Sith_Chick Posted September 23, 2003 Posted September 23, 2003 Is there anyway to make them last longer? It is useful to see the trail of dead to keep track of where you came from (you have to be rather close to see the dropped weapons).
Scoundrel Posted September 23, 2003 Posted September 23, 2003 Yes, just type this in to the console: g_corpseremovaltime 0 Od course, you need to type devmapall first, or helpusobi 1.
Sith_Chick Posted September 23, 2003 Author Posted September 23, 2003 Are the options all or nothing or can I just make them fade slower (say, afer a couple mins)?
Starfire13 Posted September 23, 2003 Posted September 23, 2003 You can set it to any value you want. I have it set to: g_corpseremovaltime 120 Turning off corpse-removal causes massive slowdowns on my system (and that's with 1 Gig of RAM).
t3rr0r Posted September 23, 2003 Posted September 23, 2003 Originally posted by Stafire13 Turning off corpse-removal causes massive slowdowns on my system (and that's with 1 Gig of RAM). funny, i have 256mb and i don't get slowdowns.
Mr.Hawai Posted September 23, 2003 Posted September 23, 2003 you can also change the g_corpseremoveltime command in the jaconfig file. then you dont have to use the console all the time. however, the dismembered body parts still dissapear, is there a way to make them stay like the corpses?
Kstar__2 Posted September 23, 2003 Posted September 23, 2003 Originally posted by Stafire13 You can set it to any value you want. I have it set to: g_corpseremovaltime 120 Turning off corpse-removal causes massive slowdowns on my system (and that's with 1 Gig of RAM). that's because the current OS systems aren't compatible with that amounth of RAM, i think.
StormHammer Posted September 23, 2003 Posted September 23, 2003 Originally posted by Kstar__2 that's because the current OS systems aren't compatible with that amounth of RAM, i think. Win98 and WinME can only recognise/utilise 512Mb RAM, I believe. I think Win XP recognises (and utilises) whatever is available on your system.
darkangel_vnv Posted September 23, 2003 Posted September 23, 2003 I believe a server can enable this, too. Thanks for reminding me about it, I'm going to try that. I won't to an overkill length of course, but we'll see.
Avitor Posted September 23, 2003 Posted September 23, 2003 Originally posted by Scoundrel Yes, just type this in to the console: g_corpseremovaltime 0 Od course, you need to type devmapall first, or helpusobi 1. Originally posted by ChangKhan[RAVEN] just a note about "devmapall". "devmapall" is just a variation on the "devmap" command which loads a map with cheats enabled. There's no reason to type "devmapall". The "all" on it just tells the game to reload *all* the assets fresh, to not use the cached models, skins, sounds, textures, bsp file, etc. If you're not changing assets and reloading a map, don't use devmapall because it will just make your load times longer. "devmap" will work just fine. Also, technically, you don't need to type "devmap" to enable cheats. You can load a map or savegame, then type "helpusobi 1" to enable cheats.
DarthCobra Posted October 30, 2003 Posted October 30, 2003 Maybe its just me... But that cvar does not exist. Nor can i find any other cvar that leaves the bodies around for a while. Just relized thats for SP. Anyone know the MP setting?
Astrotoy7 Posted October 30, 2003 Posted October 30, 2003 Originally posted by Kstar__2 that's because the current OS systems aren't compatible with that amounth of RAM, i think. as Stormie said, xp comes closest to being able to being able to utilize this much RAM. go check out some benchmarking numbers, OS's of the current day are just not set up to be be able to maximise RAM functionality to that extent.... 1 gig RAM, if you put a ferrari F1 engine in your dad's winnibago, does that mean he can win the F1 championship ??? MTFBWYA
BJP3E Posted October 30, 2003 Posted October 30, 2003 so long as you talk about memory and such I upgraded from a PII 400 Win98 256 Ram 16 MB Nvidia card max res 1600x1200 to a P4 2.20 Ghz w/ 400Mhz FSB WinXP 512 RAM 128 MB GF FX 2500 card max res 1600x1200 and what is odd to me is the JO runs pretty sweet most levels at maxed graphics yet I have to keep JA settings a bit less the what I can for JO or the games laggs and my system is well above the minimum for JA
DarthCobra Posted October 30, 2003 Posted October 30, 2003 Oh this thread is dead for a month. I ask one question, and you all start talkin about memory again. Does anyone know how to keep the dead bodies around in MP?
Astrotoy7 Posted October 31, 2003 Posted October 31, 2003 I ask one question, and you all start talkin about memory again. Yeah, for God's sake, someone tell cobra how to see the dead people. I'm sure I've seen this in the cheats thread..... MTFBWYA
acdcfanbill Posted October 31, 2003 Posted October 31, 2003 this would be for MP, and from what i saw, the g_corpseremoveltime doesnt exist in MP
StormHammer Posted November 1, 2003 Posted November 1, 2003 *whispers* "I see dead people" Sorry...couldn't resist. And bill's right. The MP part of JA seems to be missing some of the features that the SP part contains. The most obvious reason for this is to improve the MP performance - and to be honest, it needs all the help it can get.
Kurgan Posted November 3, 2003 Posted November 3, 2003 IIRC, Win2k doesn't have the memory limitation thing either and I'd rather use that than XP. ; )
Akshara Posted November 3, 2003 Posted November 3, 2003 Does anyone know how to keep the dead bodies around in MP? I believe the answer is that you can't at this time. I think Win XP recognises (and utilises) whatever is available on your system. This is correct.
DarthCobra Posted November 4, 2003 Posted November 4, 2003 I dont belive it. WHAT IS IT! SOMEONE TELL ME!!
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