KHaRMa Posted February 6, 2004 Author Share Posted February 6, 2004 continue with your work, my horse has many faces, but if u want i can make it look more like a horse Link to comment Share on other sites More sharing options...
keshire Posted February 10, 2004 Share Posted February 10, 2004 What program are you using to make these model's? If its Max I can give you pointers on how to animate them. Non-humanoid animations aren't the most difficult thing to do. It just takes patience. Link to comment Share on other sites More sharing options...
Antizac Posted February 10, 2004 Share Posted February 10, 2004 eep. Just saw KHaRMa's horse... I'll stick to humans... Keshire, I have both 3D Studio Max, and MilkShape 3D. Don't know how to animate, with either of them. Link to comment Share on other sites More sharing options...
Kengo Posted February 10, 2004 Share Posted February 10, 2004 Horses are notoriously hard to draw, I dread to think about modelling them... Yours isn't bad Antizac, but man KHaRMa's are amazing. I hope you manage to get these animated! Link to comment Share on other sites More sharing options...
keshire Posted February 10, 2004 Share Posted February 10, 2004 I'll post a quick primer on how to create and animate custom skeletons here in a couple of hours. Do you know how to weight models? Link to comment Share on other sites More sharing options...
keshire Posted February 10, 2004 Share Posted February 10, 2004 Ok first you have your model. Select the bones option. place bones along each limb creating a new bone where each joint is. You'll notice that the new bones are children of the first. Much how the mesh and humanoid skeleton is hierarchied. wala, a boned mesh. Now weight the mesh to the bones each segment can have no more than 4 bones to it. Because of the limit with carcass. Hit the animate button set a key for the first frame and get to work. You may have to do some research in to how a horse moves properly. Link to comment Share on other sites More sharing options...
Antizac Posted February 10, 2004 Share Posted February 10, 2004 Yours isn't bad Antizac... "bad" would be an understatement. I knew I should have shot for higher polys... ...That's what I get for basing it off the NWN horse. But, mine does have a saddle! And he's rideable (though he won't move - no animations, duh.)... Other than that, he/she/it sucks. Originally posted by keshire I'll post a quick primer on how to create and animate custom skeletons here in a couple of hours. Sweetness! Do you know how to weight models? I'll answer with links: http://www.jk2files.com/file.info?ID=23416 http://www.jk2files.com/file.info?ID=17801 http://www.jk2files.com/file.info?ID=21131 (I need to stop modeling and get back to work on my level saga!!) Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 10, 2004 Share Posted February 10, 2004 Sounds awesome! Link to comment Share on other sites More sharing options...
KHaRMa Posted February 14, 2004 Author Share Posted February 14, 2004 Well, the horse has about 6000 polys, but i can do 2 LODs, the normal and low detailed.. Link to comment Share on other sites More sharing options...
seks03 Posted February 20, 2004 Share Posted February 20, 2004 sorry about the off topic post but what hapen with the trade fed & Geo fighter? Link to comment Share on other sites More sharing options...
Zappa_0 Posted February 20, 2004 Share Posted February 20, 2004 Yea good point seks, what about them? Link to comment Share on other sites More sharing options...
KHaRMa Posted February 20, 2004 Author Share Posted February 20, 2004 Originally posted by seks03 sorry about the off topic post but what hapen with the trade fed & Geo fighter? Geonosian just need a new uwmap and trade federation droid needs a new body, im busy so wait a litle more :/ Link to comment Share on other sites More sharing options...
Zappa_0 Posted April 9, 2004 Share Posted April 9, 2004 Any Updates? Link to comment Share on other sites More sharing options...
Neon Posted April 10, 2004 Share Posted April 10, 2004 zappa plz Link to comment Share on other sites More sharing options...
Zappa_0 Posted April 10, 2004 Share Posted April 10, 2004 DogGy Ive seen your posts for atleast 5 other posts, your no worse then me. Atleast I ask questions that would be helpful to all read the posts. Link to comment Share on other sites More sharing options...
Jdome83 Posted April 12, 2004 Share Posted April 12, 2004 Keshire what program is that? Link to comment Share on other sites More sharing options...
Dilandau-Sama Posted April 12, 2004 Share Posted April 12, 2004 Good job on the horses, so far. Man, I wish someone would make a chocobo vehicle... Link to comment Share on other sites More sharing options...
Antizac Posted April 13, 2004 Share Posted April 13, 2004 Wouldn't be too hard... you just use the Tauntaun bones and animations, and you have yer self a rideable 2-legged creature. With that said, you could even make a ridable ostritch... Link to comment Share on other sites More sharing options...
El Sitherino Posted April 13, 2004 Share Posted April 13, 2004 Originally posted by Antizac With that said, you could even make a ridable ostritch... STAY OUT OF MY MIND!!!!!!!!!!!!!!!!!!!!!! I'd need someone to put his in game for me, and make skinmaps for me to skin it. >_> but other than that, i'd say this is pretty much done. anyway, love the horse. Link to comment Share on other sites More sharing options...
Dilandau-Sama Posted April 13, 2004 Share Posted April 13, 2004 You're actually making an ostrich? Thats, uh, interesting..... Link to comment Share on other sites More sharing options...
Jdome83 Posted April 13, 2004 Share Posted April 13, 2004 That's funny. Yet cool. Is that as far as you've progressed? Link to comment Share on other sites More sharing options...
Antizac Posted September 16, 2004 Share Posted September 16, 2004 Well, after becoming much more educated on the subject of Animations and Keyframes in 3DS MAX. I finally decided to finish this damn horse. I cleaned up a few things, got the bones placed, and heiarchy, to the point where JA can understand it (I hope). Then I started animating just a few hours ago. I started by playing The Legend of Zelda: Ocarina of Time, just riding the horse around and pausing every few seconds, mimicing Epona's movements, frame-for-frame (not really, just a few frames, spread out - MAX does the rest by interpolating the animation - thank God). Well, for now, I just did the walking animation. I'm never gonna finsh all the animations, my self, this year - so if any experienced animators out there wanna help, it would be most appreciated. Link to comment Share on other sites More sharing options...
El Sitherino Posted September 16, 2004 Share Posted September 16, 2004 woah, that's awesome stuff dude! Link to comment Share on other sites More sharing options...
Zappa_0 Posted September 16, 2004 Share Posted September 16, 2004 Cool ! Link to comment Share on other sites More sharing options...
keshire Posted September 16, 2004 Share Posted September 16, 2004 For animal vehicles. You only have a few options for anims. Idle Walk Run Death Buck And interpolation is your friend. Keyframing is fairly simple once you get the hang of it. make sure frame zero is a base pose. Start your animation at frame 1. And that goes for every anim you do. And do them seperately. each anim export as a new xsi. Use the humnaoid.car that come sin the model tools to see hwo to compile them all together, Link to comment Share on other sites More sharing options...
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