NeoMarz1 Posted November 25, 2003 Share Posted November 25, 2003 Ok, I was really bored today, so I thought wouldnt it be cool to put the Millenium Falcon ingame. I mean the model is already finished right? So I quickly put it together, and it actually turned out to be pretty fun to cruise around in. Anyhow here is the screen. I will put it out as soon as I fix a couple of the mesh errors, and tweak the stats a bit. Mars out Link to comment Share on other sites More sharing options...
Shotokan Posted November 25, 2003 Share Posted November 25, 2003 DDUUUDDEE!!!! That's so awesome! Sadly... I can't use it... I don't have the game yet... *walks away in shame* Link to comment Share on other sites More sharing options...
Manquesa Posted November 25, 2003 Share Posted November 25, 2003 wasn't imyourfather working on this? whatever happened to that. btw, can't wait to try this one out Link to comment Share on other sites More sharing options...
Psyk0Sith Posted November 25, 2003 Share Posted November 25, 2003 Nice job Raven an Marz Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 25, 2003 Author Share Posted November 25, 2003 Originally posted by Psyk0Sith Nice job Raven an Marz Oooops, I failed to point that out (thanks Psyko)... "The model of course came from JA's own resources". Basically I just made it playable. Mars out Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 25, 2003 Author Share Posted November 25, 2003 Originally posted by Shotokan DDUUUDDEE!!!! That's so awesome! Sadly... I can't use it... I don't have the game yet... *walks away in shame* Dont feel like your missing out on too much. Vehicles are not the most playable thing in JA. It very awkward to use em, but it is fun One thing to keep in mind, the game was never intended to be a vehicle simulator. AOTC/TC is going to try and make vehicles a more playable part of JA, So eventually we will get something together that is more playable. I invision a squad of clones packing into the Republic gunship and doing a drop at the enemie's front door. Of course we will need to make a map that supports that, but its an idea. Mars out Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 25, 2003 Share Posted November 25, 2003 Originally posted by Manquesa wasn't imyourfather working on this? whatever happened to that. That's because I tried to weight the model, so it could have a landing and flying animation. What marz did so far, can't even shoot. But that's just the begining, I'm sure it will be great once he finishes with it Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 25, 2003 Share Posted November 25, 2003 Sweet so does it shoot yet? Link to comment Share on other sites More sharing options...
ObiKast Posted November 25, 2003 Share Posted November 25, 2003 Niceee!!!! Now i can fly like a falcon. Good Job Marz and Psyko. Marz, what map you used to test the model? Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 25, 2003 Share Posted November 25, 2003 It's not his! It's from the game! What he did, was adding bones, compiling, and attaching a veh and npc file. Correct me if I fogot something EDIT:Oops, I did, I fogot the exhust tags Are you gonna animate it? It could be sweet Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 26, 2003 Share Posted November 26, 2003 Originally posted by imyourfather It's not his! It's from the game! What he did, was adding bones, compiling, and attaching a veh and npc file. Correct me if I fogot something EDIT:Oops, I did, I fogot the exhust tags Are you gonna animate it? It could be sweet I know we've been discussing this in the AOTCTC forums. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2003 Author Share Posted November 27, 2003 Originally posted by imyourfather It's not his! It's from the game! What he did, was adding bones, compiling, and attaching a veh and npc file. Correct me if I fogot something EDIT:Oops, I did, I fogot the exhust tags Are you gonna animate it? It could be sweet You know its true it is from the game, but I have put in a lot of hours to get all these out. At least give me that much credit. You already know that I could model these if I wanted to, so really its not even worth the mention. I chose to put these out cuz I love Star Wars. Sometimes you need a break from modeling, and need more time to focus on the technical aspects of getting a model ingame. Am I going to animate it? No I'm not. I dont know how to do that yet. But I have had experiance in cell animation, so I'm sure I could handle it. I have animated some 3Dmodels within StudioMax, so eventually I will figure it all out. I only learn these things with the spare time I have (which isnt much), but I have tons of experiance that could take me as far as I want to go, should I choose too. On top of that, I have plenty of my own vehicles coming out, these were just for quick fun. Not only that but I have already mentioned that I did not model this, just look up the thread a bit. Getting Kudos for compiling is O.K. too! By the way "Raven" did an excellent job making these, but they get paid for it! I dont! I could do incredible things if I got paid for it. Try putting in some creative time when you got a family, a job, and the "Man" coming down on you!!! (that last part was a bit of sarcasm) ....Oh by the way, files should be ready for download, ahem :angel: Download Notice:angel::angel: Keep checking our site most of these vehicles will be showing up for download. http://www.aotctc.com/site/ Mars out Mars out Link to comment Share on other sites More sharing options...
RaSiN_HeCk Posted November 27, 2003 Share Posted November 27, 2003 Mars, you're good at getting stuff done = ) I guess you're 'ok' at skinning, I might even say you're good at modeling if I was feeling generious. But you're good at getting stuff done. (Saracasm) Link to comment Share on other sites More sharing options...
DarkLord60 Posted November 27, 2003 Share Posted November 27, 2003 I just put it up for download. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2003 Author Share Posted November 27, 2003 Originally posted by RaSiN_HeCk Mars, you're good at getting stuff done = ) I guess you're 'ok' at skinning, I might even say you're good at modeling if I was feeling generious. But you're good at getting stuff done. (Saracasm) Gosh:( (tears of happiness)... I dont know what to say. I'm choked up. Well if that's the best you can do Mars out Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 27, 2003 Share Posted November 27, 2003 Originally posted by NeoMarz1 You know its true it is from the game, but I have put in a lot of hours to get all these out. At least give me that much credit. You already know that I could model these if I wanted to, so really its not even worth the mention. I chose to put these out cuz I love Star Wars. Sometimes you need a break from modeling, and need more time to focus on the technical aspects of getting a model ingame. Am I going to animate it? No I'm not. I dont know how to do that yet. But I have had experiance in cell animation, so I'm sure I could handle it. I have animated some 3Dmodels within StudioMax, so eventually I will figure it all out. I only learn these things with the spare time I have (which isnt much), but I have tons of experiance that could take me as far as I want to go, should I choose too. On top of that, I have plenty of my own vehicles coming out, these were just for quick fun. Not only that but I have already mentioned that I did not model this, just look up the thread a bit. I know you did! I told it to the people who seemed to think you made the model You know I love you since you skinned my snow speeder Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 30, 2003 Author Share Posted November 30, 2003 Originally posted by imyourfather I know you did! I told it to the people who seemed to think you made the model You know I love you since you skinned my snow speeder Oh.... O.k., No problem then:D Mars out Link to comment Share on other sites More sharing options...
t3rr0r Posted November 30, 2003 Share Posted November 30, 2003 why didn't you use the yt-1300.veh file that was there already, instead of taking up an additional slot? >_> Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 3, 2003 Share Posted December 3, 2003 If you used the yt-1300.veh file and added the extra tags (bot_pitch, gun_yaw, gun_pitch etc) you could have got the turrets working... They already work on the Lambda (almost) so I'm guessing they would work on the yt-1300 with the proper tags Link to comment Share on other sites More sharing options...
NeoMarz1 Posted December 4, 2003 Author Share Posted December 4, 2003 Originally posted by ZH@o YuN If you used the yt-1300.veh file and added the extra tags (bot_pitch, gun_yaw, gun_pitch etc) you could have got the turrets working... They already work on the Lambda (almost) so I'm guessing they would work on the yt-1300 with the proper tags Well Id like to do that, but what else is needed? Do I need to separate the actual gunpods? Or does it just allow you to direct your fire? Give me more details, cuz Id like to know. Mars out Link to comment Share on other sites More sharing options...
ZH@o YuN Posted December 4, 2003 Share Posted December 4, 2003 OK, heres the turrets part of the yt-1300: //turret 1 turret1Weap yt_turbolaser turret1Delay 100 turret1AmmoMax 240 turret1AmmoRechargeMS 500 turret1YawBone guntop_yaw //NOTE: we're setting YAW on ROLL because NPC_SetBoneAngles makes assumptions about our bone orientation that aren't true in this case turret1YawAxis 2 turret1PitchBone guntop_pitch //NOTE: we're setting PITCH on YAW because NPC_SetBoneAngles makes assumptions about our bone orientation that aren't true in this case turret1PitchAxis 1 //turret1ClampYawL //turret1ClampYawR turret1ClampPitchU -90 turret1ClampPitchD 20 turret1Muzzle1 3 turret1Muzzle2 4 turret1TurnSpeed 10 turret1Delay 100 turret1AmmoMax 120 turret1AI 1 turret1AILead 1 turret1AIRange 15000 turret1PassengerNum 1 turret1GunnerViewTag "*turretview_t" //turret 2 turret2Weap yt_turbolaser turret2Delay 100 turret2AmmoMax 240 turret2AmmoRechargeMS 500 turret2YawBone gunbot_yaw turret2YawAxis 2 turret2PitchBone gunbot_pitch turret2PitchAxis 1 //turret2ClampYawL //turret2ClampYawR turret2ClampPitchU -20 turret2ClampPitchD 90 turret2Muzzle1 1 turret2Muzzle2 2 turret2TurnSpeed 10 turret2Delay 100 turret2AmmoMax 120 turret2AI 1 turret2AILead 1 turret2AIRange 15000 turret2PassengerNum 2 turret2GunnerViewTag "*turretview_b" The lines in blue are tags, and the bones are in red. I'm guessing that the GunnerViewTags are the tags which represent where the gunner's view is... and I'm sure the bones for pitch, yaw, etc have to be linked to the guns (and yes, I do think you have to seperate the gunpods) I hope that helps, if I find anything else out I'll let you know. PS. The Raven's Claw view seems to be orientated around the front instead of the middle, could you fix that? (I'd do all this myself, but I don't have 3DSMax and I can make fully animated vehicles in MilkShape but they won't convert into GLMs ><) Link to comment Share on other sites More sharing options...
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