cchargin Posted June 8, 2004 Share Posted June 8, 2004 Hello all, Hey, is that Mission holding a G11? Why, I do believe it is! http://home.comcast.net/~cchargin/kotor/mission-g11.jpg Ok, folks, I have written a script that will import SIMPLE models into kotor. What are simple models? They are models with no animations, dangly mesh, or skin mesh. For example: - blasters (pistols, rifles, carbines, etc..) - swords (normal and vibro) - grenades - masks No, light sabers are NOT supported (yet). Please note that the release number for import is 0.0! This means there is a chance that a model can CRASH kotor. Yes, anyone using this script is an alpha tester. If you run into any problems please let me know so I can fix them. Also PLEASE read the tutorial included with import or you will go nuts trying to figure out what's wrong. On a side note I wanted to mention that when you import models with animations into gmax you can remove some of the glitches by pressing the "reset controllers" button on the utils rollout. OK, here are the files: extract0-5: http://home.comcast.net/~cchargin/kotor/extract0-5.zip import0.0: http://home.comcast.net/~cchargin/kotor/import0-0.zip Have fun! Link to comment Share on other sites More sharing options...
Mav Posted June 8, 2004 Share Posted June 8, 2004 Astonishing Progress cchargin, we are one step closer to that Count Dooku curved lightsaber hilt.....*drools* Excellent Progress Link to comment Share on other sites More sharing options...
beel2112 Posted June 8, 2004 Share Posted June 8, 2004 Hey, is that Mission holding a G11? Oh, that is sweet! Link to comment Share on other sites More sharing options...
RedHawke Posted June 8, 2004 Share Posted June 8, 2004 All I have to say is... WOW!!! :D :D cchargin you are the KOTOR Model Master! Link to comment Share on other sites More sharing options...
svösh Posted June 8, 2004 Share Posted June 8, 2004 Thank you cchargin this is fantastic news I can't wait to give it a test run and see how it goes. svösh Link to comment Share on other sites More sharing options...
buhallin Posted June 8, 2004 Share Posted June 8, 2004 This sounds great The downside is, now i must learn how GMAX is used too damn Link to comment Share on other sites More sharing options...
Doom_Dealer Posted June 8, 2004 Share Posted June 8, 2004 YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES WAAAAAAAAAAAAHOOOOOOOOOOOOOOOOOOOOOOOO YEYEYEYYEYEYEYEYEYEYEYEYEYEYEYEYE sorry im happy, so does this reconvert the .mdl-out file back into the original mdl? Link to comment Share on other sites More sharing options...
Doom_Dealer Posted June 8, 2004 Share Posted June 8, 2004 ok im stuck, i cant find some things in gmax in the model tutorial file you mention alot of things like we should have them, and i dont , so where can i get: nwmax: you keep saying to use it but i cant see it anywhere. nwsnoop Link to comment Share on other sites More sharing options...
Darth333 Posted June 8, 2004 Share Posted June 8, 2004 These are very good news! Great work cchargin!!! Link to comment Share on other sites More sharing options...
Prime Posted June 8, 2004 Share Posted June 8, 2004 Wow, this is fantastic to hear. This will open a lot of doors to modders. Keep up the good work, cchargin! Link to comment Share on other sites More sharing options...
Amezaroth Posted June 8, 2004 Share Posted June 8, 2004 ah yes... it is finally possible, you really can make a "mask" that looks lika boba fett's or darth vader's helmet... i can't wait to see what the real pro modelers could do... Link to comment Share on other sites More sharing options...
Boba Rhett Posted June 8, 2004 Share Posted June 8, 2004 Excellent! Link to comment Share on other sites More sharing options...
override367 Posted June 8, 2004 Share Posted June 8, 2004 I shall now start the paperwork to make you a god Link to comment Share on other sites More sharing options...
cchargin Posted June 8, 2004 Author Share Posted June 8, 2004 Hello all, Yes, I should have mentioned the tools you will need. Here is the list: You need 5 things to mess with kotor models: 1) Kotor tool to extract the .mdl, .mdx and textures 2) extract0-5 to turn the binary .mdl and .mdx into an ascii .mdl file 3) gmax or 3d studio max (gmax is free) 4) nwmax to import the ascii .mdl into gmax or 3d studio max 5) import0-0 to import simple models back into kotor kotor tool: http://kotortool.home.comcast.net/index.html extract0-5: http://home.comcast.net/~cchargin/kotor/extract0-5.zip gmax: http://www.discreet.com/products/gmax/ nwmax: http://nwmax.dladventures.com/ import0-0: http://home.comcast.net/~cchargin/kotor/import0-0.zip Nwmax is an add in for gmax. It has a program called nwmax.exe that lets you export models from gmax into neverwinter nights format. Normally you can't export from gmax. When you install nwmax and run nwmax.exe you can export. Find the nwmax.exe in gmax\scripts\nwmax\ Link to comment Share on other sites More sharing options...
override367 Posted June 8, 2004 Share Posted June 8, 2004 Now I can make a throwable banana that makes enemies fall over, victory shall be mine! Link to comment Share on other sites More sharing options...
Shimaon Posted June 9, 2004 Share Posted June 9, 2004 Suh-WEET!!! You've done it again cchargin, I can't wait to try a lil' something now... *grins* Shimaon Link to comment Share on other sites More sharing options...
shosey Posted June 9, 2004 Share Posted June 9, 2004 excellent my friend - keep fighting the good fight Link to comment Share on other sites More sharing options...
svösh Posted June 11, 2004 Share Posted June 11, 2004 second model in game Thanks for all your hard work and dedication cchargin http://svoshsphotos.fotopic.net/p5084287.html svösh Link to comment Share on other sites More sharing options...
Doom_Dealer Posted June 11, 2004 Share Posted June 11, 2004 oh my, its so amazingly lovely i think i might cry, thank you svosh, i'd kiss your foot but i dont know where you live. and if i did know where you lived you probably wouldnt be living there anymore. Link to comment Share on other sites More sharing options...
Darth333 Posted June 11, 2004 Share Posted June 11, 2004 great work svösh! Link to comment Share on other sites More sharing options...
Poggle Posted June 11, 2004 Share Posted June 11, 2004 very nice, great work Link to comment Share on other sites More sharing options...
DarkLord Re\/an Posted June 18, 2004 Share Posted June 18, 2004 i cant import the .mdl file into gmax i set the environ thing then i went file>import>desktop>my icons>model tests>w_hvyblstr_001>w_hvyblstr_001-out.mdl and it said no appropriate import module found then improper file format *edit* what do you meen by ascii .mdl Link to comment Share on other sites More sharing options...
Lorden Darkblade Posted June 18, 2004 Share Posted June 18, 2004 YAHOOOOOOOO!!!! I cant wait to see what will be able to do next!! Congratz cchargin! Keep up with the VERY VERY VERY VERY NICE WORK!! Link to comment Share on other sites More sharing options...
Colma Adawin Posted June 18, 2004 Share Posted June 18, 2004 Originally posted by ReLoaD2K YAHOOOOOOOO!!!! I cant wait to see what will be able to do next!! Congratz cchargin! Keep up with the VERY VERY VERY VERY NICE WORK!! i second that ReLoaD2K!! well done bud! MattCole Link to comment Share on other sites More sharing options...
DarkLord Re\/an Posted June 19, 2004 Share Posted June 19, 2004 i found out my prob and fixed it... it seemed that i was importing it thru gmax not the plug in Link to comment Share on other sites More sharing options...
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