Jump to content

Home

HUGE MP Maps!!!


MasterSidious

Recommended Posts

Ok, so its all good as far as the vehicles go, but...

 

Let's get to the point, am I the only one who want a HUGE CTF map where there's every kind of vehicle, and the map is actually big enough to put them to use. We're talking BIG here :D I'm thinking about making a huge map like this when I get JA, any ideas, questions, comments? I'm thinking about like a BIG map with everything where u can use it.

 

Thanks in advance :D

Link to comment
Share on other sites

Actually my bro was thinking of something very much like this only make a bunch of caves (instead of bedrooms) where you can find a whole bay full of ships and speeders ect. and with the rancors also in the caves. ALso turbo lasers, we don't have it yet, how flexible are they, horizantal ,v ertical or both

Link to comment
Share on other sites

Read through the Massassi thread. I'm with gothicX. It could be LOADS of fun to play, but a big, open space just isn't INTERESTING. Add obstacles for the vehicles, vary the terrain, dunes, hills, mountains, canyons, yes plains, but not plain plains, add in trees/rocks/varied textures/streams/lakes/buildings/whatever.

 

For a good overview of how to make sweet terrain, check rgoer's thread (read down a bit, he posts a tutorial on EasyGen terrains).

Link to comment
Share on other sites

Yeah I'm making an ALL IN ONE MAP and I started to make it quite large. So big in fact is was 1/4 the size of the WORLD!! Which case the world as you might know is 65, 500 cubic units for JA. First compile I had an error that said VIS had gone beyond the limits of the editor. So I guess there is a size limit to any map. My map is now 1/2 the original size and has 2000 brushes. I'm only about a third of the way done too. It takes 4.5 minutes to run on foot all the way around my map. I think it takes 20 seconds or less by swoop bike once around. I'm happy that you can make such big maps in JA.

 

My question is---> Is there a size limit? Or did I do something wrong?

Link to comment
Share on other sites

If you really are making huge maps then vis data is going to become quite irrelevant if they're almost entirely open. So select a regular brush then press N. Type in a key of _blocksize and a value of "16384 16384 16384" (I hesitate to say just set it to "0", oh and don't type the quotation marks). And if you're not using fog type a key of distancecull and a value that is just plain huge, bigger than the distance between two corners that are opposite each other and the furthest apart from each other so you can see the entire map when you're flying around at high speed which is essential - kotor_flight_school annoys me for 2 reasons, 1 the distancecull is way too low, 2 the map is so small for flying it hurts.

 

Oh you may want to type the key _gridsize with a value of "128 128 256" and the key _lightmapscale with the value "3" as well to cut down the lighting stage of compile.

Link to comment
Share on other sites

lol Gothix he said what's the purpose of _gridsize not distancecull :p

 

_gridsize - dynamic lighting of in-game entities such as the player model, it takes averages of the surrounding lighting and applies them to a grid, if you have a small gridsize your player will seem to take on the surrounding lighting much more accurately but at the expense of compile speed and most people won't notice the suttle changes anyway.

 

distancecull - what Gothix said, lets you see further before the map is culled.

 

_blocksize - you know that stage of compile labelled "vis"? Well it works on nice principles called leafs, nodes and portals...all structural brushes create more vis data (to keep it simple) but on top of that the map is sliced up to create basic vis data in blocks. blocksize makes these blocks bigger which cuts down vis data.

Link to comment
Share on other sites

i already did the distancecull, a loong time ago, but with the _blocksize, do i just create a random brush in the exact center of my level and do that?

 

_gridsize, what would be a good value for it, if my map is the size of the entire gtkradiant grid?(my lighting process currently takes forever, never been able to complete it cuz its too long)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...