razorace Posted December 12, 2003 Share Posted December 12, 2003 Don't think that's nessicary as a requirement but a "link" button option would be cool. Link to comment Share on other sites More sharing options...
Tchouky Posted December 13, 2003 Share Posted December 13, 2003 hiya everyone. As Azymn said, ive done more than my old rgb sabers. you can see here a few screenshots and vids : http://mbalch.free.fr/jk3/ here are the features of this small mod : -rgb blades -black saber ( with black trails) -multicolor sabers ( watch the pimp videos.) -scripted saber. the later allows you to control which are the colors your saber will go through, the order, and the transition time between each color. ill make a small vid if you like. the script system is simple and efficient, it works this way : tck_script1 ( or 2 for second blade, and the cvar names are temporary, asuming it gets included in ojp, maybe it will be better to call them OJP_script1 etc..) so : tck_script1 :R1,G1,B1:T1:R2,G2,B2:T2:.....:R10:G10:B10:T10: you can have up to 10 colors. but there is no min limit. I also made the menus, and the cvars for the definition of the saber are like this : tck_saber1 R,G,B the ui cvars which are used for sliders and stuff are disociated. anyway, NickR, try to hang out on #jkacoding on quakenet so we can talk about it. (just click on my sig =) ) btw if they re any serious testers interested, i ll give out the mod, so it can be extensively tested. btw2, i won't release it as a stand alone mod. ill try to make a small vid of a scripted saber and ill upload it soon. cya. Edit : i uploaded a scripted sabers video. the script used was red to blue with 1 sec between color change. like this : tck_script1 :255,0,0:1000:0,0,255:1000: Link to comment Share on other sites More sharing options...
t3rr0r Posted December 13, 2003 Share Posted December 13, 2003 i'm glad how the blades don't look overly bright when when multiple settings of 255 are selected... awesome work. are you going to be able to chang the core colour this time around (i hope not :x)? Link to comment Share on other sites More sharing options...
razorace Posted December 13, 2003 Share Posted December 13, 2003 Originally posted by Tchouky tck_script1 ( or 2 for second blade, and the cvar names are temporary, asuming it gets included in ojp, maybe it will be better to call them OJP_script1 etc..) I think saber_script or sab_script would be more approprate. Link to comment Share on other sites More sharing options...
Wudan Posted December 14, 2003 Share Posted December 14, 2003 Easy 'nuff to do, foo Link to comment Share on other sites More sharing options...
razorace Posted December 14, 2003 Share Posted December 14, 2003 Wudan, don't you have some coding to do instead of spamming the OJP forums? Link to comment Share on other sites More sharing options...
Lathain Valtiel Posted December 14, 2003 Share Posted December 14, 2003 I'd ask for an RGB Core option if only because It'd let me copy KOTOR's Heart of the Guardian sabers. Heh. Link to comment Share on other sites More sharing options...
locdog420 Posted December 28, 2003 Share Posted December 28, 2003 So....is this mod done yet....whats the deal! Link to comment Share on other sites More sharing options...
razorace Posted December 29, 2003 Share Posted December 29, 2003 From what I understand, NickR's and TCK's systems are basically done. However, since they concurrently created seperate systems, they're going to have to figure out which system (or a hybrid system) will be used for OJP. Link to comment Share on other sites More sharing options...
NickR Posted December 29, 2003 Author Share Posted December 29, 2003 I don't have mirc installed atm, sorry. I think Tchouky has everything covered. I only have the standard rgb functionality done with an unfinished menu. Unless Tchouky has some rgb problems then you should use his rgb system. He's obviously put more effort and time into it than I have. Link to comment Share on other sites More sharing options...
Teancum Posted December 29, 2003 Share Posted December 29, 2003 I have only one comment concerning this. Don't allow the RGB mode to change the saber core. To me it just ruins the whole Star Wars feel when people have a black (usually the color picked) core. I lied. I have two comments. Make the saber menu like the RGB for the player menu. It keeps the presets, for those like me, who are fine with the current sabers, and allows others to use RGB. Link to comment Share on other sites More sharing options...
Marker0077 Posted December 29, 2003 Share Posted December 29, 2003 I think people should have the freedom to do whatever they like. Granted, the black core does look uglier tha hell IMO but some people like it & they should be permitted to use them if they like. I think the best solution would be to have a client side CVar that just disables the core colors. Making it white would probably be best. Also, as far as the presets are concerned, as long as each color is configurable via a CVAr then those can be scripted (like JediMod was). All it takes is a tutorial on how to write them, I can take care of that if you guys like. Link to comment Share on other sites More sharing options...
razorace Posted December 29, 2003 Share Posted December 29, 2003 According to TCK, we can't do RGB cores due to the way the trails are handled. However, TCK has been able to get it to do white and black. He's also done some scripting stuff to allow you do shifting color stuff but I have no clue how that's set up. Link to comment Share on other sites More sharing options...
locdog420 Posted February 3, 2004 Share Posted February 3, 2004 so where can i download the saber mod at??? is this thing done or... Link to comment Share on other sites More sharing options...
Dr_night Posted February 3, 2004 Share Posted February 3, 2004 Originally posted by Tchouky hiya everyone. As Azymn said, ive done more than my old rgb sabers. you can see here a few screenshots and vids : http://mbalch.free.fr/jk3/ here are the features of this small mod : -rgb blades -black saber ( with black trails) -multicolor sabers ( watch the pimp videos.) -scripted saber. the later allows you to control which are the colors your saber will go through, the order, and the transition time between each color. ill make a small vid if you like. the script system is simple and efficient, it works this way : tck_script1 ( or 2 for second blade, and the cvar names are temporary, asuming it gets included in ojp, maybe it will be better to call them OJP_script1 etc..) so : tck_script1 :R1,G1,B1:T1:R2,G2,B2:T2:.....:R10:G10:B10:T10: you can have up to 10 colors. but there is no min limit. I also made the menus, and the cvars for the definition of the saber are like this : tck_saber1 R,G,B the ui cvars which are used for sliders and stuff are disociated. anyway, NickR, try to hang out on #jkacoding on quakenet so we can talk about it. (just click on my sig =) ) btw if they re any serious testers interested, i ll give out the mod, so it can be extensively tested. btw2, i won't release it as a stand alone mod. ill try to make a small vid of a scripted saber and ill upload it soon. cya. Edit : i uploaded a scripted sabers video. the script used was red to blue with 1 sec between color change. like this : tck_script1 :255,0,0:1000:0,0,255:1000: WOW, are you releasing this? where can I get this? It's exactly what I've been waiting for! Link to comment Share on other sites More sharing options...
razorace Posted February 3, 2004 Share Posted February 3, 2004 He's working on it right now. It's going to be a OJP exclusive...well at least until someone ports the source code. Link to comment Share on other sites More sharing options...
Dr_night Posted February 3, 2004 Share Posted February 3, 2004 Originally posted by razorace He's working on it right now. It's going to be a OJP exclusive...well at least until someone ports the source code. ... well, Since I can't run strong forces 2 and ojp at the same time, I'll have to make a tough choice. Also, have you found the mod yet? Link to comment Share on other sites More sharing options...
razorace Posted February 3, 2004 Share Posted February 3, 2004 I've found it but I haven't tried it. Link to comment Share on other sites More sharing options...
Marker0077 Posted February 3, 2004 Share Posted February 3, 2004 I like the multi-color sabers, they look cool & all but I would imagine that that is prety laggy for some clients. I think there should be a cvar for clients that disables the multi-colored saber for them only (since it's all done client side anyways pretty much), this way those whom want to view it can but those of us with a slow PC can still play wihtout the extra lag. Link to comment Share on other sites More sharing options...
razorace Posted February 4, 2004 Share Posted February 4, 2004 If it turns out to be laggy, we'll impliment a cvar or something. However, it sounds like TCK set things up so it won't lag. Link to comment Share on other sites More sharing options...
Marker0077 Posted February 4, 2004 Share Posted February 4, 2004 I think whether it will lag or not is really going to depend on the clockspeed of the PC. I use a 600 mhz myself so I expect it to be pretty laggy. Link to comment Share on other sites More sharing options...
razorace Posted February 4, 2004 Share Posted February 4, 2004 The blade is redrawn every frame so it shouldn't lag at all as long as it's not network dependant and not very badly programmed. Link to comment Share on other sites More sharing options...
Master_Keralys Posted February 12, 2004 Share Posted February 12, 2004 Since neither NickR or TCK has been around for a while, I was just wondering how this is going - especially since it's one of the things I'm looking forward to most with OJP... Link to comment Share on other sites More sharing options...
razorace Posted February 12, 2004 Share Posted February 12, 2004 We're still waiting for TCK to send in the code. Link to comment Share on other sites More sharing options...
Tchouky Posted February 16, 2004 Share Posted February 16, 2004 its not more or less laggy than regular sabers. the color of the saber is retreived exactly the same way as model informations. so it means its sent only everytime a client changes his informations ( model, team, etc...). and for the drawing code, it only add one sprite per frame which is really nothing... so it doesn't affect FPS or ping at all. Link to comment Share on other sites More sharing options...
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