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Everything posted by Sithspecter
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I hope it turns out well. If you need any modeling done (masks, swords, sabers, heads, bodies, guns...) I'd be glad to help out.
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Well, it's generally a good idea to make a sketch of the top view of the area and plan it out a little bit. I'm not really a good example of this because I just go and start modeling, but it really helps sometimes. Another thing to do is to take a hard look at existing areas and see how they're composed. Doing this has completely changed my outlook on video games. I was playing Call of Duty 4 with a couple of friends, and I was sitting around examining textures and talking about tree models
Anyway, I'm glad to see that you're getting into the area modeling business.
SS
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The reason that it's being held straight up is becasue that's the orientation for melee weapons. If you wanted to change that, you'd have to open it up with GMax, and rotate it like a normal blaster rifle. You'd probably want to import a blaster rifle, and then rotate it to suit what you want. Then, move the bullethook to the staff's head and export.
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I just wanted to tell you that I am sorry for the loss of your brother. I joined after his time, but his work with KotOR Restoration laid the foundation for my current work in progress, the Sleheyron Restoration. If it's okay with you, I'd like to include his name in the finished readme.
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No, I don't even have an Xbox, sorry. But I do have slightly better internet now.
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If you're referring to the one that was pictured in my Ultimate Ranged Mod WIP, then that M4 got erased with everything else on my hard drive about 8 months ago. I might make a new one, but I've got my hands full at the moment.
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Well, in any case, it's nice to know that someone knowledgeable is still (possibly) working with those pesky little varmits.
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Oh, that recent? I would've figured that you would have hung up the, um, mouse, I guess, long ago.
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Just curious Darth333, but how long has it been since you've touched a modding tool?
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Sleheyron is now starting to fall together (YAY!) and it actually seems like a planet now.
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Well, is a text tutorial that includes a man sized box for scaling your area to, but don't start work on the model till you know what size it's going to be. Also, some video tutorials are availible here(Scroll down the page till you find Quanon's post with Part 1, Part 2, .etc.
I'll always be glad to help you out if you need to know any methods or techniques for area modeling.
Glad to see someone new that's interested in modeling areas.