Sam Fisher Posted April 14, 2004 Share Posted April 14, 2004 In regard to the ledge grab/movement.. you might want to look at the Splinter Cell moves, since they have a pretty good one. Link to comment Share on other sites More sharing options...
razorace Posted April 14, 2004 Share Posted April 14, 2004 yeah, ok Sam Fisher. Actually, as the coder, I've been using Indiana Jones and the Emporer's Tomb is my model for the ledge grab stuff. SC's ledge grab stuff is good, just not as good as IJ. Link to comment Share on other sites More sharing options...
razorace Posted April 14, 2004 Share Posted April 14, 2004 Oh yeah, we can probably make the game delay the saber activation for custom draw animations. However, I'm going to remind everyone that we should really focus on animations that enhance the gameplay instead of pretty stuff like fancy draw animations. After all, all new animations will require a code mod and a 12+ meg download. New draw animations alone aren't going to justify that size of download. That being said, gameplay alterations are always going to be higher on the list of implimentation for me than pretty stuff. Link to comment Share on other sites More sharing options...
Rad Blackrose Posted April 14, 2004 Share Posted April 14, 2004 I got to hand it to you guys at the OJP, you're probably going to be the reason I get back into Jedi Academy. Seeing the things that are happening here, as well as what has already been accomplished (I started playing around with beta 6 of the enhanced version today, impressive), just FYI me when you have some new builds to play around with. Anything to tie me over until WoW Link to comment Share on other sites More sharing options...
razorace Posted April 14, 2004 Share Posted April 14, 2004 thanks. However, I can't send out FYI notes to everyone that wants one. I'd be spending all my time doing that instead of modding. Just watch the beta tester thread, all the betas are linked there when they are posted. Link to comment Share on other sites More sharing options...
N3G1@ Posted April 15, 2004 Share Posted April 15, 2004 Originally posted by razorace After all, all new animations will require a code mod and a 12+ meg download. New draw animations alone aren't going to justify that size of download. That being said, gameplay alterations are always going to be higher on the list of implimentation for me than pretty stuff. I don't see the problem. After all a new normal GLA animation is less than 40 kb, ad mergedwith the JA GLA it adds less than its size (less than 40 kb, in that case), so we could put both fancy animations and new gameplay-altering animations. BTW, I have a "weapon draw" animation complete. That would be cool. I'll put a link of an avi or of a gif soon. Link to comment Share on other sites More sharing options...
keshire Posted April 15, 2004 Author Share Posted April 15, 2004 The problem is that every time we do something its a 10 meg download of the _humanoid.gla. Sooo, we have to make it worth it. Link to comment Share on other sites More sharing options...
N3G1@ Posted April 15, 2004 Share Posted April 15, 2004 Originally posted by keshire The problem is that every time we do something its a 10 meg download of the _humanoid.gla. Sooo, we have to make it worth it. You mean every update you do? Just make many animations, then release a good package... BTW just dloaded the attachments. I'll see them once I'm home. Link to comment Share on other sites More sharing options...
keshire Posted April 15, 2004 Author Share Posted April 15, 2004 just make many animations, then release a good package... Thats the plan. But RazorAce wants to concentrate on gameplay additions. And I'm kinda reliant on him to add these in. As well as there's not many coders in the community right now. Link to comment Share on other sites More sharing options...
razorace Posted April 15, 2004 Share Posted April 15, 2004 Originally posted by N3G1@ You mean every update you do? Just make many animations, then release a good package... BTW just dloaded the attachments. I'll see them once I'm home. Well, we're going to have to package the new animation file with every release that depends on those animations. Link to comment Share on other sites More sharing options...
N3G1@ Posted April 15, 2004 Share Posted April 15, 2004 Originally posted by razorace Well, we're going to have to package the new animation file with every release that depends on those animations. OK. Then I guess we'll have to make every version worth of a dowload, as you said. However, How shall I give you the animations I'm doing? A gif can't show fine the animations. BTW. I've ended the Shimmy L-R animation and the Ledge-hold animation. They look very good. And, Keshire: the "OJP_LMercPullUp.XSI" is very cool, but... Looking at it I came up with a problem. How about the pelvis? No laugh please... I mean: will I move it or I'll leave the skeleton in the same position (as in the OJP_LMercPullUp.XSI)? Tell me and I'll do Link to comment Share on other sites More sharing options...
Side Posted April 15, 2004 Share Posted April 15, 2004 http://www.aim.com Very useful program ... seriously Link to comment Share on other sites More sharing options...
N3G1@ Posted April 15, 2004 Share Posted April 15, 2004 I use MSN, but I was wondering about Mails or whatever... Link to comment Share on other sites More sharing options...
Side Posted April 15, 2004 Share Posted April 15, 2004 I DONT LIKE YOUR ATTITUDE MISTER STOP BEING IMMATURE!!!!! Link to comment Share on other sites More sharing options...
razorace Posted April 16, 2004 Share Posted April 16, 2004 Originally posted by N3G1@ OK. Then I guess we'll have to make every version worth of a dowload, as you said. However, How shall I give you the animations I'm doing? A gif can't show fine the animations. BTW. I've ended the Shimmy L-R animation and the Ledge-hold animation. They look very good. And, Keshire: the "OJP_LMercPullUp.XSI" is very cool, but... Looking at it I came up with a problem. How about the pelvis? No laugh please... I mean: will I move it or I'll leave the skeleton in the same position (as in the OJP_LMercPullUp.XSI)? Tell me and I'll do For WIPs just email me the compiled .gla of just the added animation. I'll merge it myself. When we're sure that the animation is good, we'll need the source .xsi for the repository. Link to comment Share on other sites More sharing options...
razorace Posted April 18, 2004 Share Posted April 18, 2004 I suggest we move the technical discussion over to this thread on the OJP forums. I've already posted some stuff over there. Link to comment Share on other sites More sharing options...
keshire Posted April 22, 2004 Author Share Posted April 22, 2004 Link to comment Share on other sites More sharing options...
keshire Posted April 24, 2004 Author Share Posted April 24, 2004 Link to comment Share on other sites More sharing options...
cheeto101 Posted April 24, 2004 Share Posted April 24, 2004 Umm sorry...quick noob question (i havnt been on the JA scene for awhile) from the looks of it....animation for chars is slowly coming along...is there a site or two of a mod where they are working on custom saber styles etc that you guys can direct me towards? Or just give me the names of a few of the mods? Link to comment Share on other sites More sharing options...
razorace Posted April 25, 2004 Share Posted April 25, 2004 Nope. It may happen in the future but I don't think any of the current modding teams have the will or manpower to pull it off. Link to comment Share on other sites More sharing options...
Anakin Posted April 25, 2004 Share Posted April 25, 2004 I sure as hell am going to have a go at new sabre styles. Link to comment Share on other sites More sharing options...
N3G1@ Posted April 28, 2004 Share Posted April 28, 2004 I sure as hell am going to have a go at new sabre styles. I don't think any of the current modding teams have the will or manpower to pull it off. This is a list of what I did for my mod before starting working for the OJP: - stand new - stand new idle - briar stand new set (stand, fire, and idle) - generic weaponry stand new set (stand, fire, idle and draw) - Saber staff stance new - Dual saber stance new - saber fast style stance new - saber fast KATA attack - Saber strong style stance new But Now I'm doing my best for the OJP and this is taking me all my time... Link to comment Share on other sites More sharing options...
keshire Posted May 1, 2004 Author Share Posted May 1, 2004 Might as well bump this to the top since I have something new to show. one half of this scene Link to comment Share on other sites More sharing options...
N3G1@ Posted May 3, 2004 Share Posted May 3, 2004 Wow, the gif seems somehow damaged, but If you'll get that Ep1 animation ingame it would be really cool! Link to comment Share on other sites More sharing options...
N3G1@ Posted May 3, 2004 Share Posted May 3, 2004 OK, let's follow Keshire's example This gif is the new JtA forward\backward kick. It'll replace the old and crappy "both_a7_kick_bf":p http://www.queez.com/jta/storage/both_a7_kick_bf.gif BTW, if you look at the gif with IE it'll look sloooooooowww. Try opening it with any other software like Quicktime, for instance... Link to comment Share on other sites More sharing options...
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