dragon457 Posted October 1, 2003 Share Posted October 1, 2003 Originally posted by |GG|Crow_Nest How did you get the rebornboss to use the staff? playermodel rebornboss? I had the same question. Check out Tesla's post at the bottom of page 5 of this thread. Link to comment Share on other sites More sharing options...
Zem Posted October 1, 2003 Share Posted October 1, 2003 Glad to be of help Dragon. Nice shot, too! Link to comment Share on other sites More sharing options...
Duncan Feldane Posted October 1, 2003 Share Posted October 1, 2003 Thanks, all. Jaden looks good! Link to comment Share on other sites More sharing options...
Avitor Posted October 1, 2003 Share Posted October 1, 2003 Originally posted by dragon457 Dude, this all worked like a charm! Check it out! Rebornboss How did you make everything blurry except the player model? Link to comment Share on other sites More sharing options...
bliv Posted October 1, 2003 Share Posted October 1, 2003 Blur effects in Photoshop I think. Link to comment Share on other sites More sharing options...
Scoundrel Posted October 1, 2003 Share Posted October 1, 2003 What is the command to freeze all NPCs? I tried npc freeze all, but I suppose it is wrong command:) Link to comment Share on other sites More sharing options...
IIGuns Posted October 1, 2003 Share Posted October 1, 2003 Can some 1 please tell me how to bind a key for the jawa sounds in MP. Thanks Guns Link to comment Share on other sites More sharing options...
Trikshot Posted October 1, 2003 Share Posted October 1, 2003 Originally posted by Scoundrel What is the command to freeze all NPCs? I tried npc freeze all, but I suppose it is wrong command:) "d_npcfreeze 1" to freeze, "d_npcfreeze 0" to unfreeze. Link to comment Share on other sites More sharing options...
The_Cheese Posted October 1, 2003 Share Posted October 1, 2003 Originally posted by Avitor How did you make everything blurry except the player model? seems like he took a screencap of the background, blurred it and then put the reborn over top. Link to comment Share on other sites More sharing options...
Trikshot Posted October 1, 2003 Share Posted October 1, 2003 In Photoshop, it'd be easier to isolate the character with a selection mask or other selection tool and then blur everything but the character. Link to comment Share on other sites More sharing options...
WaR_ShArK_aX Posted October 1, 2003 Share Posted October 1, 2003 Originally posted by WaR_ShArK_aX Hey if anybody has got they're hands on an Entity list for JA, I'd really appreciate them e-mailing it to me (I'm betting you have one Chang but I don't know if your allowed to send it out ). Or better yet, if you can answer this up front: What is the "Give" cheat for getting the E-Web turret inventory item? Lil help plz? :< Link to comment Share on other sites More sharing options...
jangofett804 Posted October 2, 2003 Share Posted October 2, 2003 Does anyone know how to set animations in the middle of a game (i.e like talking or walking or running anims)? Thanks in advance! Link to comment Share on other sites More sharing options...
dragon457 Posted October 2, 2003 Share Posted October 2, 2003 Originally posted by The_Cheese seems like he took a screencap of the background, blurred it and then put the reborn over top. Actually, it's what Trikshot said. I used the lasso tool in Photoshop to select the reborn, inverted the selection, and used the radial blur tool (set to zoom) to create the effect. Though now that I've given out my big secret, I'll have to think of something else to do. LOL. Link to comment Share on other sites More sharing options...
Crow_Nest Posted October 2, 2003 Share Posted October 2, 2003 Originally posted by IIGuns Can some 1 please tell me how to bind a key for the jawa sounds in MP. Thanks Guns model jawa? Link to comment Share on other sites More sharing options...
Kurgan Posted October 3, 2003 Author Share Posted October 3, 2003 mikamu, my game has room now! ; ) Yeah for a bit there I had too many bots in, but that's fixed now. Still it's been a popular server with forum people, so you're all welcome to join! (see the current IP in my signature). The dismemberment thing is posted earlier in this thread (use the shortcut with +commands method, it works best, trust me). And now another awesome trick somebody found in another thread: Originally posted by Master William Man, look what I found... Have you sometimes wanted to get a certain color for your character, but you notice it isn't there? Well now you can get it, with the use of these three commands... char_color_red char_color_blue char_color_green I really don't know exactly how to tell you to use them, but after a minute I managed to get the green color with my usual character... Which normally isn't even a color to pick to begin with. As I know, you can type in numbers like 300, or 200. Experiment for yourself and see if you find your favorite color, and then you can perhaps bind it to a key. Everyone can see your color. I also managed to color myself into a black Twi'Lek once! Here is some pics of me in green, which without these commands wouldn't work... And best of all, everyone else can see you having it, so it's not a 'skin' thing. Everyone can see it... Same thing goes for this screenshots I took, I guess... http://www.angelfire.com/comics/williamzelda4/shot0321.jpg http://www.angelfire.com/comics/williamzelda4/shot0332.jpg Remember to enlarge them (I forgot how, but they tend to minimize and makes it all look ugly, but click on the screenshot once, and wait for this icon in the down right corner to appear, click it and the image will be resized to its original size) Originally posted by Sabre9 Yeah, I've been using it for a while to... valid numbers for all 3 variables are 0-255... However, I was not able to get black clothing, so I figured it wouldn't work for the Twi'Lek either, but it sounds like I was wrong... Link to comment Share on other sites More sharing options...
NVShacker Posted October 3, 2003 Share Posted October 3, 2003 I just use: playertint [red] [green] [blue] For a while actually. Link to comment Share on other sites More sharing options...
nabroc Posted October 3, 2003 Share Posted October 3, 2003 NVShacker, the playertint command works for single player only, the char_color_red etc cmd's are for changing the color in multiplayer. As an addition to the char_color_X command, the console command for changing the custom models in MP ('playermodel' is for SP only) would be: model jedi_<race&sex>/<head>|<torso>|<legs> example: model jedi_tf/head_b2|torso_f1|lower_a1 is a twilek female in a black leather outfit Changing the custom model via console isn't very user friendly (why use the console, when one can access the menu just as easy) - so the above is something for players who might want to bind several custom models to keys via script or so. the different custom-models, heads, torsos and lower sections where listed by ChangKhan[RAVEN] in the Question about customization...-thread Link to comment Share on other sites More sharing options...
Londo Mollari Posted October 3, 2003 Share Posted October 3, 2003 Don't know if this has been discovered yet but if you add this line to the npc file you can increase force powers..... forcePowerMax 900 Here I set my jan to 900. Maybe if you add this in the player.npc it would work as well. Happy Forcing Link to comment Share on other sites More sharing options...
Avitor Posted October 3, 2003 Share Posted October 3, 2003 Originally posted by dragon457 Actually, it's what Trikshot said. I used the lasso tool in Photoshop to select the reborn, inverted the selection, and used the radial blur tool (set to zoom) to create the effect. Though now that I've given out my big secret, I'll have to think of something else to do. LOL. I happen to be in a Photoshop class (as I type this;)), I'll have to try that. Link to comment Share on other sites More sharing options...
zdk1 Posted October 3, 2003 Share Posted October 3, 2003 ack, im stuck in a EOD-Comp Graphics class but its a freshman level class (im a junior) and its so easy boring. What makes it worse is that its Elements and not full photoshop (ahem, elements is horrible elements is horrible elements is horrible elements is horrible elements is horrible elements is horrible). The only reason im taking it is because i really do have to learn photoshop. I completely skipped 2d graphics on my way to 3d stuff with programs like POV-Ray (ray-tracing) and blender if you've heard of them. Besides, its good to know how to touch up my images post-rendering. heh, sorry about the OT but just read photoshop and had to rant. Link to comment Share on other sites More sharing options...
abforsite Posted October 3, 2003 Share Posted October 3, 2003 hi I know this is off topic but regarding photoshop, did you know that John Knoll, the special effects guy on Star Wars (and thats why we are all here) actually wrote photoshop! and photoshop was originally owned by LucasFilm and was sold to Adobe..!!! John Knoll is always credited in the About Photoshop splash screen, On version 7 hes listed under "gone but not forgotten" you have to wait a while but check it out if youre bored. Star Wars gets everywhere. Fantastic thread and fantastic game by the way and sorry for slightly off topic. Link to comment Share on other sites More sharing options...
razorace Posted October 3, 2003 Share Posted October 3, 2003 Originally posted by ig64 but, i guess now ill just find something else to do, so dont worry about t You can probably just make a surface file for one of the models (so it turns the model's head surfaces off). Anyway, for anything that would prefer better saber dueling in SP I recommend the following..... HelpUsObi 1 Turn on cheat mode. g_saberanimspeed .5 Slows down the saber attack animations by 50%. Trust me, this makes the saber duels MUCH, MUCH better. I'm surprised Raven didn't do this in the first place. There are some downsides however: 1. The yellow single saber special doesn't really work correctly. The animation goes too slow and the camera flips out when you try it. 2. The saberlock kills often doesn't work. The loser regains control before you can complete the animation and kill him. On the plus side, it's not a big deal and it looks cool when your opponent dives out of the way of a fatal strike. 3. The saber staff wielders in the last few levels are tuff to beat. Unfortunately, it looks like Raven made the last level dual/staff dark jedi have faster saber swings than the earlier levels. That coupled with the way the later level AI spams the saber twirls makes them very tricky to beat. Anyway, if you decide to go thru the game with the saber animation speed turned down, I suggest you use the single saber thru the whole game for the full experience. It's totally worth it. FYI, I've found that the Blue Stance works best on Red single saberers and dual saberers. The Red Stance works best on double saberers and Yellow Stance works on everything else. To return the saber speeds to normal, just use g_saberanimspeed 1. The cvar is a simple fractional scaler. 1 is 100% normal speed. g_corpseRemovalTime 0 Makes corpses never vanish. However, dead bodies that have collided with the skybox don't disappear when this is turned on. It looks a little weird but it's minor. sv_fps [i]whateveryouraverageframerateis[/i] This will speed up the number of times the game updates the "world" objects. This improves saber/weapon hit detection. To have the most accurate sabers possible, I suggest you set this to your average framerate. Any higher than that and you wouldn't see any difference. This might cause a slight fps drop but I've never had any major fps loss because of it. However, in the demo, I know that one of the cutscenes locked up the game when sv_fps wasn't set to 20. Keep that in mind if you suddenly have problems with cutscenes or other lock ups. I've also noticed that dropped sabers/gibs sometimes seem to jiggle in place if sv_fps is not set to 20. g_saberAutoAim 0 This disables SP's saber "auto aim". Basically, it tries to pick the right attack swing to hit nearby opponents. I don't like it because it ends up giving you weird swings instead of the swing you were trying for. EDIT: Added g_saberAutoAim to the list. EDIT2: More info about g_saberanimspeed + sv_fps EDIT3: Info on how to turn sabers back to normal speed; explain the way the g_saberanimspeed scale works. Link to comment Share on other sites More sharing options...
Crow_Nest Posted October 3, 2003 Share Posted October 3, 2003 corpseremovaltime doesn't work for me. Whats the problem? Link to comment Share on other sites More sharing options...
razorace Posted October 3, 2003 Share Posted October 3, 2003 you probably typed it in wrong. When you type in "g_corpseremovaltime" (no number), it should give you the current value of the cvar and the default value. If it doesn't, you screwed up. Dispite what others have stated, I've found that putting "/" before your command/cvar screws things up in SP. Try it with and without the "/". Link to comment Share on other sites More sharing options...
Prime Posted October 3, 2003 Share Posted October 3, 2003 Originally posted by razorace g_saberanimspeed .5 Slows down the saber attack animations by 50%. Trust me, this makes the saber duels MUCH, MUCH better. I'm surprised Raven didn't do this in the first place. Wow, this looks really interesting. I'll definitely have to play around with this. Thanks razorace Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.