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Everything posted by logan23
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Hey,
I'm in need of some Scripting help.
I'm trying to remove any possible armor, grenades, weapons, ...from the inventory of the PC.
So far i have only found a script that destroys all items in inventory including datapads and other items which i do not want to be destroyed.
I seem to be hitting a wall in my search ..nothing seems to be working properly...and i can't help but to think to myself why doesn't the destroy script tag do the job..but nope,..something that i thought would be an easy script has lead to me looking for the pepo to relieve heart burn.
Any help would be greatly appreciated.
Thanks
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thanks for test VO, will do that between tonight and saturday. Will let you know how it goes, Thanks!! =)
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Hey good news I know understand the system for the gui change color.
I have already started with the color you have for small menus..etc. The test for the one line bubbles over NPcs is now that color. I have to go into the override and remove the original colors for certain icons since it over laps.
I will post some pics tonight to get everyone feedback on the color. Once we got a positive feedback on that color will change them all. The only thing is it takes time since you have to change the color of every icon and bar individually/manuelly in the gui file.
This means we can totally change the color and even the shapes of the objects, since this would be hex edit of the gui which in theory should work.
Thanks for finding the info!!
Logan
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hey,
Did you get a chance to work on any of the dlg from the demo? reshapping or grammar check?
Thanks
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Not sure if its hex edit is needed or simply edit the color lines in the kgff program
Edit: I did some testing and the kgff program using those numbers for the colors do work. I just didnt place it in teh right spot but it does change things so this is a move to getting this all changed, Thanks! Great Find!
The Hedi edit is good if we want to change the actual bars, fonts, and other icon base items
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Im right now jusg adding more placeable in 3-4 of the modules to help create a better atmosphere. Im looking at thursday to give out for testing since i know during week its hard for everyone to test due to work and or class, so taken the next day or two to add more dlg and placeable for mood. :-)
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hey,
Thanks for the link.
I will download that in a few.
What i was look for is a rough map to show where they are going to be placed. I have the dlg but dont know where these npc should be standing. If you can make a basic popuoation map if ref to which might be merchants or where you want certain moods. The module is big.
Thanks :-)