Darth Smaug Posted October 27, 2005 Share Posted October 27, 2005 Well,i have it on gamecube and i play it once and a while.I didn't play it for a year now,but i'm gonna play it again soon so ... Link to comment Share on other sites More sharing options...
melord Posted November 7, 2005 Share Posted November 7, 2005 #$)$)#&*%)#%)$*#$( Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 8, 2005 Share Posted November 8, 2005 I certainly play JO... you can't replace Jedi Master! Not easily! There is a JA version, but I think it's kinda buggy. Or it's just me. ^ You are an @$$, you say? Since I play Saber Staff on JA, I am pretty much forced to be an Honor Saberist, and I picked it up on JO, too. Link to comment Share on other sites More sharing options...
Prime Posted November 8, 2005 Share Posted November 8, 2005 I'm going through JO SP again. ****ing fun! Link to comment Share on other sites More sharing options...
ZeroX2 Posted November 8, 2005 Share Posted November 8, 2005 you can't replace Jedi Master! Not easily! There is a JA version, but I think it's kinda buggy. Or it's just me. Hmm, it seems fine to me. What's buggy about it? Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 8, 2005 Share Posted November 8, 2005 Never mind, it was a mod I had that f***** it up. OK, Jedi Master is fun again. But the final thing you cannot replace is the Nar Shaddaa Streets level. It rocks for practicing Force Push. (I'm so evil...) Link to comment Share on other sites More sharing options...
ZeroX2 Posted November 8, 2005 Share Posted November 8, 2005 What do you mean? You can simply download the JO to JA map ports. http://www.force-temple.com/jk3/index.php?go=files&viewfile=showfile&id=195 http://www.force-temple.com/jk3/index.php?go=files&viewfile=showfile&id=200 http://www.force-temple.com/jk3/index.php?go=files&viewfile=showfile&id=199 Nar Shaddaa Streets is a great map, I agree. =) Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 9, 2005 Share Posted November 9, 2005 *sigh* OK, I will leave quietly and return to my JA toys. Maybe in a bit. I don't feel so great about JA MP right now. I apparently have some rust on my sabering skills. Back to the Bots for a while, I suppose. Link to comment Share on other sites More sharing options...
JDKnite188 Posted November 11, 2005 Share Posted November 11, 2005 Did anyone notice that this thread wasn't touched for almost two years? As for JO, no, I haven't touched it for probably 2.5 yrs. It should be dead. It wasn't good enough to still be alive. Also, JA has pretty much replaced it, although I haven't touched that in a while. JA should be dead too. Link to comment Share on other sites More sharing options...
ZeroX2 Posted November 11, 2005 Share Posted November 11, 2005 JA should be dead too. Get out! Link to comment Share on other sites More sharing options...
melord Posted November 12, 2005 Share Posted November 12, 2005 #$)#*$)#$&%&)#$*)#($*#($*#_@_#$ Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 12, 2005 Share Posted November 12, 2005 Um... because this is the JO forum...? Link to comment Share on other sites More sharing options...
Kurgan Posted November 12, 2005 Share Posted November 12, 2005 According to All-Seeing Eye: 825 people are playing JK2 right now (12:46pm CST) on 367 servers. Compare to: 1542 people playing JA on 511 servers. I certainly play JO... you can't replace Jedi Master! Not easily! There is a JA version, but I think it's kinda buggy. Or it's just me. ^ You are an @$$, you say? Since I play Saber Staff on JA, I am pretty much forced to be an Honor Saberist, and I picked it up on JO, too. If you are looking for a quality rendition of Jedi Master (plus Holocron FFA, CTY), look no further than OJP Basic mod. It's great, but you're playing it on the JA maps (you can play JM on ANY JA map, but you can only play Holocron on the basejka maps and CTY I think on the basejka CTF maps). Now of course if you download the JK2-->JA ported maps you can play those in their proper gametypes as well. A few things are missing (a flashing light on Bespin, the beam graphic of the Death Star superlaser, the door opening sound effects, and the elevators have longer delays) but overall the gameplay is intact and so are the bot routes. If you don't want to be forced to be "honor" join Meatgrinder (sorry, it's JA only though), info in my sig. PS: Let's lay off the flaming guys. Link to comment Share on other sites More sharing options...
ZeroX2 Posted November 12, 2005 Share Posted November 12, 2005 look no further than OJP Basic mod. You advertise that in almost every post. >_> Link to comment Share on other sites More sharing options...
Kurgan Posted November 13, 2005 Share Posted November 13, 2005 It rocks, and I'm grateful to Razor to listening to my feedback.. so can you blame me? Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted November 13, 2005 Share Posted November 13, 2005 Old memories, hah, I remember back then when I was very excited and couldn't wait to get JKA for Christmas! Man, good times. Hard to believe its been so long. Crap, I've just realised I've been on these forums for quite some time (2002) of course... I can't compare to Kurgan's (1997) ... lol. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 13, 2005 Share Posted November 13, 2005 But I still go back to JK II for the animations. I love the JO "feel" to the animations. Everything about JA's anims seem... standardized... for my taste. Link to comment Share on other sites More sharing options...
Kurgan Posted November 13, 2005 Share Posted November 13, 2005 Hmm.. like which ones, the "girly man" run animation? Or the flip kick? I'm trying to think of ones that are unique to JK2, but not in JA... any others? JK2 really blew me away with the graphics the first time I played it. JA wasn't very awe inspiring, it seemed like the same thing to me. Of course in the last year I discovered that the drivers for my new card supported dynamic glow. Wow, what a difference! Although overdone in places... it's like I'm in "Minority Report" or something... heh bright spotlights everywhere! Link to comment Share on other sites More sharing options...
riceplant Posted November 13, 2005 Share Posted November 13, 2005 If you're looking for animations that are different in JA, then the first place to look is the horizontal wall run, the JO animation for that just looks weird. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 13, 2005 Share Posted November 13, 2005 1) When igniting your saber while running, in JO you would still have that twirl of the saber as it was ignited. Raven could have easily done this. 2) Goes hand in hand, but when deactivating saber while running, in JO you would see the deactivation twirl. 3) It would be nice not to have that huge disc every time you Force Push/Pull. 4) JO's running anims seem "looser", and more human. You know, the lean when Kyle switched from running Forward to Forward-Right. He'd lean off to the side. In JA, Jaden doesn't lean, the camera does! Link to comment Share on other sites More sharing options...
JDKnite188 Posted November 13, 2005 Share Posted November 13, 2005 Get out! Both games failed at bringing the original JK's high quality and innovation. I stand by my statements. Link to comment Share on other sites More sharing options...
ZeroX2 Posted November 13, 2005 Share Posted November 13, 2005 3) It would be nice not to have that huge disc every time you Force Push/Pull. You can change that back to the JO version with a console command. I believe it is cg_renderToTextureFX 0. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 13, 2005 Share Posted November 13, 2005 Ah. I'll try that. JDKnite, please elaborate. I may agree with you somewhat (JK's graphics do suck though) but I want to hear your arguements. I don't prefer JA and JO just on a whim, I like it more. Tell me why you don't. Link to comment Share on other sites More sharing options...
ZeroX2 Posted November 13, 2005 Share Posted November 13, 2005 The only parts of Jedi Knight I prefer are the Force Jump (instantaneous leap, rather than the floating jump in JO/JA), and the way you could use both sides of the force by intentionally lowering your force mastery level. That was pretty cool. Link to comment Share on other sites More sharing options...
StaffSaberist Posted November 13, 2005 Share Posted November 13, 2005 True dat, but I would rather design a mod like that for JA. If I could. Also, in JA you cannot get hurt by your own Force Jump, and you cannot be hurt if you fall down a drop lower than your Force Jump level. So, you may get hurt on a drop if you have Level 1 Jump but not with level 2. Link to comment Share on other sites More sharing options...
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