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logan23

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Everything posted by logan23

  1. yeah, lol

    It was the ( ) setup that got me. =)

     

    Hows everything with you and your mod.

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  2. im in your sites chat

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  3. EDIT: Don't worry i figure it out, lol.

     

     

    Hey how do you script OR in kotor2 code?

     

    ex.

    if ((!GetIsObjectValid(oNPC1) || GetIsDead(oNPC1))

    && (!GetIsObjectValid(oNPC2) || GetIsDead(oNPC2))

    && (!GetIsObjectValid(oNPC3) || GetIsDead(oNPC3)))

     

    I'm getting issues with having || in the code

     

    Is there a script that says if this and that or this and that?

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  4. hisss, got a scripting question

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  5. There is a 30 day trial at the Site.

    http://www.nevigo.com/index.php

     

    Give it a try, it's a great program!

     

    There is no 30 day trial at Steam.

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  6. Nice!, I know where i would love to use it =)

     

    Is there any spots that - you can fall through the floor, or it's all good with the Walkmesh

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  7. It was 75 dollars on Steam but it was a 3 day sale. The actual price now is 99 dollars on Steam. It's a bit costly but If you are actually going into the Indie games or games industry..might be something in the future to get. With mods, unless you making a huge mod like RoR , BOS, or TJMs ...or Planet mods..you might not really need it.

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  8. Hey is your Jedi temple outside module, kotor2 compatible?

    If it uses kotor1 skins, i can change those

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  9. Interesting.

    I'm looking at building the Level in UDK and then export it into 3Dsmax where I prep it for either a cutscene using SFM or if possible into the actual game. I already know that UDK can be brought into 3Dsmax but have to do some testing,

     

    Do you have a basic flow chart on what program you use to get a model/or map into 3dsmax and what files would need to get packaged in 3dsmax to be brought into the game. Nothing detailed, just need need to know i am not missing any programs or file ext which are needed.

     

    Thanks

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  10. hey have some questions about new modules, can you go the the chat?

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  11. Hey quick question.

    What is the major hurdle/issue with getting new modules into kotor2 game? Light map? Etc ..just wondering ..

     

    Thanks

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  12. Hey whats up!

    How have you been?

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  13. I got everything running with Max.

     

    I know there are some possible issues with getting a new module into kotor2 or kotor in general- what is usually the hangup? Lightmaps? Etc

    Thanks!

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  14. Found out how, some folders not seen in explorer- so open 3d max and click to run scripts- it will show you the hidden folders. From there drag and drop into proper areas as said in NWmax directions. Oh you can get a 2 yr access to 3dsmax 2012 by saying I'm a student - Pro Tip :-)

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  15. hey, do you know how to install nwmax? I can't get it to show up in 3damax 2012.

     

    How are the folders placed?

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  16. is there a way to extract multiple files at once , rather then click -extract and repead 20 times? just wondering, thanks

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  17. Last question - i see for the NWmax-3ds --plug in ( there are 3 versions that seem to be all 3dmax? do all or which one?

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  18. yeah!

     

    Have you looked into the Source Filmmaker? its free on steam

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  19. oh does the animations import along with the model to 3dmax?

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  20. don't worry- im getting the student version of 3dsmax - its a free DL for 2yrs use

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  21. Unity is a good Engine.

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