Neo61015 Posted September 28, 2003 Share Posted September 28, 2003 hey can someome post an easy way to turn on the g_sabermorerealistic command since it's "write protected". I tired to put it into the target line of the jasp.exe like Kurgan had suggested but all it did was dismember me when I died, everyone else just died normally. Link to comment Share on other sites More sharing options...
Zem Posted September 28, 2003 Share Posted September 28, 2003 Don't know if this has been mentioned yet (it's a big thread )... One thing about g_sabermorerealistic on the command line: It works, but not when you start a new game. Starting a new game turns off and write-protects that variable again. Not a big deal though. Just quicksave immediately after starting, quit the game, and restart. When you load that quicksave, it will be on again. Link to comment Share on other sites More sharing options...
Kurgan Posted September 28, 2003 Author Share Posted September 28, 2003 The method I described works for me in Win98se. I don't have WinXP so people with that may have to modify the method a bit (something about putting the commands outside the quotes or something of that nature). But it DOES work. From what I understand the Ship combat was simply not up to the standard they wished it to be when the game shipped. So they must simply have run out of time and locked off portions of their work as easter eggs. Link to comment Share on other sites More sharing options...
Sledeau Posted September 29, 2003 Share Posted September 29, 2003 Is there a way to change the size of the saber? I know you can use the desann saber but it would be cool if you could customize it even more. Link to comment Share on other sites More sharing options...
killabilly Posted September 29, 2003 Share Posted September 29, 2003 If only somebody could complete their work so that we could enjoy some quality dogfights... (wink wink any mod makers out there? ) Link to comment Share on other sites More sharing options...
Tesla Posted September 29, 2003 Share Posted September 29, 2003 Is there a way to change the size of the saber? I know you can use the desann saber but it would be cool if you could customize it even more Hehehe, yet another place i can "flase advertise" my guide. http://www.lucasforums.com/showthread.php?s=&threadid=113141 Well it will guide you in the right way, what you'd need to do is decide what hilt you want, and create a new .sab file with the new infomation to tell the game how big you want the blade. Link to comment Share on other sites More sharing options...
AxVegetA Posted September 29, 2003 Share Posted September 29, 2003 There is another npc. npc spawn player :p Is neutral, that means they atack if you atack. So you can spawn 20 of yourself and sooner or later they will be atacking between them. :p Link to comment Share on other sites More sharing options...
Darth-Ra Posted September 29, 2003 Share Posted September 29, 2003 For all of you who wish to use the sith scepter, grab the hilt pack from: JediLords.com or get the BMF SP SaberMod (has a nice script to cycle through different sabers including the sith scepter and sword, and some other sabers too) and JK3 Final Hilt Pack (6 megs and no script cyling). Hope this solves your problem. On another note, the way I have dismemberment set up is add a line in autoexec.cfg (create it if you didn't already do): You probably better off adding devmapall and helpusobi 1 followed by: set g_dismemberProbabilities "100" set g_dismemberment "3" set g_sabermorerealistic "2" [pick the disired values for the 3 above lines, be careful though with dismemberment] also adding the command line to the shortcut: "<DRIVE>:\<Location of Jedi Academy>\GameData\jasp.exe" +set g_sabermorerealistic 2 +devmapall +set g_sabermorerealistic 2 I believe this might work best, but at least it works for me on XP; try one or both and test which of those 2 methods works best... Link to comment Share on other sites More sharing options...
Zeikfried Posted September 29, 2003 Share Posted September 29, 2003 yes well, all this dismemberment sure is fun, however I hereby repost the problem of killing saber-wielding enemies in 2-3 hits... while normal foes seem to have as much hp as w/o dismemberment, it surely ruins fights against reborn & the like.... solution, anyone ? Link to comment Share on other sites More sharing options...
peloquin Posted September 29, 2003 Share Posted September 29, 2003 I just went into the npc files for all the reborn and cultists and increased their health points. Play arround with it yourself but at about 600 to 800 they can take about as many hits with dismemberment on as they do with normal health and dismemberment off. Playing around with my personal mod and made some cool things that you all might like. You know how in the cultist.saberist.npc there are like 7 different styles of saberists like saber med throw, saber strong, saber strong throw stuff like that. Well I added Dooku in there as cultist saber throw med, changed the settings for that style to make it more like Dooku. It has a line saberstyle 3 which I changed to saber style 6 the saber styles are 1= blue 2= yellow 3=red 4=med fast 5 =strong fast 6 =dual and 7=staff. I changed his style to 6 but left him with one saber so when he fights he twirls the saber around his head and swings from the wrist much more which looks just how he fought in the movie. The best part was when I was playing on level vjun2 where you're chasing alora to find rosh, the second last cut sceen where Alora taunts you and there is a cultist that walks slowly into the sceen as she takes off, well it was Dooku And that was the only part of the level where they spawned that npc so it was fully like Dooku was a character meant to be in there. Anyone wanting to add there own models and change characters in the game really should open all the .npc files and play with em. Tis very cool the things you can do. I have a question someone might be able to help me with. If I wanted to add Darth Vader into the game as a whole new character (not replacing a skin) is it possible to make a new .npc file say vader.npc and if I put in all the info for him like modelname, saber, forceuse, team class all of the stuff that you find in the other .npc files would I then be able to do the 'npc spawn vader' and have vader spawn? I guess I'll just try it and see what happens but I thought I'd see if anyone knew if it would work first. Cheers all. Oh yeah I saw someone ask if you could change saber length, yes you can just go into the sabers,sab and you'll see a line saberscale 40 just increase or decrease that number to change the size of the saber. Link to comment Share on other sites More sharing options...
JediLurker Posted September 29, 2003 Share Posted September 29, 2003 Originally posted by peloquin I just went into the npc files for all the reborn and cultists and increased their health points. Play arround with it yourself but at about 600 to 800 they can take about as many hits with dismemberment on as they do with normal health and dismemberment off. Good idea. I'll give that a shot. Of course, that puts the player at a decided disadvantage against saber-wielders in general since enemies will still kill you with one good shot. Guess I'll just have to be that much more careful against them. Thanks for the idea! In the long run, I'm hoping to come across a way to regulate the damage, but for now that'll work. Anyone happen to know which file(s) saber damage values are stored in so I can do a bit of experimenting? Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 29, 2003 Share Posted September 29, 2003 Originally posted by Darth-Ra For all of you who wish to use the sith scepter, grab the hilt pack from: JediLords.com or get the BMF SP SaberMod (has a nice script to cycle through different sabers including the sith scepter and sword, and some other sabers too) and JK3 Final Hilt Pack (6 megs and no script cyling). Hope this solves your problem. On another note, the way I have dismemberment set up is add a line in autoexec.cfg (create it if you didn't already do): You probably better off adding devmapall and helpusobi 1 followed by: set g_dismemberProbabilities "100" set g_dismemberment "3" set g_sabermorerealistic "2" [pick the disired values for the 3 above lines, be careful though with dismemberment] also adding the command line to the shortcut: "<DRIVE>:\<Location of Jedi Academy>\GameData\jasp.exe" +set g_sabermorerealistic 2 +devmapall +set g_sabermorerealistic 2 I believe this might work best, but at least it works for me on XP; try one or both and test which of those 2 methods works best... Your links do not work for me. Link to comment Share on other sites More sharing options...
Buffy Posted September 29, 2003 Share Posted September 29, 2003 Originally posted by crow_nest Your links do not work for me. it was working ... but very slow.. takes time to load and down load too.. even high speed cable conection like me too Link to comment Share on other sites More sharing options...
Crow_Nest Posted September 29, 2003 Share Posted September 29, 2003 I waited for a few mins, then i got fedup. Link to comment Share on other sites More sharing options...
Lundquist Posted September 29, 2003 Share Posted September 29, 2003 I'd like that too. I've been messing around with it a little, but I don't know much about editing, so the result always turns out...odd Link to comment Share on other sites More sharing options...
Wes Janson Posted September 29, 2003 Share Posted September 29, 2003 Just in case you folks haven't seen this yet, there's a way to configure the game to allow for easy switching between saber staff, two-handed style, and single saber on the fly. With seemless style. You can LOOK HERE for further info, since it's a bit lengthy. But if you aren't lazy, the effect is pretty neat. Link to comment Share on other sites More sharing options...
WaR_ShArK_aX Posted September 30, 2003 Share Posted September 30, 2003 Hey if anybody has got they're hands on an Entity list for JA, I'd really appreciate them e-mailing it to me (I'm betting you have one Chang but I don't know if your allowed to send it out ). Or better yet, if you can answer this up front: What is the "Give" cheat for getting the E-Web turret inventory item? Link to comment Share on other sites More sharing options...
mikamu Posted September 30, 2003 Share Posted September 30, 2003 dismemberment cheat isn't working for me the helpusob 1 doesn't work Link to comment Share on other sites More sharing options...
BS87 Posted September 30, 2003 Share Posted September 30, 2003 Originally posted by mikamu dismemberment cheat isn't working for me the helpusob 1 doesn't work its Helpusobi 1 Link to comment Share on other sites More sharing options...
dragon457 Posted September 30, 2003 Share Posted September 30, 2003 Ok guys, something for you to chew on. I've been trying for the past two days, since reading about swapping player models and such, to get a face-on screenshot of the model i'm now using to play MP with (rebornboss). Since I can't get the "thereisnospoon" effect to work in MP, I decided to try in SP, since the model works there as well. Here's my problem. The saber I use in MP is the double saber (staff), blue blades, last hilt in the list (always forget the name). When I try to change my Jaden model to the Rebornboss, it gives a single saber, apparently the one actually used by the NPC. I can't, for the life of me, figure out how to change his saber to the same one I use for MP. I can get the Desann saber and some of the other "special" ones to work, but not the plain old saber staff. Any ideas on how I can do this? Or can it NOT be done? Actually though, probably an easier method would be if the 'thereisnospoon' effect worked in MP, that way I wouldn't have to worry about all this saber business. Any ideas? **Edit** BTW, I'm trying to make a desktop image out of all this. I know, I'm nerdy like that. Link to comment Share on other sites More sharing options...
Tesla Posted September 30, 2003 Share Posted September 30, 2003 You need to type Saber Dual_5 , that will get you your staff saber again, but it may come out a different color (the blades), so either do the sabercolor 1 blue blue cheat or do the saber dual_5 code again until you reach blue blades. Link to comment Share on other sites More sharing options...
dragon457 Posted September 30, 2003 Share Posted September 30, 2003 Dude, thanks for the speedy reply. I'll try that right now and tell ya if it works. Link to comment Share on other sites More sharing options...
Boba Fett11 Posted September 30, 2003 Share Posted September 30, 2003 I need help on changing player models in SP mode so they also change in the cutscenes. I typed in "g_char_model (name of model)" in game and it worked to change the character in the cutscene except it's only the outline of the character. No color, just basically gray all over. Anyone know what I'm missing? Also, through an accident my character ended up with a single saber in left hand and a saber staff in right, made for some cool screenshots but I can't figure out a way to make it happen again, anyone know? Link to comment Share on other sites More sharing options...
Tesla Posted September 30, 2003 Share Posted September 30, 2003 I don't think you can change your guy in a cutscene, well not yet, but im sure someone will figure out how to. Link to comment Share on other sites More sharing options...
dragon457 Posted September 30, 2003 Share Posted September 30, 2003 Originally posted by Tesla You need to type Saber Dual_5 , that will get you your staff saber again, but it may come out a different color (the blades), so either do the sabercolor 1 blue blue cheat or do the saber dual_5 code again until you reach blue blades. Wow, Tesla, it worked! Now if I could only make the camera move a little lower when it swings around. Heh. Thanks. Link to comment Share on other sites More sharing options...
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