Jump to content

Home

VarsityPuppet

Members
  • Posts

    1430
  • Joined

  • Last visited

Everything posted by VarsityPuppet

  1. Why not just make the ithorian head into a selectable pc head?
  2.  

    So, wanna join my project?

  3. If you have any saber models you want to contribute. Feel free. Or if you have time to make new ones that'd be cool too.

  4. It could theoretically be done, but one would need a good graphic designer for that cape texture.... But why would you want a cape for Mandalore the Preserver? I think it's enough to make a mod that uses the mask as his face. Looks good, but storywise, I like to think that the Preserver just locked it away for safe keeping. I doubt The Preserver would wear a cape, personally - but that's not to say this mod shouldn't be made. I just don't think anyone would do it.
  5. In theory, both heads should be compatible with TSLRCM Well, except for the Revan head which I believe only works for Kotor1. BUT People have a tendency to make things very incompatible whenever they install mods at all. So the official word is they're not compatible - even though in theory, they are.
  6. Well, if you want to be able to reskin and make multiple variation, yes, I'm afraid it won't be possible that way.

     

    You will have to play around with the UVMap. I can't think of any good tutorials for that right now, but I'll see what I can come up with.

  7. I might have some VO work for you, young sir. It's not for KOTOR, but I think you would be able to do a decent enough job.

  8. Even if you did get it to switch over to the XBOX UI, the controls aren't going to work the same. Totally different input.
  9. Of course!

     

    I will say that the model uses two different textures, so that might be hard to overcome... if you're trying to reskin it.

     

    And if you can, feel free to reshape the body to seem more.. womanly

  10. If I had anything to say to you.

  11. You know what man? That tutorial is going to be obsolete. Don't worry about it.

     

    I'm going to release a program that will do that work for you, so don't worry about it.

  12. Yeah, I didn't really put an emphasis on those features because it's kind of a heavy armor. I reshaped it so it was similar to a Heavy Armor, but I guess I didn't make it curvy enough.
  13. Oh shoot... I don't know for sure if I'm going to be able to get those back...

     

    I'll take a look on my computer, but if I can't find them, I'm not sure what I'm going to do.

  14. That mod is incompatible with the Universe, Life and Existence in general.
  15. There is my version, but it's a little wonky because it uses two different textures.
  16. Wait, so you want basically Mullet man for TSL?
  17. Of the best known modders active in the community at the moment, I don't think there is anyone capable of developing a 3D game engine from scratch all the way to fruition. Suppose we use DA:O's engine - that's still a **** ton of modelling to be done and guess how many in the community can currently model with reasonable skill? Maybe 3-4 Then we'd need skinners. Only 3 people I know that can create skins of excellent quality. They're all busy and hardly come around. That leaves oh maybe the rest of us to script events in the game as they happen in the original. And of the active members, not even everyone can script all that well. Even if we did get everyone to come together and build something for the greater good, it'd be a thing where everyone would have to be committed to this project, have enough free time and have good communication skills. Most people don't want to put that much work into something that they'll never get any credit for. And that's also if LucasArts never catches on and shuts us down. They'll figure out somehow usually...
  18. I think if they were to remake Kotor or TSL, they'd have to first re-imagine it in terms of scale and modern gameplay and cinematics. If anything, it would be a good precursor to the fabled Kotor 3
  19. Folks have a strange way of making things that should be compatible, totally incompatible. Plus, not to mention, the download is supposed to be a reservoir of unfinished projects, not all of which will for certain be TSLRCM compatible.
  20. Remaking from scratch? That sounds super fun! It's a good idea, guy, just not really feasible with... well anything we have here.
  21. Crashing, and from when I've used it, there have been some weird things that happen with animation. I recall one time where Atton would simply NOT stay in combat animation mode. Would flourish his weapon and then just stand there, all stupid-like. Yeah, but even still, that's theoretically possible. It now falls under the "extremely difficult and not really worth it" category. Cool, have fun with animating.
  22. While I'm waiting for my Windows Support Drivers to download on my Mac, I figured I'd address these issues here for once and for all, so we can have a clear answer. Not feats like "Critical strike" or "Power Attack", or any feats that allow you to use different scores in combat (Melee Finesse, for instance, wouldn't work). You can, however, create feats that work exactly like Force Powers (Wookiee Rage) and any feats that give the player one time bonuses (Gear Head). And this is all done through editing the main K_ai_master script. Just add a few conditionals to check if the character has the feat, and then add the bonus. Might have to include some globals too, because otherwise you're going to have a perpetually expanding bonus. To sum it up, possible, but impractical. Yes, you would need to separate their heads from their bodies. I've done it, Bob Ta'ar was working on a mod where he was taking alien heads and putting them on the main armor bodies to make playable alien PCs. In the case of Malak and Yoda though, their heads would look pretty weird on those particular bodies, so you would have to either create the separate body and fix the bones/weights, or... well, you would still have the bodies, just they would be stuck with the same animations. Theoretically, yes. The trouble comes from weighting the skin, which is hellishly terrible. Yes, but you lose some certain details like the ability to use area lights. You can add lightmaps to the area, but there is no lighting that affects the characters, which makes it look weird at best. Yeah, just about as well as you could splice any audio file. As much as your computer can hold, I guess. Maybe... with only 20 levels to work with. You can change which feats/powers/skills are given to you at which levels, but there is always that issue of saturation.. Khrizby might have made a mod... I know there's the melee HK and the Darth Nihilus with the animations.... Either make a helmet model big enough to cover the entire head (looks ridiculous sometimes), or you could create a separate helmet head, and create an item that has a disguise property that refers to an appearance.2da line with that new head. I've been playing around with it. Theoretically, it is possible, but there's still that tedious task of actually modeling something with a cape. Yep, sounds possible. You want to animate all of those? Have fun. You would probably have better luck rigging them to work with the animation dummies that the main character uses. Yes Switching back and forth between multiple characters within the same module (without reloading) seems to have some funky effects. No one usually, because where would we get even halfway decent voice over to compliment that? Yes, it's called Area Fog. Every module has it, it's just more apparent in some than others. Other than that, I think JCarter and I should have a chat about modeling. Bring him up to speed on what is theoretically possible.
  23. To each his own. Sure, maybe the face wasn't correct, but I don't think the one on Kotorfiles is any closer. I know exactly which head to use though...
×
×
  • Create New...