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ThunderPeel2001

Mojo Updater
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Everything posted by ThunderPeel2001

  1. YES!!!! Ha. That’s so true. It would get me every time, and I’d always feel like a satisfying conclusion when I finally got it.
  2. Anyone got any thoughts on the difficulty modes? I believe Ron has said there's two again (Easy and Normal). For me, Monkey Island 2 completely got it wrong: There were originally supposed to be three modes: Easy, Normal and Hard, but Normal fell by the wayside and we were left with Easy and Hard. Larry Ahern and Jonathan Ackley perfected it with Curse though: Normal and Hard. I've played through Curse probably more than any other LA game, and I always do Normal followed by Hard. It's SO much fun to do with this way. Normal is a fantastic, challenging, well crafted adventure game. It's perfectly in line with other LA adventures of the era. And afterwards you get to play on Hard and uncover some tricker puzzles... which means you basically get two solid adventure games for the price of one. It worked SO well. Oh the other hand, I don't know anyone who played MI2 on "Easy"...
  3. I so want to love TP. I think I made the mistake of playing the "easy" mode first, and by the time I got to the end I was so disenchanted I couldn't bring myself to go through it again and never played the "full" version. I tried and just couldn't bring myself to continue, beautiful looking though it is.
  4. I wonder how many people thinking Broken Age had a troubled development have watched the whole documentary? The backer forums were a calm place throughout the whole process, but that's where everyone knew what was going on. Outside of those forums you'd think the DF offices were on fire or something. It seemed like all the non-backers totally freaked out on behalf of the mostly happy backers.
  5. Welcome! Thanks for those thoughts and for sharing that Moriarty quote. So interesting! Glad I know which version to play should I ever revisit Loom again. They can have issues sometimes, but Psychonauts 2 was incredibly polished from beginning to end. They really pulled out all the stops!
  6. The fades in Amiga MI2 were particularly slow, clunky and CPU heavy as I recall. Wouldn't surprise me at all if they were playing around with possibilities. (The limited Amiga palette did make one thing more obvious in the next LA game: In Fate of Atlantis, Indy's eyes would grow accustomed to darker rooms and gradually get brighter. It's so subtle on the PC version, but way more obvious on the Amiga one.) Oh THAT! I don't think there's any secrets left these days! (I do remember reading a comment once where a player complained that the ending from ALT-W sucked, so why should they bother playing the whole game. Made me die a little inside.)
  7. It does make you wonder what a triple A adventure game would look like. But I think ZP summed it up correctly that the PC aspects and console aspects have merged. There are adventure game mechanics in mainstream action games now.
  8. Please spoil! What’s the other one? Thanks for the incredibly detailed response. Definitely seems like a bug, or possibly a limit of the Amiga (which could only support 32 colours comfortably instead of the PC’s 256).
  9. Interesting! Thanks for discovering that. I had a feeling it would be a bug as I remember the Amiga barely showing certainly lines before fading to black (eg. "Death was so close I could smell his hairy armpits").
  10. There's a new niggles in the Double Fine remasters that irk me to this day, but on the whole they're amazing. The Grim Fandango Remaster in particular is worth it for the new controls alone -- but add the massively improved music and WOW, it's more or less perfect. Schafer promised a "Criterion Edition" level remaster. He talked about getting the symbol on Velasco's cap correct, for example... That's extremely detailed. Except they didn't touch the texture on Velasco's cap. In fact they didn't touch quite a few textures. And sometimes when they did change them, they added silly mistakes. They removed the originally intended numpad tank controls for some reason. And they also changed the beautiful transition before the end credits. Plus there's a few bugs (I have a list somewhere.) They also massively lowered the available number of save slots (due to a PS4 limitation, but contractually it had to be implemented on the PC version, too -- because the PC version couldn't be better than the PS version), which is unbearable for a huge game like Grim that you might want to explore. Still, overall it was VAST improvement, and definitely the version everyone should play... just not quite Criterion Edition level. Full Throttle also had some oddities introduced (some character designs were changed, some background animations were lost, and there were some strange choices during the animations). Plus the background on the road animations were altered so they didn't match the rest of the game. And whoever was in charge of uprezzing the fonts did not have a very good eye. Still, again, the improved music was worth the price of admission. Watching the intro sequence on my big TV with the music blaring in HD gave me goosebumps. The Day of the Tentacle Remaster was probably the most faithful overall. Very nicely done, although I wish they didn't have music playing in the menus. It drove me insane after a while. Of course all of this is just because I'm an uber fan. 99% of people will just enjoy the DF Remasters, and so they should. They're fantastic. (But I still have dreams of modding them for to my own taste just to scratch that uber fan itch.)
  11. I only just became aware of this, but apparently the Amiga version didn't include the "I hope LeChuck hasn't put a SPELL on him or anything" line at the end. Those of us who played the Amiga version had even less of a clue what the ending meant... no wonder we were traumatised 😆 I know there's some other minor artwork differences, but it makes me wonder when that line was added... or if it's just a bug? (Also wasn't aware until now that Tami Borowick led the Amiga conversion... I wonder what her memories of that project was, given that it was the version we played for so many Europeans.) Video below will jump straight to the scene in question...
  12. It seems unfair for a certain sect of fans to expect him to walk a higher road than the rest of us Ron is just a human being, with all the normal contradictions and inconsistencies. It seems people want to hold him to everything he's every said. I'm sure when he wrote that "If I Made MI3" post, he sincerely meant every word.
  13. It started as a tongue in cheek request on the news pages: And for some silly reason it's stuck 😅
  14. In my limited experience it seems to me that people have lost the ability to debate over the years. Both online and in real life. It often seems now that if you disagree with someone it's often automatically taken as a judgement against their character, and so people dig their heels in -- defending their character, rather than their argument. (Worth bearing in mind that we ALL have bad days where we can do that, no point in pretending we don't.) It seems we forget that you can be a good person, and worthy of respect, but with a bad argument. There's no allowances to be "wrong" anymore. And because there's this feeling that disagreeing with someone is an attack on their character, it can sometimes be seen as bullying (although when it's online, it sometimes is: tens, hundreds, even thousands vs one individual). Which brings me to another problem I feel I see: Tribalism. "If you don't agree with me, then you must be the enemy." It seems all grey areas are ignored, and everything is partisan. (Especially in the USA: "The longer a debate happens between two Americans, the closer it gets to becoming a partisan issue.") So if you criticise Biden's wife, you must be a pro-Trump misogynist, for example. And more than that, the "other side" aren't just wrong anymore; they are Satan worshippers. Pure evil personified. They must be stopped! It's only a shame we can't shoot them all into space! There's an old Voltaire quote that I like: "Man is never so cruel as when he sure he is right." And there's so many echo chambers making sure everyone is convinced they're right these days. (I personally try to avoid this: I'm extremely liberal, with very liberal friends, working at a very liberal company, living in a very liberal city -- I already know what my side thinks! So I read bipartisan news and try to find centre-right leaning editorials to hear different viewpoints. But my social media experience still reflects my take on the world...) Debates are important for exploring and testing ideas, so it's sad that this skill seems to be dying off. (I engage in debates with people I don't agree with in order to understand their logic and to test mine against theirs -- sometimes I won't learn anything, but often I will hear a new argument and reconsider my position. I often like it when I'm proven wrong because it means I've learned something.) The ability to debate used to be considered one of the most important pillars of knowledge and learning: Critical thinking is one of the greatest gifts humans have and it was believed important to cultivate it. But I think these days everyone is exhausted by the seemingly never-ending cultural debate. There's often no respite from it in media, so we don't want debate in our personal life, too. I can't wait for this weird period in history to end.
  15. I knew there was another side to this! I had a vague memory of this video. Now I understand. I guess DF just ran out of time and expected to be able to extend the option. Darn. I wonder what else we would have had if they'd not let the option expire.
  16. Yes, exactly. I'd have expected them to pull in the right people to consult on the things. I think this also stoked the fire that they were involved:
  17. Hmm. Speaking as an entitled older fan stuck in the distant past (1990 was 10 years ago, right?), I don't know anyone who would think it'd be OK to send aggressive messages to Ron. It just baffles me.
  18. So apparently some of the comments were directed at Ron. I don't get it... as a fanbase have we become less mature as we've gotten older? Or is it younger fans that think it's OK to react this way? Really sad
  19. Wasn't DoubleFine primed to be involved in a Remaster or Sequel at some point? I seem to remember seeing Loom featured prominently on a monitor in the DFA documentary... or maybe it was all just rumours and speculation from that one shot in the documentary? Either way, intriguing!
  20. Yep, the original version I owned was a very budget release. I guess the sales didn't justify a more expensive one. Took me years to finally get my hands on a "real" Grail Diary!
  21. It was fantastic. I got two questions answered, too, which was just icing on top of an already very icing covered cake.
  22. Seriously...? That's mind blowing! How did you get exposed to this? Are you connected with the VGHF? Was there anything else not released? It seems to be that this was them comparing art styles: The left was drawn directly, and the right was scanned in. A proof of concept perhaps. Wonderfully interesting!
  23. Where did this image come from? It's not on the VGHF website?
  24. I've sent them all several death threats, but I assume they know I was joking. (Seriously, why would people Tweet mean things? Aggressively entitled fans are the worst.) Very aptly put. We're agonising over minuscule morsels like ravenous beggars. Microscopically inspecting every breadcrumb. I hope they give us something more substantial soon.
  25. Actually it's been a steady rotation of people, like a tag team. But either way, I'm bored now. I'll always remember this quote: It's super important to not be led by your principles when making entertainment! Or doing anything at all. Let that be a lesson for us all
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