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Everything posted by OzzieMonkey

  1. I posted this in the comments where Andywinxp posted about his iMuse fixes but it ocurred to me that article is too old for people to go back to and see, so I'm posting it here. "So I've done some more testing, and there seems to be a bug in the music. Sometimes, when the music is transitioning from one track to another, the previous track continues to play, or it transitions to the start of the next song rather than whatever the track's up to. For example, in the Barbery Coast, when you finish talking to one Rottingham, it transitions to the main theme but keeps playing the Rottingham v
  2. So awesome to see this classic art in high def. Any chance of a high def, textless version of this Afterlife poster?
  3. Yeah, these forums are much better than the Steam ones. Dear lord, what a bunch of whiny little shits. It's getting worse though cause someone just posted a YouTube video about it (that I won't link because why would I give them the viewership they crave) which has already gotten over 3000 views and the comments are all the same crap, people whining about the game "going woke" and all the subtext that entails along with "Well they don't get my business" Karen talk. I really hope this doesn't ruin the success of the game and it's just a vocal minority.
  4. It'd be great if Jake or anybody could give some official word on that. I imagine it's pretty likely that they're already in development but whether they actually come to light will be determined by the sales of the first season.
  5. It's definitely not that and it will be very apparent what the design is because you will come across it eventually. I hope that's vague enough.
  6. This is probably my favourite cover of the Monkey Island theme.
  7. I think the first thing you need to know is to save as often as you can, especially before you travel because you will have a limited amount of money to do so, but there's also quite a few deaths and dead ends in the game.
  8. Favourite and "Best" are two different things for me, so BTAS is my favourite, mainly because I really got into the different locations of each episode, the Zombie Factory being a major highlight. TDP is clearly the better game, but exorcising an evil Santa or playing Cupid for Jurgen's monster never gets old.
  9. It is always Curse. Part of it I think will always be because it was the first one I played, not only in the Monkey Island series but the first of all the LucasArts adventures and introduced me to adventure gaming. Nostalgia's a hell of a drug. Having said that, a lot of things from my childhood haven't aged well in the slightest, so I still believe it speaks to the overall quality of the game that I still consider it my favourite. The game just oozes atmosphere with every new background and the style of humour just knocked it out of the park for me. MI1 and 2 were masterpieces too, but Curse
  10. Hi all, so glad these forums are back, I've missed this community. I thought it'd be a good idea to bring this to your attention; if you're experiencing issues with Day of the Tentacle Remastered, specifically the music transitions being out of sync or just flat out not executing, it's because of the new build of Windows 10, 2004. Rolling back to 1909 fixes it straight away but it's a pain in the arse that we can't update without breaking the game. I tweeted about it to Double Fine a while back but if anyone else is experiencing this issue it's probably worth bringing up again.
  11. I don't think Double Fine is interested in further remasters any time soon. Tim has been very vocal about his desire to focus on new ideas after Psychonauts 2 is released because he's done with looking backwards for a while. So we should probably avoid looking to them for any potential Mojo-centric releases for the forseeable future.
  12. Yep, that did the trick. Thanks man, love your work. Now I've just been testing the custom resolutions...is it meant to have strange cutting marks/lines on the screen for anything but default? I assume that's just a bug that hasn't been fixed yet?
  13. Sure, no worries. I'm running Windows 7 Professional (64 bit) The error message appears after I press "run without cds"
  14. I get that with the launcher after I've applied the update. I also tried running the launcher as administrator but that didn't work either.
  15. Yeah, I tried that, but what happens now is this: "cannot create file "D:\Program Files (x86)\Lucasfilm\Monkey4\Monkey4.exe". Access is denied"
  16. Great work there mate. Unfortunately the cd patch won't work because it can't find the file to update to 1.1. When I hit the button "Update game to version 1.1" it displays this error: "File not found: ...://xfer.lfnetwork.com/worldofmi.com/patches/MonkeyUpda..."
  17. Hahahahahahaha, I knew it! As soon as I read the title I thought "don't tell me" and it happened. I only just got acquainted with that Vine, and now it's showing up everywhere!
  18. I found this randomly on YouTube: https://www.youtube.com/watch?v=beFrkiyzu3g It seems as though he's using a program that implements his own recreation of iMuse in an attempt to fix the problems that LucasArts created with their version. I don't really know if it's entirely feasible to do for the whole game, but I thought I'd share it for anyone who may be interested in contacting him to help with making this work as a larger scale project. If it's not entirely possible for the special edition, maybe it could be an opportunity to explore adding this music to the ultimate talk
  19. I'm still trying to process it. Guys...this is huge. It came totally out of left field, just like Tales of Monkey Island and the first Monkey Island special edition. Just imagine what the success of this re-release could mean for the other classic LucasArts titles? I'll try not to raise my hopes too high, but if this is what we can expect from Disney in the long term, they officially have my attention.
  20. Well, that was disappointing, the scythe could have been a clue for Grim Fandango... Anyways, here's some more tweets: "As original ND projects progress, previews will happen. Rereleases though, it is out of our hands. We do the work to get classics back out." "The point being, we'd love to just tell you what we're working on re-releasing! But we can't :(" So, it seems like they're still working on something else, but it might be a while before we find out what that is.
  21. I have an account on GameAnyone where I've done an entire playthrough of all the Monkey Island games (no subs or commentary). Just gimme a second to download them and I can upload them in a youtube format so they're available to you. EDIT: The part I believe you're looking for is the expositional dialog with LeChuck, is that right? I've got that saved to my videos so I can put it on youtube for you EDIT 2: The upload should be done in about 20 minutes or so. I'll post a link when it's up EDIT 3: Here you go http://youtu.be/eeG78i7ifAY
  22. I really hope so, they said "by month's end" what if it ends up being April 1st? I don't think I could deal with a joke like that
  23. Oh man...considering all the LucasArts-related posts they've made, I really hope they've managed it....but I can't help but worry we'll be let down again. Still, fingers crossed
  24. Damn right. It's been really depressing how little Mojo-related stuff has been going on recently. Sure, there's Broken Age and Telltale stuff, but there has been somewhat of a drought in terms of news related to the classics. This could somewhat help with that and if they sell well, we might even have some new material to look forward to. I miss having a new Monkey island to look forward to especially
  25. They've now posted this on their Twitter "There is a lot to look forward to next year, we hope to get some things taken care of to let you know what is going on in the tank here." I wonder...could it be..?
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