

     

    I got the holonet to recongnize if your in corellia or not. Also placing result of some quests, equals a new news article. I did a test lastnight and it all works. I dont know if i will get VOs but have one or two i can toss in. The others will go in with the next group of modules. Im excited to have you guys play close to 2 hrs of the mod.

  12. lol, yea fixed that. Had the right appearance but still had the miner outfit on the npc , selected in their wearing/inventory. I removed and now she has the right outfit=)

  13. Hey, how is it going?

    I should have the link later today for the testing

  14. i will have the link for the upload tomorrow for you and the rest of the testers. Want to add some holo net news based on your sidequests, etc

  15. hey, already made a pile of loop animations for npcs for kotor1 mod

  16. Hey,

     

    Thanks for the files, they look great ingame!

     

    Cool that going to be awesome when you have the new conputer.

     

    Will you be able beta test with the old one?

    The past 2 days been dealing with sinuses. Im looking at friday to upload the files for testing. I have 3 more quick fixes and also want to put a few extras for you guys.

     

    What are planning to work on next sincw the robes i believe are done. Ls/Ds transistions?

     

    At work they asked me about autcad....how easy or hard is it to learn?

     

    Thanks

     

    Logan

  17. hey,

     

    Cant get it to you till late tomorrow.

     

    Try using the name kmaybe.nss

     

    I think you made the name to close of or there is another script with the name you used,...it could also be the k_ part. The kotortool can be sensative. Try use the name i created ...i have a feeling it will work.

     

    Logan

  18. Actually what i would like you to do is play the beta so that you can get a better context of the dlg and thier scenes. Seeing them play out could help with tone and mood of chara ters and also allow you to say,hey i can do that npc even if its a line or line there.

  19. Hey,

     

    Look forward to the VOs.

     

    Things are going well. Im sending our the first wave of Beta testing by the weekend. Let me know if you would like to test.

  20. sent you a message over at deadly stream

  21. Hey, will get the next 3 to you hopefully, tomorrow. TSL Patcher is having error so reason when its installing one of the 3 new modules.....=(

  22. I'm sorry to bother you.

    I got this error but can't find how to resolve it,

     

    • Adding file "corsold5.utc" to archive "cmerch.mod"...

    • Modifying GFF file corsold5.utc...

    • Finished updating GFF file "corsold5.utc" in "Modules\cmerch.mod"...

    • Error: Unhandled exception: Access violation at address 00472D96 in module 'TSLPatcher.exe'. Read of address 00000000 (0)

     

     

    thanks in advance:)

  23. no prob. Hows the class going?

     

    I should have 3 more modules to add friday night and possibly another 3 more on sunday night.

  24. Hey

    PM me your feedback on the 3 modules and also mention which PC head did you choose when you became invisible. I will check if it is a script or Pc Head issue.

     

    Thanks

  25. usually that does not happen, but ever so often it does

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