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Admiral Vostok's plan for SWGB2


Admiral Vostok

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Maybe have it a little bit weaker when it lands seeing that more power is diverted to walking? It could be a possibility to do that as added support, but they'd be better in the air but still have the option to as a last stand type of thing.

 

The Hailfire droid should be able to attack both ground and air, but try not to make it the ultimate droid on the battlefield. Maybe more on the lines when it's stronger when it attacks ground but weaker when it attacks air, seeing how a single missile took out an walker...

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Viceroy - if you can make sense of the part regarding the Geonosian Warrior in your previous post, i salute you.

As for the rockets, are you saying that you know more about Star Wars than George Lucas?

 

With the Hailfire droid, the best way to do this is to have it shoot at both Aircraft and Mechs, which we have seen it is good at. To balance this, simply make it weaker than the Spider Droid and also ineffective against infantry.

 

That way, we get good realism, along with good gameplay while at the same time making sure that the Spider Droid isnt forgotten, one of Vostok's major concerns.

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Windu - he's not suggesting he knows more about Star Wars than George Lucas, just that he knows more about Star Wars than you. Nowhere in Star Wars do we see Troopers armed with missile launchers. Sure we see rockets elsewhere, so it would be theoretically possible for rocket troopers to exist, but the fact is we don't see them. I'd suggest this is due to the reliance on a store of ammo, and when you've got Mechs and Aircraft that can carry several more times the ammo of a Trooper it makes sense to just give the Trooper a blaster rifle with hundreds of shots in a single power pack.

 

Viceroy -

For The Droid Starfighter when it's Walking That's Called Patrol Mode and it has a better sensor range when on the ground which i found suprising when i checked the Truth but hey so it is writen so it is fact
First of all that is EU, not "fact", however I won't dismiss it because of this. This actually gives me a great idea for the Droid Starfighter - when landed their attack and range is halved, but their LOS is doubled. This makes them excellent scouts, and they're ready in patrol mode to zoom off to attack an enemy they detect with their long LOS.
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Wrong there was a walking one in Episode 1 and there are heaps in Starfighter. The par t where the republic ship lands in the battle ship the droids turn around there is one right there. When landed they are great cause they shoot down air with relative ease even hit them when the target is not engaging.

 

I have never really looked at EU so all I'm saying is straight from the movies or some SW games.

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Vostok - considering he reacons that rockets are un-StarWarsy, i consider that to be an anti-Lucas statement.

 

Anyway, i admit that my idea isnt canon, but it is probable. As i said, considering the vast speeds and heights that aircraft operate at, it just makes sense to have rocket infantry.

 

PS: games are EU...

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No-one is claiming that Rockets as a whole are unStarWarsy. I even disagree with Viceroy about their use in Anti-Air, because after all the script doesn't say:

"Shoot him down!"

"We're out of rockets, sir!"

"So what? Rockets aren't used to shoot down aircraft!"

"Oh, quite right sir! Fire lasers!"

 

What I am claiming to be unStarWarsy is the widespread use of rockets amongst infantry forces. Yes, Boba and Jango use them, but they are bounty hunters. Widespread use of jetpacks by infantry would also not be terrible StarWarsy.

 

You can't just stick every single rocket in he same category. Rockets used by Aircraft and Mechs are very StarWarsy, bu used by normal Troopers they are not. I really don't see why you have so much trouble discerning the two, Windu.

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Viceroy - as Vostok said, they were used in the air-to-air role

 

Vostok - because there is no difference. With jetpacks and whatnot, since the Clones are clones of Jango, they can carry the same amount he can. Hence, if you remove the jetpack from the rocket launcher, you could easily fit in another 1, if not 2, rockets for Clone Rocket Troopers, with similar loads for the other civs.

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I said AIR TO AIR if you read my post rockets were used GROUND TO GROUND and AIR TO AIR not GROUND TO AIR OR AIR TO GROUND read my posts in future and read them well for i give hhidden meanings and twist my words into a trick.

 

 

 

 

 

Though AIR TO AIR is hardly very hard to understand

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This topic is kind of...well you know...

 

Here, a "rocket" ,through the true definition of the weapon, could probably not shoot down an aircraft.

 

Now I'm not sure if the Hailfire droid actually shoots rockets or missiles but for the sake of the unit, it's the best AA we can get. Though if it shot rockets, it would actually suck as an AA weapon.

 

So in other terms, rockets have a very hard time hitting aircrafts. Their speed is not important enough to be able to easily hit a moving aircraft and they do not have any homing capabilities.

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I assume, Luke's Dad, you are pulling a "Windu" and using the "real-world" definition of a rocket instead of observing how rockets perform in the movie. For example, the projectiles carried on board the Gunship must be called rockets, because that's what the Clone Trooper calls them, and let's for the moment logically assume he knows what he's talking about (he has been conditioned with military training for ten years straight).

 

Now, the rockets employed by the Gunships obviously have homing capability, as we can see from their change in direction after being fired: they suddenly twist around to hit a nice target. The speed issue is hard to clarify, though I think the homing argument alone is sufficient to show that we cannot apply the function of real-world rockets to Star Wars rockets.

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Viceroy - there are a number of different firing options for the rockets we see in AotC-

- Air-to-Air

- Surface-to-Surface

- Air-to-Surface

- Surface-to-Air

 

So you see, it is plausible.

 

Vostok - as we have seen though, having infantry-held rockets is canon, and though we dont see Troopers carrying these rockets, from the performance of the rockets in AotC, it is logical that troopers equipped for Anti-Aircraft or Anti-Armour roles would be equipped with these weapons.

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I agree technically with what you're saying, though this is what I believe:

 

Troopers are rarely if ever equipped for an Anti-Air role, though if they were they would probably use a rocket launcher.

Troopers use heavy repeating cannons for Anti-Armour roles (ref. Battle of Hoth). Gungans just use bigger boomas.

 

I have structured my plan of SWGB2 around these two beliefs, so that ordinarily, civ's won't have an Anti-Air Trooper. The Rebel Alliance is the only civ who does have an Anti-Air Trooper, because they have no Anti-Air Mechs, and this Trooper carries a rocket launcher. Most (but still not all) civs have an Anti-Armour Trooper.

 

You see, while I don't think infantry-held rocket launchers are contradictory in nature to Star Wars, we certainly know they are not used widely, in fact we have never seen one on the battlefield in 5 movies spanning almost 40 years. As such I am limiting their use to only one civ, rather than giving everyone one, which will not only be unStarWarsy but will introduce a large amount of genericism that I want to move away from.

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