Jackel Posted March 23, 2004 Share Posted March 23, 2004 Waiser : what about just modifying the force sensitive feat that you get when you become a jedi and make it say 100 FP's rather then 40 (not sure what file it would be in or what to edit or id do it myself...) and supply it to the other jedi in your party from the get go so that they have it when you find them , this would require adding the p_bastilla etc files to the DL but thats easily done Link to comment Share on other sites More sharing options...
Weiser_Cain Posted March 23, 2004 Share Posted March 23, 2004 Because that would really unbalance the game. Now that I think of it, it would be nice to make this a dark force feat that takes points fron your constitution and or strength and adds them to the base multiplier... Again now that I'm warmed-up. How feasible would it be to add a dark force point penalty to using dark force powers? Link to comment Share on other sites More sharing options...
Ossian Posted March 29, 2004 Share Posted March 29, 2004 I've tried to modify my Max Force Points without effect. Is it a bug? There is a way to change the Force pool? Link to comment Share on other sites More sharing options...
tk102 Posted March 29, 2004 Author Share Posted March 29, 2004 Look about 4-5 posts above yours. Link to comment Share on other sites More sharing options...
darth makaan Posted March 29, 2004 Share Posted March 29, 2004 i still don't get it. max fp can't be modified but fp can? Link to comment Share on other sites More sharing options...
Ossian Posted March 29, 2004 Share Posted March 29, 2004 Got it However i have spotted a problem. When i give my character a Jedi class instead of a normal class (1st level Jedi Guardian istead of 1st level Soldier) the Force point are not added. So at the 20th level the real force pool is the one of a 19th level character! Is there a way to modify this? Link to comment Share on other sites More sharing options...
tk102 Posted March 29, 2004 Author Share Posted March 29, 2004 dm: That's right. Your MFP and MHP, even though stored in the savegame, are not used directly upon game loading. They are calculated from your Attributes and any modifying items in your inventory and level. Meanwhile, your FP and HP are restored from the stored savegame values. However, they cannot exceed the MFP and MHP. (Try saving a game when your force or health is depleted and try editing your HP or FP back to MHP and MFP.) Ossian: Although the savegame editor does not show MFP/FP when you add a Jedi class to a character that doesn't have it, upon load and saving that game, you will have MFP and FP. However, remember that you won't automatically have the Feat "Force Sensitivity" which grants you that additional 40 FP off the bat. But you can use the savegame editor to add that. So basically, the game will figure out your MFP and MHP for whatever level you are upon *loading* the game, not at level up. So you're okay. Link to comment Share on other sites More sharing options...
Ossian Posted March 29, 2004 Share Posted March 29, 2004 You're right, but only if you add a class to a character. I have replaced my original class with a jedi one (for the joy of having a 20th level jedi ). My character has 10 CHA & 12 WIS so he got a +1 to his force points, but at the 20th level he had a total of 135 force points (4*19 + 40). I have tried to generate a new character as a 1st level jedi guardian, but the HP (6) and FP (0) was the ones of the previous class (a scoundrel in this case). Link to comment Share on other sites More sharing options...
tk102 Posted March 29, 2004 Author Share Posted March 29, 2004 Really? Hmm. Bummer... Link to comment Share on other sites More sharing options...
Tianhou_Zhong Posted March 30, 2004 Share Posted March 30, 2004 tk, you should make your Savegame Editor can add/remove your party members. And you should make another file that is not self installing (Like Zip File) for the Savegame Editor. Link to comment Share on other sites More sharing options...
tk102 Posted March 30, 2004 Author Share Posted March 30, 2004 TZ -- adding and removing party members would very likely screw up your game. It's safer to do that with scripting methinks. -- Zip file is preferred? And to think that I was trying to make it easier... since there are custom dialogs that need to be put in the right folder and all. I'm pretty limited on webspace so it's either one or the other or I'll need to take down some other files. I was thinking it might be a good idea to have KSE check the Override folder for spells.2da and use it if present. Link to comment Share on other sites More sharing options...
tk102 Posted March 30, 2004 Author Share Posted March 30, 2004 Version 1.4.0 released Will now read spells.2da if it exists in the Override folder. This allows custom spells to be added to the PC and NPCs. Follow the link in my sig. (Oh yeah -- reverted back to .zip format for you TZ...) Link to comment Share on other sites More sharing options...
darth makaan Posted March 30, 2004 Share Posted March 30, 2004 big bug or something. it restarts my puter while i'm editing force powers or feats or anything then it gives me a "windows has recovered from from a serious error" message when it finishes rebooting. is this normal? i'm using winxp pro btw Link to comment Share on other sites More sharing options...
Ossian Posted March 30, 2004 Share Posted March 30, 2004 Is there a way to modify the information on the character that the game takes? Link to comment Share on other sites More sharing options...
tk102 Posted March 30, 2004 Author Share Posted March 30, 2004 dm - Seriously? That's repeatable? Okay I'll assume so -- try your download again -- v1.4.1 has been uploaded. I tried to simplify some memory handling. There's really not much that's different between 1.4.0 and 1.3.3. Looking for some feedback here -- anybody? Ossian - I don't know what you mean exactly. Link to comment Share on other sites More sharing options...
darth makaan Posted March 31, 2004 Share Posted March 31, 2004 i'm downloading it now. i'll let ya know. with 1.3.3 it did it 6 times while editing them Link to comment Share on other sites More sharing options...
tk102 Posted March 31, 2004 Author Share Posted March 31, 2004 Try creating a log file. Just create a new text document in the same folder as KSE and rename the document 'kse.log'. If the behavior continues, that will be the first thing I'll ask for. Link to comment Share on other sites More sharing options...
darth makaan Posted March 31, 2004 Share Posted March 31, 2004 ok will do Link to comment Share on other sites More sharing options...
Tianhou_Zhong Posted March 31, 2004 Share Posted March 31, 2004 Can you sent me an EXE file of it? I'll upload it and give you the link. Thanks! E-Mail: zhongtianhou@earthlink.net Link to comment Share on other sites More sharing options...
tk102 Posted March 31, 2004 Author Share Posted March 31, 2004 I'm already hosting it. Click on my sig. Link to comment Share on other sites More sharing options...
Tianhou_Zhong Posted March 31, 2004 Share Posted March 31, 2004 I mean EXE file. Link to comment Share on other sites More sharing options...
Alfrauk Posted March 31, 2004 Share Posted March 31, 2004 That thing Darth Makaan was talking about has happened to me when using version 3.1. Thats why I dont use it anymore. Link to comment Share on other sites More sharing options...
tk102 Posted March 31, 2004 Author Share Posted March 31, 2004 I assume you mean 1.3.0. So it actually rebooted your computer or did it just terminate the program? In 1.3.3 a bug was fixed that caused the program to terminate abnormally when opening up a savegame that was saved at the Jedi Enclave on Dantooine. I wish these problems would manifest themselves on Windows 2000 (my OS) so I could troubleshoot them before they get released. Who knew XP was so finicky? Still waiting for feedback on v1.4.1. Link to comment Share on other sites More sharing options...
Alfrauk Posted March 31, 2004 Share Posted March 31, 2004 It actually rebooted my computer. Link to comment Share on other sites More sharing options...
tk102 Posted March 31, 2004 Author Share Posted March 31, 2004 <shrug> That's too bad. This is the first I've heard of it. I guess it's not for the feint of heart. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.