lukeiamyourdad Posted October 18, 2003 Share Posted October 18, 2003 Is this debate over yet or what? I'm not sure...It gets confusing... Link to comment Share on other sites More sharing options...
clonedjedi Posted October 18, 2003 Share Posted October 18, 2003 My patriot missile system idea is the best it is the best balance idea ever. If you dont like that some jet pack troops which can chase those fighters seems more star-warsy Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 18, 2003 Author Share Posted October 18, 2003 I think the debate is over, and I'm keeping things the way they are. Just waiting on my web host to finish changing their server... or until I find a host that was as good as they were... Link to comment Share on other sites More sharing options...
clonedjedi Posted October 18, 2003 Share Posted October 18, 2003 LOL!! Bummer you don't like my idea Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 18, 2003 Author Share Posted October 18, 2003 Well Frozted, I don't see how a patriot missile system is any more StarWarsy than a handheld rocket launcher. But thanks for the suggestion, keep making them Link to comment Share on other sites More sharing options...
DK_Viceroy Posted October 18, 2003 Share Posted October 18, 2003 Frosted please try and come up with some useful ideas while that would sound good it's a rip off of the rocketeer from RA2 so that idea was about as much use as a pair of nitting needles to a penguin Link to comment Share on other sites More sharing options...
clonedjedi Posted October 19, 2003 Share Posted October 19, 2003 Well that idea was totally the best ever *wink* *wink* lets see if DK can work out that it was all a j/k *wink* *wink* Link to comment Share on other sites More sharing options...
Darth Windu Posted October 19, 2003 Share Posted October 19, 2003 Well, i dont think there ever was a debate. Vostok isnt changing his idea, neither am i. Having said that, i still firmly believe that my idea is better for both gameplay and realism. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted October 19, 2003 Share Posted October 19, 2003 Seriously if that wasn't a debate then I don't know what is... Link to comment Share on other sites More sharing options...
clonedjedi Posted October 20, 2003 Share Posted October 20, 2003 Gameplay, realism and alot of court cases Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 20, 2003 Author Share Posted October 20, 2003 LOL! Link to comment Share on other sites More sharing options...
AU_Skythe Posted October 20, 2003 Share Posted October 20, 2003 Vostok when are u putting the rest of ur templates on!!! skythe is eager lol Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 21, 2003 Author Share Posted October 21, 2003 Okay, having heard nothing from my old website host, I went out and found a new place to put all my stuff. So I've finally made the changes to the Confederacy, plus added some stuff in the Civ Outline Overview about how the Command Centers work, and finally put up the Galactic Empire design. Check it all out here or follow the link in my sig. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 23, 2003 Author Share Posted October 23, 2003 Something else I decided to add: In the two newest RTS games I've played (AoM and C&C:G) there is some way for most of the civs to gain additional funding even when their resources have dried up. This is even evident in SWGB1 with Holocron gathering, but the self-reliability is more pronounced in AoM (with the ability to trade with yourself, Town Center to Market) and C&C:G (at least with the Chinese and their Hackers... I haven't played the other civs yet). I thought a unique way for each civ to gan additional wealth would be a really cool idea. So far I've only done it for the Confederacy and the Empire, as they're the only civs up at the moment (someone please give me feedback on the Empire!). The Confederacy uses Internal Trading to gain extra Wealth, while the Empire uses Taxation. At the moment these extra Wealth gathering abilities are either listed under the Resource Gathering part or the Trading part. Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted October 24, 2003 Share Posted October 24, 2003 About the Empire: Only one detail, why haven't you made the ASP-7 and the Slave mroe like the Villager and Dwarf from AoM? Something to make it more interesting to do both then just repairing. Link to comment Share on other sites More sharing options...
clonedjedi Posted October 24, 2003 Share Posted October 24, 2003 I lik eht idea about the extra funding seems more real to have other sources of resources then just collecting them for themselves. Here are some others I came up with- Maybe for the TF they deploy a scrap Metal Pick-Up Refinery anything mechanical that is abandoned on the field Scavenger Droid scan the field and pick up the material take it back to the lot and grind all the resources out of it(Even enemy materials). Any unit, worker that you don't want instead of deleting it send it here and get resources for it. Roughly you'll get 50% of resources back of the unit costs. Research on this building could be instead of refunding some of the cost of the metal it just uses it to make droids every full load creates 2 Battle Droids. (But are only half as good as build ones). That Confed idea is good but it would work better for Naboo seeing as there towns trade and the Confed are one big organisation. Confed would be good with the bounty idea kinda like on C&C Generals every unit they kill they get paid a small amount eacg unit like 2 credits each troop, 10 credits each small mech, 2 credits each worker, 50 credits each hvy mech, heroes/commanders 100 credits (if added). Something like that. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 24, 2003 Author Share Posted October 24, 2003 I had a similar idea for the Trade Federation in mind, actually Frozted. As for the Naboo, I have a better idea for them, and I think my current Confederacy idea works better than bounties for kills. Link to comment Share on other sites More sharing options...
clonedjedi Posted October 24, 2003 Share Posted October 24, 2003 Yea the bounty idea would be perfect for a civ like the hutts (which will never happen) I don't have anyhing against the Confed idea I like just throwing in some other stuff. Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 24, 2003 Author Share Posted October 24, 2003 That's fine. More than welcome There's a couple of points I put in the Empire that haven't been widely discussed on the forums: 1) Prefab Shelters provide a smaller amount of pop, forcing the Empire to build more and thus take up more room. 2) The use of the Imperial Officer (variations on this idea have been suggested, but I think mine is workable). As an aside, I did some in-depth research concerning the AoM Titans Expansion. No doubt you've done the same, Sith... or perhaps you already have it to play. It seems that Gaia has a unique trait called Lush which is very similar to StarCraft's Zerg Creep and WarCraft 3's Undead Blight... this leads me to believe that our Swamp idea for Gungans will work, if Ensemble has now adopted it from Blizzard without a problem... Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted October 25, 2003 Share Posted October 25, 2003 YAY! Long live da swamp! hey vostok you still haven't answered to my question... Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 25, 2003 Author Share Posted October 25, 2003 You'll have to define exactly what you mean by "more like the Villager and Dwarf". Link to comment Share on other sites More sharing options...
clonedjedi Posted October 26, 2003 Share Posted October 26, 2003 He wants to add a little bit of middle earth into your idea Link to comment Share on other sites More sharing options...
lukeiamyourdad Posted October 26, 2003 Share Posted October 26, 2003 You see, you slave is rather useless, having but disadvantages and a single advantage being it's low cost. Unless the cost is ridiculously low, I don't see why I should use them. Link to comment Share on other sites More sharing options...
clonedjedi Posted October 27, 2003 Share Posted October 27, 2003 I see luke's point if they cost less but still repair and collect less whats the point of them especially since they can't build. Maybe you should remove them or if you place them near a group of workers the workers collect and build faster maybe.... Link to comment Share on other sites More sharing options...
Admiral Vostok Posted October 27, 2003 Author Share Posted October 27, 2003 Hmm, I see your point. Okay, how about the Slave gathers Wealth resources faster than the ASP-7? This is because slaves often get sent to work in Spice Mines and the like. Link to comment Share on other sites More sharing options...
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