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Official Asteroids Thread


Andy867

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Originally posted by Amidala from Chop Shop

Hmmm, I wonder if there is going to be a new definition of "laming" while playing this map:

 

"OMG OMG OMG, u lamed me!!!!!1111!!!! n00B, don't u no landing gear down = peace!!!!!!11111 OMG OMG OMG!!!!!!"

The only problems with vehicle maps on a saber off = peace server is that rockets from the ships kill people on the ground, resulting in some OMG WTF WAS THAT FOR YOU LAMMER!!!!!1

 

That's why the JK3Files server is just taking vehicle maps out all together.

 

OMG DONT YOU KNOW THAT LAMBDA SHUTTLE = PEACE?!! DONT ATTACK TEH SHUTTLE YOU N00B!!!!11

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Yea its like WHY put a map that is meant for killing in vehicles in a saber off=peace server anyway? Space combat is fight to the death, not oh wait, my shields are down=peace or some crap like that. Vehicle fighting is meant for killing and anyone who complains is the lam3r/N00B

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Originally posted by Bishop3560

I will add tags and laser position etc, only problem is I dont know what those muzzle's do... :-/

 

The best starting point is to extract the TIE Fighter from the pk3s into your base dir (the model is in models/players/tie_fighter and the textures are in models/map_objects/ships, I believe) and check out where all the tags are, how the surfaces are named and heirachied and what anims exist. Use the ModView we released with the latest tools. All the things I mentioned you should check out are very important for making a final, complete ship. The tags need to be named and aligned correctly, the ship needs to be centered on the origin, the surfaces have to be named correctly, etc... start there, do some of that work, then I can help you make it into a flyable vehicle in-game.

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Originally posted by Andy867

Yea its like WHY put a map that is meant for killing in vehicles in a saber off=peace server anyway? Space combat is fight to the death, not oh wait, my shields are down=peace or some crap like that. Vehicle fighting is meant for killing and anyone who complains is the lam3r/N00B

Exactly. This is why JK3Files is not putting in any vehicle maps, no matter how much people beg. My clan server has the KOTOR Flight School, which is just dreadful.
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Exactly. This is why JK3Files is not putting in any vehicle maps, no matter how much people beg. My clan server has the KOTOR Flight School, which is just dreadful.

 

Wait a minute, I thought people were joking about the "shields down = peace" stuff (to make fun of the honor n00bs and how they might apply their honor to vehicles).

 

 

Isn't that just a bit hasty to ban all vehicles because people whine?

 

I mean, people already whine about everything else (sabers, saber moves, force powers, guns, maps).

 

If you take that attitude, you'll just have to stop playing or hosting the game altogether, 'cause some people will NEVER stop whining.

 

They've been whining since Doom came out, and they show no signs of stopping...

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Is it a thread about laming or a cool dogfighting mod (or map) ? :confused:

 

Anyway it looks quite good, especially the hyperespace effect (is it the trigger_hyperespace ?). Vehicles are cool looking, they seems to be manuverable (more than the default settings)

 

I would like to see the tie defender in this map, empire'ship are too weak, a tie fighter can be destroyed easily, althought there is the tie avanced x1.

So i think bishop tie defender should improve the gameplay and we need several maps, like wedge told you, a big space station with launching pad would roxx :D

Or 2 bases on massive asteroids, separated by a asteroid field.

 

This is good but it could be better with more details and complex gameplay :)

 

I repeat: "I LOVE YOUR WORK"

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if they disrupt **** that much then they dont' need to play on your server. making everyone play their way is punishment for everyone else.

 

btw kurgan i downloaded the video and it like has empty frames or some crap wtf is up w/ that? every few frames (like every half second is just black)

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Umm, The Tie Advanced (Vader's Tie) IS in the map. and the one bishop is working on is the TIE/D (TIE Defender). And the problem with increasing detail is that the asteroids already produce a lot of data, since they spin, move, and are brushes, which send data, hence taking up bandwidth, and with the sheer size of the map, that also takes up bandwidth, and with the ships, which are each about 4,000 polys or so, that is a lot of rendering, plus the Imperial Hangar and the Rebel Hangar, and including the Hyperspace. Now you can see why we have it where it needs to be. Sure people can expand on it, but you have to think of performance over gameplay for most servers.

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btw kurgan i downloaded the video and it like has empty frames or some crap wtf is up w/ that? every few frames (like every half second is just black)

 

Dunno, it worked for me.

 

However, the videos had frequent "pauses" for me using Windows Media Player 6.4 (what I normally use).

 

I popped them into PowerDVD 5 and they ran flawlessly however.

 

So try a different player I guess... and be sure you have the latest DivX codec(s).

 

I noticed in the demo that there seem to be Raven employees involved with this. Are they actively working on this as well or were they just involved in doing the demo?

 

Yes. That doesn't mean this is an "official product" only that they're taking some time out to help produce a mod, and kudos to them for it!

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Originally posted by razorace

I noticed in the demo that there seem to be Raven employees involved with this. Are they actively working on this as well or were they just involved in doing the demo?

 

I've been helping manquesa get his vehicles to be 100% like ours and I was in that test that the footage is from... but this isn't an official Raven/Activision/LucasArts map or anything like that, this is just me in my off time.

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Originally posted by Kurgan

Dunno, it worked for me.

 

However, the videos had frequent "pauses" for me using Windows Media Player 6.4 (what I normally use).

 

I popped them into PowerDVD 5 and they ran flawlessly however.

 

So try a different player I guess... and be sure you have the latest DivX codec(s).

 

I don't think it uses DivX, it's a WMV. Just upgrade to Windows Media Player 9.

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Well, I can't wait for this! Looks awesome! Few questions: how are the framerates ( I know, you're still testing it out) and are there any servers around that are running something like this I can try and get some practice in so I don't get shot down too quickly by everyone (except by Kurgan, by the looks of the demo :D )?

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Well since it is still in testing phase, we want to work out all the bugs before letting the public know how it handles, but I usually get 70-90FPS in most areas, but we are currently working to re-work some of the map for a more polished look and clean it up a bit, and just make it look nicer overall. We are testing all aspects to get everything playable in it to make it very enjoyable. I go nuts every time I hear of a new thing that could be done or tweaked.. Just ask Kurgan or Manquesa:) Sometimes they have to beat me with a silencing stick just to shut me up over my over-anxious nature for this, course This is a great map, so anything that can be done to make it better makes me even happier. So hopefully you guys will enjoy it as much as we do. We are tweaking and testing the hell out of it for gameplay and network play to make sure all people can enjoy, and yes, even 56K people can enjoy this map. We tested Broadband with broadband, broadband with 56k, broadband with broadband with 56k, and it got pretty smooth for the most part.

 

So sit tight, and let the info bowl ya over;) ok, maybe not bowl ya over, but keep your interest peaked:)

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I don't think it uses DivX, it's a WMV. Just upgrade to Windows Media Player 9.

 

I just remember seeing the DivX logo in one of the early trailers and assumed that's what was being used, if not, my bad. ; )

 

 

 

My FPS average 25-35 on the map, but then I'm probably running my settings at the highest they can reasonably go on a GeForce2, so your mileage may vary. ; )

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25-35 fps on gforce2 sweet....good for me and gforce2 mx 64mb :D

 

btw guys is there going to be any bot support or sp mode for this map, cause im stuck on 56k in Australia and i doubt any local servers will put the map on (they rarley use ANY custom maps), and 500 ping to US servers kinda sux.

 

Awesome mod....loox just as much fun as xwing vs tiefighter (best game of all time :-) )

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Originally posted by Manquesa

, I wanted em, but if you think about it, they'd be useless in space combat unless you can somehow manage to fly above the enemy and get a one in a million shot hitting the person below. It'd be extremely difficult. Also, with the limitations on there only being allowed 2 weapons per vehicle, you can't have a 3rd weapon. And we already got blasters and torpedos on it.

 

That's too bad since bombs would've been cool to bomb the other teams hangar and temporarily destroy some of their ships, getting a little advantage. Same applies for the TIE bomber..Would bring a little bit more strategy in the game (escort the bombers to other base and drop!)

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Originally posted by Andy867

The videos were originally compressed by DIvx, so the line of code for compression is still there for the DivX

 

Just because it plays on WMP 9 doesnt mean it is NOT DivX... WMP9 has the divx codecs, so you wouldnt need to go out and track them, or the divxplayer down...., as you did with WMP8 and lesser....

 

MTFWBYA

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