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Everything posted by OzzieMonkey

  1. Tested it for a bit without ScummVM, the game hangs after a few minutes and just loops the last line of dialog until it crashes. Seems that ScummVM is still the only option... until they remaster it (pleeeeease?)
  2. Wow, good to know! I was wondering why CMI wouldn't work with your installers. It's also worth noting that dgVoodoo2 can also be used to upscale the character models in Escape from Monkey Island and add anti-aliasing. It makes the game look so much better. It does require Supersampling being turned on in your video card though, otherwise it'll have some weird lines and artefacts all over the screen.
  3. I didn't know where else to ask about this, but does anyone know if there was a Hi-Res version of that "Return to Monkey Island" poster that was made for the April Fools joke back in 2002? I could only find this tiny one on the Monkey Island wiki. Sidenote: This is a great title and should absolutely be used if a 6th game ever gets made.
  4. I posted this in the comments where Andywinxp posted about his iMuse fixes but it ocurred to me that article is too old for people to go back to and see, so I'm posting it here. "So I've done some more testing, and there seems to be a bug in the music. Sometimes, when the music is transitioning from one track to another, the previous track continues to play, or it transitions to the start of the next song rather than whatever the track's up to. For example, in the Barbery Coast, when you finish talking to one Rottingham, it transitions to the main theme but keeps playing the Rottingham version. I also noticed that when Guybrush comes back from the Plunder beach to the Voodoo Lady's after finding Elaine's been kidnapped, it keeps playing the generic Plunder beach theme over the top of the Voodoo Lady's theme. This seems to only happen when you've been playing the game from the start, as I've tested it using a save and it doesn't happen. I don't know how many other times this may occur as I didn't get that far but it seems like there might just be a bug in the fix that needs to be ironed out."
  5. So awesome to see this classic art in high def. Any chance of a high def, textless version of this Afterlife poster?
  6. Yeah, these forums are much better than the Steam ones. Dear lord, what a bunch of whiny little shits. It's getting worse though cause someone just posted a YouTube video about it (that I won't link because why would I give them the viewership they crave) which has already gotten over 3000 views and the comments are all the same crap, people whining about the game "going woke" and all the subtext that entails along with "Well they don't get my business" Karen talk. I really hope this doesn't ruin the success of the game and it's just a vocal minority.
  7. It'd be great if Jake or anybody could give some official word on that. I imagine it's pretty likely that they're already in development but whether they actually come to light will be determined by the sales of the first season.
  8. It's definitely not that and it will be very apparent what the design is because you will come across it eventually. I hope that's vague enough.
  9. This is probably my favourite cover of the Monkey Island theme.
  10. I think the first thing you need to know is to save as often as you can, especially before you travel because you will have a limited amount of money to do so, but there's also quite a few deaths and dead ends in the game.
  11. Favourite and "Best" are two different things for me, so BTAS is my favourite, mainly because I really got into the different locations of each episode, the Zombie Factory being a major highlight. TDP is clearly the better game, but exorcising an evil Santa or playing Cupid for Jurgen's monster never gets old.
  12. It is always Curse. Part of it I think will always be because it was the first one I played, not only in the Monkey Island series but the first of all the LucasArts adventures and introduced me to adventure gaming. Nostalgia's a hell of a drug. Having said that, a lot of things from my childhood haven't aged well in the slightest, so I still believe it speaks to the overall quality of the game that I still consider it my favourite. The game just oozes atmosphere with every new background and the style of humour just knocked it out of the park for me. MI1 and 2 were masterpieces too, but Curse to me was an experience unlike anything, it just felt more dense and the most epic of the whole series before Tales came out. I would probably place Curse and Tales right next to each other in terms of the scope of the story, but Curse is far superior in all other aspects; music, visuals, puzzles, characters, it's a game that has it all, not to mention a great musical number. It's not Ron's Monkey Island, but I don't much care, lots of series move on from their creator and they don't have to be inferior, this game proves it in my opinion. Would MI3a be good to have? Of course! Honestly at this point I just want more Monkey Island. Doesn't take away from the fact that Curse is a gem.
  13. Hi all, so glad these forums are back, I've missed this community. I thought it'd be a good idea to bring this to your attention; if you're experiencing issues with Day of the Tentacle Remastered, specifically the music transitions being out of sync or just flat out not executing, it's because of the new build of Windows 10, 2004. Rolling back to 1909 fixes it straight away but it's a pain in the arse that we can't update without breaking the game. I tweeted about it to Double Fine a while back but if anyone else is experiencing this issue it's probably worth bringing up again.
  14. I don't think Double Fine is interested in further remasters any time soon. Tim has been very vocal about his desire to focus on new ideas after Psychonauts 2 is released because he's done with looking backwards for a while. So we should probably avoid looking to them for any potential Mojo-centric releases for the forseeable future.
  15. Yep, that did the trick. Thanks man, love your work. Now I've just been testing the custom resolutions...is it meant to have strange cutting marks/lines on the screen for anything but default? I assume that's just a bug that hasn't been fixed yet?
  16. Sure, no worries. I'm running Windows 7 Professional (64 bit) The error message appears after I press "run without cds"
  17. I get that with the launcher after I've applied the update. I also tried running the launcher as administrator but that didn't work either.
  18. Yeah, I tried that, but what happens now is this: "cannot create file "D:\Program Files (x86)\Lucasfilm\Monkey4\Monkey4.exe". Access is denied"
  19. Great work there mate. Unfortunately the cd patch won't work because it can't find the file to update to 1.1. When I hit the button "Update game to version 1.1" it displays this error: "File not found: ...://xfer.lfnetwork.com/worldofmi.com/patches/MonkeyUpda..."
  20. Hahahahahahaha, I knew it! As soon as I read the title I thought "don't tell me" and it happened. I only just got acquainted with that Vine, and now it's showing up everywhere!
  21. I found this randomly on YouTube: https://www.youtube.com/watch?v=beFrkiyzu3g It seems as though he's using a program that implements his own recreation of iMuse in an attempt to fix the problems that LucasArts created with their version. I don't really know if it's entirely feasible to do for the whole game, but I thought I'd share it for anyone who may be interested in contacting him to help with making this work as a larger scale project. If it's not entirely possible for the special edition, maybe it could be an opportunity to explore adding this music to the ultimate talkie edition
  22. Yo, me hearties! I don't think I've ever been to this area of LucasForums before ( I've tended to stick around Mixnmojo mainly). So...yeah, the special editions. I like them, but I can't help but feel let down by them also. Personally, the biggest selling point was the voice-over, so when I play the series I go with the Ultimate Talkie Editions in order to get good old pixel art goodness with the new speech. I wouldn't be against seeing a remastering/widescreen support for Curse and Escape though, especially if Grim Fandango Remastered (holy cow, that's happening?!) does well. Escape would be great for a remastering just so the controls can be tightened up and fix that wretched Monkey Combat!
  23. I'm still trying to process it. Guys...this is huge. It came totally out of left field, just like Tales of Monkey Island and the first Monkey Island special edition. Just imagine what the success of this re-release could mean for the other classic LucasArts titles? I'll try not to raise my hopes too high, but if this is what we can expect from Disney in the long term, they officially have my attention.
  24. Well, that was disappointing, the scythe could have been a clue for Grim Fandango... Anyways, here's some more tweets: "As original ND projects progress, previews will happen. Rereleases though, it is out of our hands. We do the work to get classics back out." "The point being, we'd love to just tell you what we're working on re-releasing! But we can't :(" So, it seems like they're still working on something else, but it might be a while before we find out what that is.
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