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So, how many people play this anymore?


jonesdaniel

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  • 2 weeks later...
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Posted

I certainly play JO... you can't replace Jedi Master! Not easily! There is a JA version, but I think it's kinda buggy. Or it's just me.

 

^

You are an @$$, you say? Since I play Saber Staff on JA, I am pretty much forced to be an Honor Saberist, and I picked it up on JO, too. :)

Posted
you can't replace Jedi Master! Not easily! There is a JA version, but I think it's kinda buggy. Or it's just me.

Hmm, it seems fine to me. What's buggy about it?

Posted

Never mind, it was a mod I had that f***** it up. OK, Jedi Master is fun again. But the final thing you cannot replace is the Nar Shaddaa Streets level. It rocks for practicing Force Push. (I'm so evil...)

Posted

*sigh* OK, I will leave quietly and return to my JA toys. ;)

 

Maybe in a bit. I don't feel so great about JA MP right now. I apparently have some rust on my sabering skills. Back to the Bots for a while, I suppose.

Posted

Did anyone notice that this thread wasn't touched for almost two years?

 

As for JO, no, I haven't touched it for probably 2.5 yrs. It should be dead. It wasn't good enough to still be alive. Also, JA has pretty much replaced it, although I haven't touched that in a while. JA should be dead too.

Posted

According to All-Seeing Eye:

 

825 people are playing JK2 right now (12:46pm CST) on 367 servers.

 

Compare to:

1542 people playing JA on 511 servers.

 

I certainly play JO... you can't replace Jedi Master! Not easily! There is a JA version, but I think it's kinda buggy. Or it's just me.

 

^

You are an @$$, you say? Since I play Saber Staff on JA, I am pretty much forced to be an Honor Saberist, and I picked it up on JO, too. :)

 

 

If you are looking for a quality rendition of Jedi Master (plus Holocron FFA, CTY), look no further than OJP Basic mod. It's great, but you're playing it on the JA maps (you can play JM on ANY JA map, but you can only play Holocron on the basejka maps and CTY I think on the basejka CTF maps).

 

Now of course if you download the JK2-->JA ported maps you can play those in their proper gametypes as well. A few things are missing (a flashing light on Bespin, the beam graphic of the Death Star superlaser, the door opening sound effects, and the elevators have longer delays) but overall the gameplay is intact and so are the bot routes. ;)

 

If you don't want to be forced to be "honor" join Meatgrinder (sorry, it's JA only though), info in my sig.

 

PS: Let's lay off the flaming guys.

Posted

Old memories, hah, I remember back then when I was very excited and couldn't wait to get JKA for Christmas! :D Man, good times. :) Hard to believe its been so long. Crap, I've just realised I've been on these forums for quite some time (2002) of course... I can't compare to Kurgan's (1997) ... lol. :whtsmile:

Posted

Hmm.. like which ones, the "girly man" run animation? Or the flip kick? I'm trying to think of ones that are unique to JK2, but not in JA... any others?

 

JK2 really blew me away with the graphics the first time I played it. ;) JA wasn't very awe inspiring, it seemed like the same thing to me. Of course in the last year I discovered that the drivers for my new card supported dynamic glow. Wow, what a difference! Although overdone in places... it's like I'm in "Minority Report" or something... heh bright spotlights everywhere!

Posted

1) When igniting your saber while running, in JO you would still have that twirl of the saber as it was ignited. Raven could have easily done this.

 

2) Goes hand in hand, but when deactivating saber while running, in JO you would see the deactivation twirl.

 

3) It would be nice not to have that huge disc every time you Force Push/Pull.

 

4) JO's running anims seem "looser", and more human. You know, the lean when Kyle switched from running Forward to Forward-Right. He'd lean off to the side. In JA, Jaden doesn't lean, the camera does!

Posted
3) It would be nice not to have that huge disc every time you Force Push/Pull.

You can change that back to the JO version with a console command. I believe it is cg_renderToTextureFX 0.

Posted

Ah. I'll try that. JDKnite, please elaborate. I may agree with you somewhat (JK's graphics do suck though) but I want to hear your arguements. I don't prefer JA and JO just on a whim, I like it more. Tell me why you don't.

Posted

The only parts of Jedi Knight I prefer are the Force Jump (instantaneous leap, rather than the floating jump in JO/JA), and the way you could use both sides of the force by intentionally lowering your force mastery level. That was pretty cool.

Posted

True dat, but I would rather design a mod like that for JA. If I could. Also, in JA you cannot get hurt by your own Force Jump, and you cannot be hurt if you fall down a drop lower than your Force Jump level. So, you may get hurt on a drop if you have Level 1 Jump but not with level 2.

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