Antizac Posted January 31, 2004 Author Posted January 31, 2004 Yeah, I just noticed that... It's alright Kengo, I know you guys at PCGM, can only do so much... Originally posted by Michaelmexp Bu.. I... Eh... U..... *Clicks rapidly. Very very rapidly* Michaelmexp's rapid clicking, must have over-loaded the server... ...It'll be up at JK2Files, in a few days, too, hopefully. If PCGM isn't up by then, there'll be abother place to download it from. I just hope there's nothing seriously wrong with PCGM.
Zappa_0 Posted January 31, 2004 Posted January 31, 2004 Luckily I got the skin earlier this morning, before it crashed. It looks great, I hope you make many more models like her.
Antizac Posted February 1, 2004 Author Posted February 1, 2004 PCGameMods, is back up.... http://www.pcgamemods.com/4131 Go get it, if you haven't already.... Thanks Kengo, and PCGM team. =)
DarkLord60 Posted February 1, 2004 Posted February 1, 2004 Sweet downloading now thanks dude. Edit: I dont see It I guess Ill wait a day till it comes back.
Antizac Posted February 1, 2004 Author Posted February 1, 2004 Sorry 'bout that - It was working an hour ago...
Hellfire Jedi Posted February 1, 2004 Posted February 1, 2004 Hehe, I grabbed it last night when it was working. ;D
Mex Posted February 1, 2004 Posted February 1, 2004 Is there any way to surfOn/Off stuff in Jedi Academy? I've tried to get a skirt on one of the models but surfon doesen't work.
Zappa_0 Posted February 1, 2004 Posted February 1, 2004 PCGM is back up but not 100%. You can now download, thats the good thing.
idontlikegeorge Posted February 2, 2004 Posted February 2, 2004 Originally posted by Michaelmexp Is there any way to surfOn/Off stuff in Jedi Academy? I've tried to get a skirt on one of the models but surfon doesen't work. I haven't seen Academy models use .surf files... basically, all you have to do, is find the line for that surface in the .skin file, and after the surface name, type *off - example: hipsa,models/players/jan/darkredlegs.tga hipsa_belt,*off hipsa_chaps,*off r_lega,models/players/jan/darkredlegs.tga I've also noticed, when making Edward Peretti's Mara Jade model into a selectable class, that you can't have a surface toggled off in one skin, and on in another skin (like toggle off torso surfaces on a head skin, then turning them on for a torso skin) - you just have to delete the lines of any surface you don't want (or need) for that particular skin. Looks good, and looks nicely set-up for skinning! I've run into a problem, though: the model won't load up in Modview. The error isn't from the model, though... I've seen it with other Outcast models: the bone count doesn't match the humanoid.gla bone count. Does anyone know a way around this? Edit: Nevermind, I found you can tell ModView to use a different GLA file when you load a glm, so it works.
graves Posted February 3, 2004 Posted February 3, 2004 Damn this model is sweet! Dante's hair looks good on her too:p I sent you a PM btw.
Antizac Posted February 3, 2004 Author Posted February 3, 2004 Yeah, getting that "shaggy hair" look, was taking me too much time - so I kinda ripped it off the Dante model, and tweaked it a bit. (thanks for being cool 'bout that, BTW.) I gave you credit in the readme, but I don't think I brought it up here very much. =)
Antizac Posted February 4, 2004 Author Posted February 4, 2004 Well, everyone - Graves, did me an awesome favor... He got rid of the crappy, white, alpha outline on the hair... I updated the pk3, and zip accordingly - and it works beautifully... I have a fix for this, ready to go, but it might be some time before PCGameMods lets me log in again.... Hopefully JK2Files gets the updated .pk3, instead of the old one... Thanks, for everything Graves! =) [EDIT:] YAY!!! PCGameMods, is back to full-functionality! Update, yo: http://www.pcgamemods.com/4160/
El Sitherino Posted February 4, 2004 Posted February 4, 2004 sounds pretty cool. If you want I could temporarily host it for you, just so the fan's can get a hold of it
AJL Posted February 4, 2004 Posted February 4, 2004 Great model it is but there is some negative things in it too: 1. Eyes looks bit WEARD... 2. And the biger problem is the waist line... (shose polygons which form the seam between torso and hips aren't parallel which causes strong seam ingame because of the bit coarse lighting JA has...)
Antizac Posted February 5, 2004 Author Posted February 5, 2004 Originally posted by AJL Great model it is but there is some negative things in it too: 1. Eyes looks bit WEARD... 2. And the biger problem is the waist line... (shose polygons which form the seam between torso and hips aren't parallel which causes strong seam ingame because of the bit coarse lighting JA has...) ..........................................................................................................................uh....huh....................... Well.... um... I suppose I *COULD* spend several thousand dollars, in U.S. Currency to buy the XSI Softimage software, just so I can weld the verticies, on all the seperate meshes - just to make the nit-pickers happy... (I'm gonna stop right here...) Basically, if there *was* a way to fix it with the tools I had, I would have. I should know, I spent a year on this... [EDIT:] YAY!!! PCGameMods, is back to full-functionality! Update, yo: http://www.pcgamemods.com/4160/
Archonon Posted February 5, 2004 Posted February 5, 2004 She looks fantastic Antizac. I was wondering since it was released in the JO section of pcgamemods (And forgive me if you've already answered this) but does the model have or not the bone tag for JA double saber animations? Thanks and great job!
Antizac Posted February 5, 2004 Author Posted February 5, 2004 Originally posted by Archonon ...does the model have or not the bone tag for JA double saber animations? Well, let me put it this way: It wouldn't work in JO at all, if that was the case. The tag *is* there, but it's been weighted to the l_hand_bone (as with all JO models). JO only supports the r_hang_tag_bone - it doesn't support the l_hang_tag_bone at all, so it has to be weighted to the closest thing: l_hand_bone. In my opinion - If Raven was gonna even have a left hand tag in JO, they should have fully supported it. But that's me. At least they did the right thing with JA, and used the left_hang_tag_bone. But they should have supported all the finger bones, like they did in JO. Ah, well it's hardly noticeable anyway. (atleast they have opposeable fingers). Well, enough of my lecturing... I'll have a JA version out sometime... And it'll have all the meshes of both the Civilian, and the Jedi versions, combined into one. (Because JA, can support more meshes, at once, on any given model.)
AJL Posted February 6, 2004 Posted February 6, 2004 Are you going to release the XSI/MAX/... project file someday ?
Antizac Posted February 7, 2004 Author Posted February 7, 2004 Buy me the Softimage XSI program, and I'll think about it. =) Just released at JK2files.com: http://www.jk2files.com/file.info?ID=23416&action=expand#297633
Archonon Posted February 8, 2004 Posted February 8, 2004 This is definately one of the best models I've seen. I did run into a bit of a snafu though. I was fighting against the long hair version bot (I'm testing if I make them right) and after I killed her when she respawned she nowhad the cloak and untextured miniskirt which is not supposed to be on the long hair version. The second time she respawned, she again had the cloak and mini and after we dueled for a bit, the game froze and then returned to the main menu giving me a warning about exceeding shader limits. My question is, looking at the different versions all have mini, cloak, etc active in their skin files. Should I put that off command in the skin file to toggle off the mini and cloak that aren't supposed to show up in the first place? Or is there another way I could prevent the shader error occuring again when the bot respawns? Thanks and great model!
AJL Posted February 8, 2004 Posted February 8, 2004 Originally posted by Archonon This is definately one of the best models I've seen. I did run into a bit of a snafu though. I was fighting against the long hair version bot (I'm testing if I make them right) and after I killed her when she respawned she nowhad the cloak and untextured miniskirt which is not supposed to be on the long hair version... I assume you were playing Jedi Academy... The problem is that the model uses Jedi Outcast method in disabling surfases (those surf files) which doesn't work properly in Jedi Academy... If you want to get them working in Jedi Academy you have to remove the surfaces from those Skin files... (check what surfaces are turned off in those surf files and then replace the texture dir of those surfaces with *off in the skin files...) Example: hips_miniskirt,models/players/leela_jedi/minis.tga --> hips_miniskirt,*off Fixed "JA" skin files: http://alienjl.homestead.com/files/leela_fix.zip
Archonon Posted February 8, 2004 Posted February 8, 2004 Thanks so much AJL, that's precisely what I was asking. Looking at default JA skins which have that "off" command I thought that might have something to do with the surfs but wasn't sure. Thanks for the response and the fix!
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