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Everything posted by logan23
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Hey,
I was looking over you info on the mod with Kreia's past.
You should name 3 flash backs then design just the first one.
You need to know what is the purpose of the flash back, meaning what will the PC gain from it besides seeing Kre4ia when she was younger.
I would build and release each one separate. Start by having the first one small and leave with a cliff hanger which will hook the audience.
Also make sure you do your research since your defining kreia's hidden past people will be looking how close it will be to what is already known of her past so watch out for contradictions with cannon on her.
keep going through the tutorials and modding,
Logan
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Hey,
I was looking at your green lighting issue. You are looking for away to make it without replacing the original lighting fx.
Have you looking into making a new visualeffects.2da
You can copy the lighting power and then rename it as the green lighting.
I don't know what else you have to tweak in 2da besides the spell and visualeffects.
And create a tga of the new green lighting.
Logan
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Where in the .are file is it? i see some fog just not ambiant fog. Was this on a 1-100 scale?
thanks
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Hey,
Your Coruscant looks amazing!!
Don't worry about the 3D modeling- going to check some sites/forums out get some info. Also will check if there are some geared star wars 3d modeling sights since they will be most interested in the project.
Thanks
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Here is the script i was talking about with the 2da
http://nwn1.nwn2lexicon.com/compiled...2DAString.html
Would this work in kotor2?
Your feelings on it,
Thanks
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Hey,
I got the portrait working by using gff, thanks.
I saw in NWscript there was a way to check baseitem2da, and do a check on the number for a row names number. It mentions server. The script complies but dont know if i can use it for conditional for PCs. What do you know about script tp check any part of a 2da file?
Logan
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Hey,
Do you know where a good place to look for a person to do #D max work /animation for cut movies, small ones.
Welcome back!!
Thanks
Logan
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What colors do you have and what color are you thinking of?
I will have to look how to make it upgradable. I know you will get the saber during the adventure so I want to allow the player to change color of saber and also add crystals to add bonuses to the saber like the regulars.
I will look up how to tweak the 2da files, etc as long as you can get it to be in game ready=)
Thanks!!