NeoMarz1 Posted November 26, 2003 Share Posted November 26, 2003 Well, you asked for it, here it is. I have to make some tweaks on the weapons, but you can fly it for now. Mars out Oh one more thing... I added shaders Link to comment Share on other sites More sharing options...
Aryyn Posted November 26, 2003 Share Posted November 26, 2003 Why is it when im flying a ship it takes off real fast and crashes everytime and how are u making these ships pilotable? Link to comment Share on other sites More sharing options...
SettingShadow Posted November 26, 2003 Share Posted November 26, 2003 Originally posted by Aryyn Why is it when im flying a ship it takes off real fast and crashes everytime That's because you're holding in jump at take off, just tap it a couple of times. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 26, 2003 Author Share Posted November 26, 2003 Originally posted by Aryyn Why is it when im flying a ship it takes off real fast and crashes everytime and how are u making these ships pilotable? Glad you asked. Heres is the trick (it took me awhile to figure it out) When you push down the space bar you lift off, but if you hold it too long you will activate turbo (which almost always makes you crash). Here is the proper way to do it. 1) push spacebar so that you lift off just a littlebit, 2) then tap forward a couple of times. The more you tap it the faster you go. Speed is altered in increments. 3) you can use turbo, but use caution... Only in long run areas. 4) if you are going to fast, then just tap "back" button down a few times. again the speed is incremented. Keep this in mind when Piloting obsticles. Cliff walls are extremely sensative to high speed impacts... The crash detection is not suited for high speeds. Also stay away from invisable barriers, such as the ceiling of the map, and sometimes these can be found as walls in other maps. Kotor_flight_school is the best map, because you respawn if you fly out of bounds. This should help you out a bit, Have fun flying. Mars out. For the purpose of .veh file editing you want to alter the turbo options. Or you can use my vehicle files when I release these. Alot of care has gone into making the ships more playable. Mars out Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 26, 2003 Share Posted November 26, 2003 Even when you drive slower, it's hard to drive on normal maps, cuz when you get to slow, you fall down. Link to comment Share on other sites More sharing options...
Andy867 Posted November 27, 2003 Share Posted November 27, 2003 Thats only because the vehicle doesnt have enough upward draft to fight gravity, hence pulling the weaker force down. Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2003 Author Share Posted November 27, 2003 Originally posted by imyourfather Even when you drive slower, it's hard to drive on normal maps, cuz when you get to slow, you fall down. Well this is true, but you know that the vehicles could be edited in such a way as to decrease the drop rate. I think the "friction" line has something to do with that. Maybe coupled with other things such as mass. I'm still trying to decide what effects this drop. A couple of my .veh files seem to handle this well. Like the falcon edit, seems to have very little drop. Mars out Link to comment Share on other sites More sharing options...
Andy867 Posted November 27, 2003 Share Posted November 27, 2003 Another thing to consider is the idea that with the future of the technology that the Star Wars/Sci-Fi universe uses, is that obviously if we have a hovering Harrier, then they could have vehicles that could also hover, like a Model that Manquesa is currently working on. But thanks for going the extra step Neo in getting Raven's Ravenclaw into the game as a vehicle:) Link to comment Share on other sites More sharing options...
ObiKast Posted November 27, 2003 Share Posted November 27, 2003 Marz I got the ship from AOTCTC. But I have a little problem, i puted the cheats to kotor map. I spawn the ship, and it apearce on the map, but when i press use to enter on the ship to fly, it didnt work. Link to comment Share on other sites More sharing options...
t3rr0r Posted November 27, 2003 Share Posted November 27, 2003 Originally posted by ObiKast but when i press use to enter on the ship to fly, it didnt work. you need to hit it in the right spot. and, you should really change the view for this. >_> Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2003 Author Share Posted November 27, 2003 Originally posted by ObiKast Marz I got the ship from AOTCTC. But I have a little problem, i puted the cheats to kotor map. I spawn the ship, and it apearce on the map, but when i press use to enter on the ship to fly, it didnt work. Try looking down lower, for some reason if your directly facing the ship it doesnt always work. Just keep looking for the sweetspot. ************DOWNLOAD NOTICE************** By the way This model is ready for download by all. Go to our site at http://www.aotctc.com/site/ Please let me know if you find any bugs. I think I got most of em. Keep checking the site because alot of vehicles are going to start showing up. I just sent Darklord the Millinium Falcon, Vader's Tie, so they all should be showing up soon. :angel:Mars out:angel: Link to comment Share on other sites More sharing options...
mknote Posted November 27, 2003 Share Posted November 27, 2003 It's still very buggy. It has the X-Wing wireframe, most of it is hollow, and the lasers are hard to use. Nice, but add a bit more. Just my $0.02. MK Link to comment Share on other sites More sharing options...
NeoMarz1 Posted November 27, 2003 Author Share Posted November 27, 2003 Originally posted by mknote It's still very buggy. It has the X-Wing wireframe, most of it is hollow, and the lasers are hard to use. Nice, but add a bit more. Just my $0.02. MK Would you like fries with that? Just kiddin, thanx mknote. Mars out Link to comment Share on other sites More sharing options...
mknote Posted November 27, 2003 Share Posted November 27, 2003 No problem. I did some research about the wireframes, and the kotor_flight_school has examples. From what I've seen, you need 5: back, front, left, right, and total. The A-Wing (forget the author) is better, because the wireframe is more apparent. Also, the problems seem to also be in the others. While this may be for fun, if you correct these errors, you might want to really release it on one of the file sites. I really like the models! MK Link to comment Share on other sites More sharing options...
tFighterPilot Posted November 27, 2003 Share Posted November 27, 2003 I made the wireframe to my ship, by taking the image I used for the top view when modeling it, used photoshop to delete the white areas. Then, I deleted some of it every time, and saved it. Link to comment Share on other sites More sharing options...
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