-
Posts
1430 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by VarsityPuppet
-
Whoa! Thanks for your support dude!
We're going to try to get some more music released... we've already got somewhat of a cult following =)
-
Yeah, they should be.. install TSLRCM first though, and THEN the modules pack.
I know for sure the Peragus tweak is, but I don't remember about the Trayus Academy one.
-
I made do with the voice overs present. I don't want to give it away, so your best bet is to play it in version 1.5!
-
Ah thanks Khrizby! Yeah, I can get you the skins for the model some time tomorrow.
-
OH! Totally sorry that I missed you, dude. I was at the library but had to get going real quick.
-
I can do the scripts for now, but that's about it. You'll have to come up with all the dialogs and stuff, because it is your mod (and it's important to know how to do).
But yes, I'll be happy to help scripting and wherever else I can. However, besides scripting, I'm not going to do the work for you.
-
Tell me more about the mod. Depending on the work involved, I may script all of it, or just the basics
-
Let me know what kind of scripting you'll need for any mods. I'll see if I can help. Please nothing too grand...
-
Well, I'm working on the TSLRCM HK factory, the Malachor Ending Mod, and I'm signed on as a scripter for various modding teams, all of which haven't actually gotten around to scripting yet
Hmmm, advice...
I'll try not to repeat advice, but I will list the MOST important ones, I think anyways
-Expect to do a lot of the work yourself.
Help (especially nowadays) will be sporadic at best, so to ensure progress isn't halting on the project, you'll need to know how to do several forms of modding. Scripting, module editing, and dialogue editing are a definite must, and you should be fairly skilled at all of those.
-Take whatever help you can.
Like I said, help will be sporadic, so you may not always have the same modelers or skinners. Take what help you can.
-Adopt a fancy, badass moniker
Oh wait, I see you already have one
Other than that, I can't really think of any. If you have any questions in the future, seek me out and I will gladly answer any as best as I can
-
Well, I'm working on the TSLRCM HK factory, the Malachor Ending Mod, and I'm signed on as a scripter for various modding teams, all of which haven't actually gotten around to scripting yet
Hmmm, advice...
I'll try not to repeat advice, but I will list the MOST important ones, I think anyways
-Expect to do a lot of the work yourself.
Help (especially nowadays) will be sporadic at best, so to ensure progress isn't halting on the project, you'll need to know how to do several forms of modding. Scripting, module editing, and dialogue editing are a definite must, and you should be fairly skilled at all of those.
-Take whatever help you can.
Like I said, help will be sporadic, so you may not always have the same modelers or skinners. Take what help you can.
-Adopt a fancy, badass moniker
Oh wait, I see you already have one
Other than that, I can't really think of any. If you have any questions in the future, seek me out and I will gladly answer any as best as I can
-
Hey, just reloaded my comp. I have to reinstall flash, but I'll be there asap if you're still there
-
Thanks! Actually the model is already in the TSL game resources. The animations are just a little screwed up at the moment and it won't attack really.. at all.
Here's the thread on it. redrob really did mighty fine job with the skins. If it can be animated now though, that would be something!
-
hey khrizby, if possible could I employ your help with a model? Well, actually I guess it would be you animating it because I cannot model at all.
Let me know if you're interested. I've already gotten redrob to make a skin for it
-
Listened to both of your modcasts, and they were awesome! Long-winded, but awesome!