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The Matrix Unplugged


Cazor

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Hrm, well i didnt mean it to be rude, i meant it to be half-way funny, because that would be 2k polys right there, and kina out of the question. Also it would be a pain for the animators to make all those tubes move correctly :\

 

But anyways, remeber how i told you the modeler made it in another program then exported it to 3DSM? well apparently that export adds quite a lot of not wanted polygons, and he can get the max polycount down to about 4000(which was what he origonally designed befor ehe exported), and prolly the lowest detail around 2k. This might take a while though, so there might not be many updates. Prolly gonna wait until we get it rigged and inagme, also, so it might take even longer.

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Okay, I can't go on reading this without saying anything. The APU is currently upwards of 12k polys. We currently have no way of getting the APU ingame and animated, nor do we have anybody working on a level in which it could be used. Our current focus is, and always will be, the Matrix. The real world will be a side project if we ever get around to it. However, it would require us to basically code a whole new mod. It's just not worth it. So, look for Matrix stuff. ;)

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Actully, Eldritch, soon after his post was made i talked to him about it and he changed his mind. I think someone might have gotten the wrong information, because the final model isnt going to be 12k. Zan is going to make one that is 3k-4k. He's not just gonna give up, i know that for sure. We do have ways of getting it ingame, i have someone who can rig it and hopefully someone else who can animate it if he isnt too busy. And cool matty is working on the zion level. The 'extra coding' was referring to the flying stuff like the neb, but i think he forgot that we need to do a helicopter in the matrix levels, too, which would mean we would have to fix JA's bad vehicle system (which was his concern with the neb.) I'm pretty sure thrawn just forgot about that, though. I tried to ask him to delete his post before I had to make some long winded reason here, but he's AFK.

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