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logan23

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Everything posted by logan23

  1. yeah, lol

    It was the ( ) setup that got me. =)

     

    Hows everything with you and your mod.

  2. im in your sites chat

  3. EDIT: Don't worry i figure it out, lol.

     

     

    Hey how do you script OR in kotor2 code?

     

    ex.

    if ((!GetIsObjectValid(oNPC1) || GetIsDead(oNPC1))

    && (!GetIsObjectValid(oNPC2) || GetIsDead(oNPC2))

    && (!GetIsObjectValid(oNPC3) || GetIsDead(oNPC3)))

     

    I'm getting issues with having || in the code

     

    Is there a script that says if this and that or this and that?

  4. hisss, got a scripting question

  5. hi, whats up

  6. There is a 30 day trial at the Site.

    http://www.nevigo.com/index.php

     

    Give it a try, it's a great program!

     

    There is no 30 day trial at Steam.

  7. posted update

  8. Nice!, I know where i would love to use it =)

     

    Is there any spots that - you can fall through the floor, or it's all good with the Walkmesh

  9. It was 75 dollars on Steam but it was a 3 day sale. The actual price now is 99 dollars on Steam. It's a bit costly but If you are actually going into the Indie games or games industry..might be something in the future to get. With mods, unless you making a huge mod like RoR , BOS, or TJMs ...or Planet mods..you might not really need it.

  10. Hey is your Jedi temple outside module, kotor2 compatible?

    If it uses kotor1 skins, i can change those

  11. Interesting.

    I'm looking at building the Level in UDK and then export it into 3Dsmax where I prep it for either a cutscene using SFM or if possible into the actual game. I already know that UDK can be brought into 3Dsmax but have to do some testing,

     

    Do you have a basic flow chart on what program you use to get a model/or map into 3dsmax and what files would need to get packaged in 3dsmax to be brought into the game. Nothing detailed, just need need to know i am not missing any programs or file ext which are needed.

     

    Thanks

  12. hey have some questions about new modules, can you go the the chat?

  13. Hey quick question.

    What is the major hurdle/issue with getting new modules into kotor2 game? Light map? Etc ..just wondering ..

     

    Thanks

  14. Hey whats up!

    How have you been?

  15. I got everything running with Max.

     

    I know there are some possible issues with getting a new module into kotor2 or kotor in general- what is usually the hangup? Lightmaps? Etc

    Thanks!

  16. Found out how, some folders not seen in explorer- so open 3d max and click to run scripts- it will show you the hidden folders. From there drag and drop into proper areas as said in NWmax directions. Oh you can get a 2 yr access to 3dsmax 2012 by saying I'm a student - Pro Tip :-)

  17. hey, do you know how to install nwmax? I can't get it to show up in 3damax 2012.

     

    How are the folders placed?

  18. is there a way to extract multiple files at once , rather then click -extract and repead 20 times? just wondering, thanks

  19. Last question - i see for the NWmax-3ds --plug in ( there are 3 versions that seem to be all 3dmax? do all or which one?

  20. yeah!

     

    Have you looked into the Source Filmmaker? its free on steam

  21. oh does the animations import along with the model to 3dmax?

  22. don't worry- im getting the student version of 3dsmax - its a free DL for 2yrs use

  23. Unity is a good Engine.

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